Transformers Armada PS2

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Transformers Armada PS2

Postby BeastProwl » Wed Sep 21, 2016 12:27 am

Motto: "Gravity Hurts"
Weapon: Razor Tipped Wing Swords
Every so often I pick this game back up and revisit it, and every time it finds ways to surprise me. From Tidalwave's enormous size, to the massive, sprawling levels filled with various weapons and abilities, as a kid it was the definitive Transformers game for me and nothing compared.

Even now, having played WFC/FoC, while I love those games, they don't hold as big a place in my heart as this one does. I played it for hours and hours, completing it 100% at least twice now.

Having gotten my hands on a new PS2 controller recently, I blew off the dust and started it up again from where I left off about a year or so ago when my old one broke.

Now, it might be the fact that I left off on the final level, but this game is far more challenging than I remember; several times I'd get angry and ask myself why younger me played this game for fun.

It's a bizarre situation, when you've played a game so often you know where all the enemies are in every nook and cranny of every map, but instead of rushing in guns blazing like you did years before, you approach cautiously and try to pick off the harder enemies first.

It got me thinking though, should I play this game on Commander?

I never actually did that, and am curious as to hard the game could possibly be. If the game's kicking my ass on veteran, and I need to really utilize strategic loadouts/character choices for each situation, I can only imagine what commander would be like...

I just wanted to make this thread to gush a bit on what I feel is a severely under-rated gem of a game.

It's by no means perfect, but if you get past the weird controls, it's a rewarding game, and is well worth it.

Also, any tips on a possible commander run would be appreciated 8-}
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