MemphisR56 wrote:Starting to wrap my head around some of the finer points of the weapon synthesis system now, just need bigger and better loot to make a real dent in it.
The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
Cyberpath wrote:MemphisR56 wrote:Starting to wrap my head around some of the finer points of the weapon synthesis system now, just need bigger and better loot to make a real dent in it.
Do you know if duplicate weapons can be merged/synthesised automatically or must I do it manually?
Also, does anyone know if the weapons list can be arranged alphabetically?
And finally, how are mission ranks determined? (B, A, S, SS, etc.) Time? Hits taken..?The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
Cyberpath wrote:MemphisR56 wrote:Starting to wrap my head around some of the finer points of the weapon synthesis system now, just need bigger and better loot to make a real dent in it.
Do you know if duplicate weapons can be merged/synthesised automatically or must I do it manually?
Also, does anyone know if the weapons list can be arranged alphabetically?
And finally, how are mission ranks determined? (B, A, S, SS, etc.) Time? Hits taken..?The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
It Is Him wrote:Cyberpath wrote:MemphisR56 wrote:Starting to wrap my head around some of the finer points of the weapon synthesis system now, just need bigger and better loot to make a real dent in it.
Do you know if duplicate weapons can be merged/synthesised automatically or must I do it manually?
Also, does anyone know if the weapons list can be arranged alphabetically?
And finally, how are mission ranks determined? (B, A, S, SS, etc.) Time? Hits taken..?The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
You can sort by type, level and class. Type groups all similar weapons together, which is what I think you're really looking for.
Mission ranks are determined by a combination of time (max 200 points), damage (max 200 points) and style points (headshots, vehicle attacks, rush attacks). Most boss battles are the easiest to SS - just equip a machine gun pistol, synthesize in Defects, and rack up those headshots. You can easily cheese over 3000 points against guys like Devastator this way.
Cyberpath wrote:wow, thanks for taking the time to write down all these great tips!
One more question, how do you raise weapon rank?
MemphisR56 wrote:Cyberpath wrote:wow, thanks for taking the time to write down all these great tips!
One more question, how do you raise weapon rank?
You can't. Rank is inherent. You need to get a drop of that weapon at that rank.
Cyberpath wrote:MemphisR56 wrote:Cyberpath wrote:wow, thanks for taking the time to write down all these great tips!
One more question, how do you raise weapon rank?
You can't. Rank is inherent. You need to get a drop of that weapon at that rank.
Is it random or can I find the higher-ranking weapons (A & up) somewhere?
Does that include their default weapons btw?
MemphisR56 wrote:It does include the defaults. don't be afraid to experiment with new weapons, there not a world of difference in how each of the weapons plays.
It's generally random, but you get higher ranking drops from a) fighting well, and b) fighting on a higher difficulty.
as ItIsHim already mentioned, challenge mission 49 and 50 are flat out easy on any difficulty, so play them repeatedly on commander or higher (with rare drop plus techs equipped) to farm rarer stuff.
certain bosses always drop their signature weapons so you can get more of specific weapons (e.g. starscream always drops a null-ray, Megatron always drops a Fusion Cannon. you can also fight the autobots on some challenge missions, so you can get more of their defaults (Grimlock drops Grimlock's gloves, Bumblebee drops bumblebee's gloves, Prime drops Prime's Axe and Ion Cannons, etc).
Blast Cannon wrote:I'm considering buying this but probably not now until Christmas due to having a lot of work on my plate. Skimming the thread it seems like the game is a really worthwhile investment.
I'm just wondering if I'm shooting myself in the foot by leaving it until Christmas - are there any community events planned for this game by Seibertron?
Cyberpath wrote:The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
MemphisR56 wrote:Yeah, the collection menu in game is showing every kremzeek, lazerbeak and flag as ticked off. I've also done another complete run through of the game just to double check i've collected all the letters and they're all present and accounted for.
The play history menu says my item completion is 98.9%, which, considering there's about 60 items, each single one of them should be 1.6% so to mathematically have that total shouldn't even be possible.
It's completely bugged out on me.
I guess I'm going to have to complete the grimlock & 'platinum' trophy and all the "zero damage on commander or higher" trophies and then just reset my game data and collect them all over again if I want to get the 100% trophy.
Mazinger Prime wrote:Cyberpath wrote:The regular repair kits (full and %50) don't work for me for some reason.MemphisR56 wrote:Commander level fight against Menasor and Devastator must've cost me at least 7 auto-repair kits.
Notice that answering this for you was overlooked. The reason that repair kits don't work for you is because you have either a weapon that has or a more likely a tech added on that has the stat of "All In". All In ups your power at the expense of not being able to use repair kits to heal, you can still use the auto-repairs & energon cubes to heal though thankfully. You must not have noticed that the stat mentions that you have to sacrifice healing when you added whatever has it onto your character/s.
Mazinger Prime wrote:MemphisR56 wrote:Yeah, the collection menu in game is showing every kremzeek, lazerbeak and flag as ticked off. I've also done another complete run through of the game just to double check i've collected all the letters and they're all present and accounted for.
The play history menu says my item completion is 98.9%, which, considering there's about 60 items, each single one of them should be 1.6% so to mathematically have that total shouldn't even be possible.
It's completely bugged out on me.
I guess I'm going to have to complete the grimlock & 'platinum' trophy and all the "zero damage on commander or higher" trophies and then just reset my game data and collect them all over again if I want to get the 100% trophy.
Hopefully you haven't erased your save data yet. You say that you have every Kremzeek, lazerbeak, flag, and letter gotten, but I notice that you didn't mention one other thing. Have you by chance missed out one grabbing one of the log files? They also count towards the collection trophy.
Cyberpath wrote:1. nail Laserbeak after defeating Starscream and before going on the bridge.
2. deal with the converter belts that don't seem to activate anything.
3. And if two similar stats cancel each other out.
Like if one of my weapons has Focus lv.4 and one of my T.E.C.H. cards has Focus lv.5.. which one counts?
And do the stats stored in the weapons work only while wielding that weapon? (lets say that the character has 2 melee weapons and 2 long-range. Will the stats from all 4 weapons work, or only the two active ones?)
4. is there a specific Weapon Synthesis combination that will significantly boost the ammo of some of the long-range weapons, like Optimus Prime's signature Ion blaster and Megatron's Fusion cannon?
I equip all my characters with a secondary long-range, like a machine-gun, for all those shooting-range missions.
MemphisR56 wrote:I'm unsure about if the effects are only active when the weapon is equipped though, I haven't experimented with it enough to make certain. It could be pretty difficult to test. It'd be nice if the game had a better explanation of it.
I thought so.MemphisR56 wrote:4. There isn't one. I think it's a specific growth stat for each weapon, and it's designed to make the weapon more balanced. Having an infinite ammo galaxial launcher would trump using missiles 100% of the time, etc.
Cyberpath wrote:Memphis, thanks!MemphisR56 wrote:I'm unsure about if the effects are only active when the weapon is equipped though, I haven't experimented with it enough to make certain. It could be pretty difficult to test. It'd be nice if the game had a better explanation of it.
Thanks to the item-magnet stat, I just found out that only the active weapons (ie 2 of 4 equipped) have effect. When I switched from one melee to another the magnet stopped working.I thought so.MemphisR56 wrote:4. There isn't one. I think it's a specific growth stat for each weapon, and it's designed to make the weapon more balanced. Having an infinite ammo galaxial launcher would trump using missiles 100% of the time, etc.
Also, I assume that the exp.-related stat/tech card is redundant when my characters' status is fully developed (99) ?
Tried it today with the Heat Sniper Rifle my Sideswipe is packing, got three of them! The strong zoom really helps.MemphisR56 wrote:1. I used a sniper rifle for this one, He's pretty far away, so you have to lead your shot by a fair amount. It took a fair few tries and a lot of ammo, but watching a vid of someone else doing it really helped. you literally have to lead by about 1/3 of his movement circle to account for the travel time of the ammo.
Works like a charm.MemphisR56 wrote:2. They're activated by specific weapon types. Try missiles, burn/flame weapons, ice weapons and shock weapons.
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