Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

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Transformers: Earth Wars Event - Feeding Frenzy Plus More Kup and Hun-Gurrr

Postby D-Maximus_Prime » Wed Feb 08, 2017 10:39 am

Motto: "There are no impossibilities in the multiverse, just small minds unable to comprehend the possibilities"
Weapon: Star Saber Sword
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Bah-weep-graaaaagnah wheep nini bong!Two new bots reach out to Earth for help, but something fishy is happening!

Feeding Frenzy

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 The Autobots have attempted to recall Perceptor through the Space Bridge, but every time it has resulted in a Sharkticon appearing! Likewise, Lockdown is requesting preparations for the Decepticons to recall him, but there's a problem… the Space Bridge seems to be failing to successfully target Lockdown and keeps pullingSharkticons… from somewhere... Battle to flush all of the Sharkticons out of your Space Bridge and for a chance to winShark Attack Battle Boosts, Spark, 3 or 4-Star Shards, or a 2, 3, or 4-Star Gnaw! Start Date: 10/02/2017 11:00 UTCEnd Date: 13/02/2017 11:00 UTC How do I participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes!Continue to earn Battle Points!
     
Prizes
  • Prestiges Allowed: 60
  • Bonus Experience: Earn up to Double XP in Event Battle Zones!
 

Event Battle Zones

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Totaliser Prizes

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You can receive one of these items below from the Gnaw Crystal.
  • 2, 3 or 4-Star Gnaw
  • Shark Attack Mk3 (Battle Booster)
  • Spark
  • 3 or 4-Star Shards

New Bots Preview - Animation

Last week, we peeked behind the scenes at the modelling process for two of our upcoming bots: Kup & Hun-gurrr. This time around we’re going to give you a sneak preview of their animations! We create two sets of transformations for every character in Transformers: Earth Wars. The first is the fast transformation sequence you see during battle. We keep this transformation as snappy as possible to ensure gameplay remains quick and responsive. We use a standard sound effect when this animation plays, and there are two transformation sounds: one for transforming to alt-form and one for transforming back to bot.

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Kup Hero Transformation


Then there is what we call internally the ‘hero’ transformation. This is used in the team screen and is an involved, elaborate animation sequence that is slower and more complex. This is a unique animation for almost every bot in the game. Rather than playing a one-shot transformation sound effect, we map certain points of the animation to a vast array of clicks and clunks. This ensures that the transformation is synchronized perfectly with the audio.
 

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Hun-Gurrr Hero Transformation
There’s an old phrase, ‘two heads are better than one’, but Hun-gurrr gave us a number of problems as a result of his extra head! Whereas Kup shares some of his battle animations with other characters, Hun-gurrr has his own unique set of animations! Just as we think we’ve created every animation we’ll ever need, a Terrorcon arrives to terrorize our art team! The variation between the characters is one of the things that makes Transformers so appealing (and challenging) to us as a development team!

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Hun-Gurrr Animation Rig


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Hun-Gurrr Animation Walk Cycle


 Next week, we’ll take a look at the character’s abilities and battle behavior. In fact, Kup’sspecial ability has been chosen by the community itself by way of our VIP New Abilities Poll several weeks ago! We hope you’re as excited to see these characters in action as we are to show them off! We’d also be happy to answer questions about the character creation process. This week you may submit a question on the Transformers: Earth Wars BAND webpage under the post titled “Developer Q&A: New Bots Preview” for an exclusive response from Product Owner Chris! Responses from Chris will be posted on the Transformers: Earth Wars BAND webpage on February 13th. Rules:
  • Please ensure that all questions are respectful and follow the same rules as held within the BAND chatroom.  Please review our guidelines here:https://spaceapegames.desk.com/customer/en/portal/articles/2396758-transformers-earth-wars-rules-of-conduct
  • Please post questions related to the development and design of new bots
  • Please do not ask account support related questions as those must go through our Support channel ([url=mailto:support@transformersearthwars.com]support@transformersearthwars.com[/url]).
  • Chris may not have the time to answer every question but he’ll respond to as many as possible
 How to Post a Question:
  • Navigate HERE to the Transformers: Earth Wars BAND page post 'Developer Q&A: New Bots Preview'.
  • Scroll to the bottom of the post and tap 'Comment' to open a field in which to submit your comment, similar to the BAND chatroom.
 Question Posting End Date: 12/02/2017 12:00PM UTCResponses posted:  13/02/2017

Twitch Stream

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 These guys have bark AND bite! Get your first look at this weekend's event by joining Deb and Adam LIVE Thursday, February 9th @ 5pm UTC. 

Follow us on Twitch
 

Roll Out!

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Transformers: Earth Wars VIP Manager
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Kyleor » Wed Feb 08, 2017 12:40 pm

Motto: "Awwww-Skeet-Skeet-Skeet!"
Weapon: Twin Automatic Machine Guns
If it was a VIP only poll doesn't that mean the ability was selected by a portion of the community, pre-approved by Space Ape?

I hope their BAND chat gets slammed full of the questions they don't won't to answer. Like when are the dupe rates going to be fixed, etc.
Don't get butthurt when you get called out for expressing closed/small/narrow minded opinions. Educate yourself and form a better opinion.


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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Kurona » Wed Feb 08, 2017 12:45 pm

Motto: "The universe is cold, and cruel, and violent—but only if you choose to look at it that way. For every act of aggression there are a thousand acts of kindness. For every hateful word, a million declarations of love. The good always outweighs the bad."
Weapon: High-Amplification Directional Radiowave Sensor
Think this is an apology of sorts for the previous Sharkticon event? :lol:

Also... hello there, Perceptor.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Microraptor » Wed Feb 08, 2017 1:21 pm

Motto: "Don't bother praying, I'll kill your god too."
Weapon: Railgun
I like how they actually talk about the work that goes into the modeling. You don't often see that in this kind of thing.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby ctrlFrequency » Wed Feb 08, 2017 9:55 pm

Motto: "No... no... I got that through legit means..."
Weapon: Fusion Cannon
Kurona wrote:Think this is an apology of sorts for the previous Sharkticon event? :lol:

Also... hello there, Perceptor.


God I hope so.. that event was a disaster. Not bad in theory, but the drop rate sucked. I got 22 flipping 2 stars
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Burn » Thu Feb 09, 2017 12:25 am

Just realised the only way to get 4* shards is from the crystals. Hopefully I can get about 400 which will get me a 4* crystal.
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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Starscreams Ghost » Thu Feb 09, 2017 3:26 pm

Nice base Seibertron! Greetings from the Demons Abyss alliance. :CON:
Image "You cannot kill what doesn't die."
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Va'al » Thu Feb 09, 2017 3:52 pm

Motto: "Till All Are Pun!"
There will undoubtedly be a full reveal of these two characters shortly, but thanks to fellow Seibertron.com staffer D-Maximus_Prime, we have an early look at two new additions to the Transformers: Earth Wars mobile game - Lockdown for the Decepticons, and Perceptor for the Autobots! Check out some images below, and stay tuned for more soon.

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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Kurona » Thu Feb 09, 2017 3:56 pm

Motto: "The universe is cold, and cruel, and violent—but only if you choose to look at it that way. For every act of aggression there are a thousand acts of kindness. For every hateful word, a million declarations of love. The good always outweighs the bad."
Weapon: High-Amplification Directional Radiowave Sensor
Lockdown is such a random addition but I'm glad to see him here so they continue with the theme of not sticking with the Season 1/2/Movie guys. It's a real treat to see a roster this diverse and expansive.

... Oh, Percy, what did they do to you...
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Burn » Thu Feb 09, 2017 4:14 pm

Kurona wrote:... Oh, Percy, what did they do to you...

It's a low quality screenshot. He'll look better.

If not, oh well, he's just an Autobot.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby lowman_x » Thu Feb 09, 2017 6:31 pm

Motto: "It's all about perspective."
Weapon: High-Energy Particle Beam Rifle
Art directing Perceptor:

"You know what he needs? He needs to be blockier."

"Like this?"

"Blockier."

"Like this?"

"Hmmm... blockier. We need to capture his blockiness."

*throws a bunch of primary coloured wooden building blocks on the ground*

"Genius!"
"I've got better things to do tonight than die."

Website? You betcha!

http://lowmanx.com
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby mbd88prime » Thu Feb 09, 2017 8:37 pm

Motto: ""Freedom is the right of all sentient beings""
Weapon: Dual Rocket-Propelled Grenade Launcher
now if only the &$(#Q$*#*$(##Q^$(*#?!?!#($MG game would WORK!!!!
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby ThunderThruster » Fri Feb 10, 2017 7:20 am

I know the feeling MBD88, it's taken me 2 hours to get the damn thing to load since the event started
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Kyleor » Fri Feb 10, 2017 8:15 am

Motto: "Awwww-Skeet-Skeet-Skeet!"
Weapon: Twin Automatic Machine Guns
mbd88prime wrote:now if only the &$(#Q$*#*$(##Q^$(*#?!?!#($MG game would WORK!!!!


It seems like they don't really care much about this game other than the $$ coming in. Which could be a lot more if the dupe rates were lower, and if the game worked properly, and was fixed in a timely manner, and had better events.

After this game fails maybe Hasbro would let a company who can competently handle mobile games make one that isn't just another wallet raper.
Don't get butthurt when you get called out for expressing closed/small/narrow minded opinions. Educate yourself and form a better opinion.


Yyyeeeeeeeeep


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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Kurona » Fri Feb 10, 2017 8:38 am

Motto: "The universe is cold, and cruel, and violent—but only if you choose to look at it that way. For every act of aggression there are a thousand acts of kindness. For every hateful word, a million declarations of love. The good always outweighs the bad."
Weapon: High-Amplification Directional Radiowave Sensor
Kyleor wrote:
mbd88prime wrote:now if only the &$(#Q$*#*$(##Q^$(*#?!?!#($MG game would WORK!!!!


It seems like they don't really care much about this game other than the $$ coming in. Which could be a lot more if the dupe rates were lower, and if the game worked properly, and was fixed in a timely manner, and had better events.

After this game fails maybe Hasbro would let a company who can competently handle mobile games make one that isn't just another wallet raper.

Honestly, I do see quite a bit of care going into this game. There's obviously a lot of nerdery going on with obscure characters like Stranglehold chucked in, the iconic Marvel fight of Magnus vs. Galvatron; etc. I think this is a pretty good example of the company as a whole not being bad, just a few money grabbers at the top ruining it for everyone.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby King Kuuga » Fri Feb 10, 2017 2:12 pm

Motto: "Yesssssssss....."
Weapon: High Energy MASER Cannons
I've been stuck with the game not loading bug several times over the last week. Here's the solution I've come up with:
1. Try closing out the game completely and starting it up again.
If that fails:
2. Close out the game completely, restart your device, try starting the game again.
If that fails:
(This hinges on you having logged into the game with a Google or iTunes account before the lockout)
3. Uninstall the game, reinstall it. You'll probably be stuck with a new game, so play through the tutorial until the Menu option appears in the lower left corner (sometime after you beat the first campaign and get your faction leader), then select Menu->Settings->Accounts->Login. Your game will restart and you will be presented with a choice of accounts to continue with. Choose your old account, obviously, and then the game will restart again and you should be able to resume where you left off.
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Earth Wars 'Working the Sharks Out' Event

Postby D-Maximus_Prime » Wed Feb 15, 2017 12:15 pm

Motto: "There are no impossibilities in the multiverse, just small minds unable to comprehend the possibilities"
Weapon: Star Saber Sword
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Bah-weep-graaaaagnah wheep nini bong!With the Sharkticons cleaned out of the Space Bridge, both factions turn their attention back to Perceptor and Lockdown.

Working the Sharks Out

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 Now, the Autobots and Decepticons must focus on keeping the opposing faction busy while attempting to lock onto their bots’ coordinates.

Help distract the enemy faction and earn Energon, Alloy, Spark, 3-Star Shards and 4-Star Shards.
 Start Date: 17/02/2017 11:00 UTCEnd Date: 20/02/2017 11:00 UTC How do I participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes!
Prizes
  • Prestiges Allowed: None
  • Bonus Experience: Earn Double XP in Event Battle Zones!
 

Event Battle Zones

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Totaliser Prizes

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New Bots Preview - Kup & Hun-Gurrr Gameplay Design

In previous weeks, we’ve taken a look at art concepts for Kup & Hun-Gurrr as well as their modeling and animation pipelines. This week, we’ll be diving deep into gameplay territory.Kup and Hun-Gurrr are both members of the Special class, yet their in-game stats and abilities differ widely. Upon release, they will be paired to an as of yet unannouncedAutobot and Decepticon.

Kup

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Design Goals & RoleKup is a hugely experienced fighter and a key member of the elite Wreckers unit. Therefore, we wanted to give him respectable damage and enough health to stand his ground on the battlefield. He fits a role of a deep strike and assault unit, a damage dealer that can survive in the middle of enemy base, tackle important targets and escape when needed. Gameplay StatsKup’s base stats of put him close to Windblade. His attack range is relatively small, but he can dish out almost as much damage as gunners. Kup’s health pool (while not as high as a regular ‘warrior class’ bot) is twice the health of most air units. Moreover, his movement speed of 2.3 (compared to 1.8 for gunners and 2 for air) allows him to move between targets with relative ease. Attacks & WeaponryAs his primary attack against buildings and bots, Kup uses dual submachine guns. Their rapid rate of fire means Kup can deal highly consistent DPS (damage per second) and can finish off targets in a quick and efficient manner. But Kup has more tricks up his sleeve... Every 10 seconds, he will use a long range cluster grenade attack. These grenades significantly increase his DPS, can be thrown over walls and deal damage across a respectable area of effect.
Special Ability


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Orbital bounce
Teleport to a target location and gain 70% damage reductionand immunity to slows and stuns for 5 (lvl 1) - 8.4 (lvl 10) seconds.

Orbital Bounce is what makes Kup truly unique and will let highly skilled players (with their impeccable timing and positioning) turn a good bot into the stuff of Cybertronian legends.

This teleportation skill was voted by the community as one of their favourites and we’ve since improved it by adding a shielding component to ensure that once Kup dives deep into the heart of an enemy base, he’ll get the protection he needs to escape safely.


Hun-Gurrr

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Design Goals & RoleLeader of vicious Terrorcons and a cunning tactician, Hun-Gurrr both looks and fights like no other ‘con! His unique ‘mode based’ special ability hugely increases his damage potential and allows him to attack multiple buildings at once. Used in conjunction with gunners and medium/close range fighters like Nemesis Prime or Galvatron, Hun-Gurrr can cut through enemy lines with ease. Gameplay StatsStat wise, Hun-Gurrr is comparable to the leader of Predacons - Razorclaw. He has an impressive movement speed of 3.4 (0.2 faster than Razorclaw and twice as fast as warrior class ‘cons, who usually move at 1.7). Damage of our Terrorcon is 10% lower than Razorclaw’s, but his health is 10% higher! Attacks & WeaponryIn his regular mode, Hun-Gurrr has a series of vicious melee attacks as well as a medium-range fire breathing move similar to the one of Grimlock.
Special Ability


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Fire Frenzy
Attack with fierce strength hitting multiple targets in a line, setting enemy buildings on fire and dealing up to 300% (lvl 1) - 425% (lvl 10) of damage. This mode lasts 15 seconds.

Fire Frenzy is what turns a cool looking ‘con into the truly terrifying harbinger of destruction. Until now, this type of “mode based” ability has only been used on the new combiners (Frantic/Righteous Rage abilities of Optimus Maximus and Bruticus). Once activated, Hun-Gurrr engages the chosen target and stays in this special mode for 15 seconds, he’s able to move and retarget as needed.

Moreover, his attacks can hit multiple targets in a long line behind the target, setting them on fire and dealing greatly increased damage. With good support and positioning, Hun-Gurrr can easily carve huge holes in even the strongest defense lines.

 

New Bots Preview - Dev Q&A Answers

You asked and we answered! Check out the responses from Chris (Product Owner) and Adam (Game Designer) to your questions in our latest developer Q&A.

Q) How do you determine relative sizes between bots and their alt form to other bots? / How do you decide a size of bots? Do you have any reference material you need to stick to when deciding a size of bots?
A) There are two different scales used in the game; one for the Team screen and another scale that is used in battle. For in-game clarity, we try to make bots fit within the boundaries set for their respective classes. Occasionally we’ll tweak scales on a per bot basis but there’s only so far we can go in terms of scale before things either become hard to read or start obstructing the in-game interface or competing with buildings. In game size also affects their physical radius and path finding. As in the comics and cartoons, we take some liberties but respect the size relations between bots; Bumblebee will always be much smaller than Optimus Prime for example.

Q) How long does the whole development process take to create per character?
A) From start to finish, the process takes around 6 weeks. However, we can create up to 4 characters in parallel over this period of time.

Q) Do you have any reference materials such as actual toys when developing new characters?
A) We draw inspiration from a wide range of sources when we compile a character’s moodboard and are often spoilt for choice. We make use of Transformers The Ark: A Complete Compendium Of Transformers Animation Models, the IDW comics, G1 movie references, the Marvel G1 Universe book and of course the toys themselves! The tfwiki and other fansites are an invaluable online source of knowledge, so props to those guys too!

Q) Does Hasbro review all the new characters before they make it into the game?
A) Absolutely. We work closely with Hasbro at each stage of the character creation process. This ensures we get feedback at each stage of the process from moodboards, through to blockouts and animations. An example of some feedback might be, ‘can you add the Autobot insignia to the character’s chest’ through to guidance on character sizing and the visual look and styling.

Q) Character itself or their ability, which do you guys work on first?
A) The class of the bot is determined by our designer before the artistic process begins, but it rarely affects the visuals and often the process is intertwined. One example of this is when we created Galvatron. In toy form, Galvatron has turned into both a cannon and tank. The design team wanted to make use of his static cannon as an ability to differentiate him from Megatron. Therefore, this feedback was given to the art team early in the process. Similarly, for weapons, the design team will give the art team feedback on which ones should be included with the character.

Q) Will Predaking be added to the game at some point? / Will Victorion be added to the game as a combiner?
A) We love both Predaking & Victorion and would like to add them in the future. However, we’re going to focus on some other innovative characters first that will hopefully bring unique gameplay options to battle.

Q) How much of a priority is getting the rest of the Stunticons out?
A) It’s going to take some time as we’re missing a lot of key Stunticons right now. However, Drag Strip may have a new Stunticon friend joining him very soon…

Q) Is Beast (the Combiner that consists of Grimlock, Slag, Sludge, Snarl and Swoop) in your future plan?
A) That sounds like an awesome combiner!

Q) Any plans to add Triple Changers?
A) Some of our favourite characters are Triple Changers. We’d love to add them, and when we do, we’ll do them justice with multiple abilities for each bot. This means triple changing both in both battle and the team screen.

Q) When can we expect to see the remaining Dinobots? / I am hoping to see the remaining dinobots soon. Can you tell me if you have plans to let them join the game?
A) Dinobots are awesome and we will add them ALL over time. Adam, our designer, is secretly hoping we’ll add Paddles, but we keep vetoing that suggestion! One day we’ll run out of new characters to add, and just have to include Paddles…

Q) I would like to see Metroplex and Trypticon bases incorporated into the game, are there any plans to add them?
A) Due to their size we’d need to find a novel way of using them. Either they’d have to become part of the base, or form a new game mode entirely!

Q) I have been requesting the same bot since I started playing. Are there any plans to add Warpath to the game? He is a G1 Autobot and the first tank to appear in the G1 cartoon. Right now the bots have no tanks when the cons have more than one. It would be great to see him fire from his chest cannon
A) We’re sad to say that he’s not on our plan right now, but we’ve doubled the number of Transformers in the game in just under a year so there’s every chance he could make an appearance in the future.

Misc. Questions
We’ve tried to focus on answering questions directly related to bots this time round, but here are some other responses to frequently asked questions!

Q) Can you release the ability damage numbers for Sunstreaker / Mirage / Pyra / Slug. IE: All the bots where damage is not mentioned. Silverbolt for instance. Even Bumblebee could be re-written. I don't understand why this has not been done already.
A) We only have the functionality expose one parameter per ability. For the aforementioned bots we’ve opted for duration. We aim to either provide a second parameter or possibly change what we display, especially for fire based attacks (the latter should be relatively straightforward).

Q) Do you plan to increase the maximum level for bots in the future?
A) We have no plans to do this at present.

Q) If you use a bot in battle which has reached it's maximum bot level, is the XP distributed to that bot and lost or do the other bots in your squad get the XP?
A) The XP is lost.

Q) When will we see the next Shuttle upgrade for 8 bots?
A) Currently we do not have plans to release another Shuttle upgrade.

Q) Is there a plan to boost current battle boosts as most are very underwhelming at this point?
A) Yes we are going to address this. Stay tuned!


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Burn wrote:
carytheone wrote:
Burn wrote:I really want a Gnaw...
On what?
Your brains!
*promptly starves* :-P
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby mbd88prime » Wed Feb 15, 2017 1:03 pm

Motto: ""Freedom is the right of all sentient beings""
Weapon: Dual Rocket-Propelled Grenade Launcher
Oh goodie another event I won't be able to participate in because the game still crashes after a month!
"Above all, we must realize that no arsenal, or no weapon in the arsenals of the world, is so formidable as the will and moral courage of free men and women. It is a weapon our adversaries in today's world do not have."

"Government exists to protect us from each other. Where government has gone beyond its limits in deciding to protect us from ourselves."- Ronald Reagan
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Re: Earth Wars 'Working the Sharks Out' Event

Postby Kurona » Wed Feb 15, 2017 1:06 pm

Motto: "The universe is cold, and cruel, and violent—but only if you choose to look at it that way. For every act of aggression there are a thousand acts of kindness. For every hateful word, a million declarations of love. The good always outweighs the bad."
Weapon: High-Amplification Directional Radiowave Sensor
D-Maximus_Prime wrote:Q) Is Beast (the Combiner that consists of Grimlock, Slag, Sludge, Snarl and Swoop) in your future plan?
A) That sounds like an awesome combiner!


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~Megazark
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby kurthy » Wed Feb 15, 2017 1:28 pm

Motto: "Illumination through acceleration!"
Weapon: Metal Tearing Serrated Circular Blade
Kurona wrote:
D-Maximus_Prime wrote:Q) Is Beast (the Combiner that consists of Grimlock, Slag, Sludge, Snarl and Swoop) in your future plan?
A) That sounds like an awesome combiner!


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They probably didn't know what that was. Likely, they would have had the same reaction had they known what it was.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby Megatron Wolf » Wed Feb 15, 2017 2:15 pm

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
Ive given up on this game, been playing since december and i feel like ive accomplished nothing. Building things is to expensive and takes way to long to build, acquiring the needed resources takes to long and the gameplay is boring. Plus the damn game wont load anymore, ive only been able to log in once or twice a week in the past month, uninstalled 1 star left in app store moving on to something else.
PSN: MegatronWolf
Current TF count: 1659

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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby GalvatronG1 » Wed Feb 15, 2017 5:04 pm

Motto: "My power is everything, defeat is absurd!"
Weapon: Particle Beam Cannon
Ooh the beast, How wonderful, I hope they give him that weird animatedish chin, maybe a face plate with teeth like details?
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is it wrong i find the concept of the beast cool?
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby King Kuuga » Thu Feb 16, 2017 1:11 am

Motto: "Yesssssssss....."
Weapon: High Energy MASER Cannons
mbd88prime wrote:Oh goodie another event I won't be able to participate in because the game still crashes after a month!

I know this isn't an ideal solution but it should work:
King Kuuga wrote:I've been stuck with the game not loading bug several times over the last week. Here's the solution I've come up with:
1. Try closing out the game completely and starting it up again.
If that fails:
2. Close out the game completely, restart your device, try starting the game again.
If that fails:
(This hinges on you having logged into the game with a Google or iTunes account before the lockout)
3. Uninstall the game, reinstall it. You'll probably be stuck with a new game, so play through the tutorial until the Menu option appears in the lower left corner (around the time you reach HQ2), then select Menu->Settings->Accounts->Login. Your game will restart and you will be presented with a choice of accounts to continue with. Choose your old account, obviously, and then the game will restart again and you should be able to resume where you left off.


Sharkticon 2.0 event was decent for me. I finally scored some Gnaws, at 2 star (completing my 2 star collection again) and 3 star. I put in some good time with my strongest bots and I'm getting close to being able to upgrade 4* Mixmaster to level 41. I also finished all my base upgrades so I started my HQ13 upgrade, should be ready on Friday.
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby mbd88prime » Thu Feb 16, 2017 1:13 pm

Motto: ""Freedom is the right of all sentient beings""
Weapon: Dual Rocket-Propelled Grenade Launcher
I uninstalled and reinstalled and I was able to attack twice now back to square one.
"Above all, we must realize that no arsenal, or no weapon in the arsenals of the world, is so formidable as the will and moral courage of free men and women. It is a weapon our adversaries in today's world do not have."

"Government exists to protect us from each other. Where government has gone beyond its limits in deciding to protect us from ourselves."- Ronald Reagan
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Re: Transformers: Earth Wars Real Time Strategy Combat Mobile App Game

Postby ThunderThruster » Thu Feb 16, 2017 3:24 pm

I've found clearing the app cache is more effective than constantly having to uninstall/reinstall
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
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