diseptikon wrote:So you are ok with players who have taken the time and made the effort to level their cards and deal decent damage to sharpshot, only to have a low level player with mostly rank 2 cards come in and do no damage at all, yet when the boss dies everyone gets the same points and the same participation medals?
I am ok with it and here's why: this isn't a true PvP game. I don't gain anything over you if I get more points than you in a boss battle that we both participated in and I don't lose anything if you were to get a better reward for doing more damage than me. Spreading the wealth seems fine to me. If this were a real PvP game and I was possibly going to face you down the road in battle of strategy, then I would agree. But it isn't.
Your rewards were set when you participated in the boss battle. You didn't lose anything because that lvl 2 guy got in on the battle. He didn't shrink the rewards pie, he made it bigger. And if he did any damage at all, then he helped me get my points. I don't see anything wrong with that. You are trying to add competition into a non-competitive game.
Nobody "wins" this event. The top prize goes to, what 100 people?
What could have been better is that the bosses could have been controlled better. As it was, whenever a new boss appeared, the previous boss(es) were almost completely shutoff. When Hardshell appeared, Kickback practically disappeared entirely. When Sharpshot appeared, I didn't encounter a Kickback at all and Hardshells were rare.
The bosses should have been scaled to your level. If you were level 2, then Kickback should have been the common boss with Hardshell and Sharpshot being uncommon and rare as applicable. Then, when you requested help, you should be grouped with people closer to your level. That way bosses don't just sit out there for 45 minutes and then get away.
Yeah, I'm fine with the awards system as is. As far as the event is concerned, the award system was the least of the problems with it.
Burn wrote:Sharpshots can be beaten, it just requires participation. And I think a lot of people have taken your approach Joey and just stepped away.
Agreed, which is why I stepped away. With one battle cube, I don't do much damage to any lvl Sharpshot. Which means that I have to depend on a lot of help to get my points and medals. It was fine on the first day. But by the second day, battle cubes were running dry for most, and the support disappeared fast. It wasn't worth my cubes to even try at that point.