william-james88 wrote:Tuned Agent wrote:There was a listing for Thrust? I must have missed that, scratch that comparison then. My point still stands about Prowl and Bluestreak, though. Barring a reduction of product production due to coronavirus, there's a 99.9% chance they're coming sooner or later.
If there's something the current design team excels at, it's coming up with creative transformation schemes. I'm pretty confident they could they could come up with something that isn't most of him folded into a box with his legs sticking out the back. .
Here is the listing for Thrust
https://www.seibertron.com/transformers ... ore/44559/
As for the comment about creative Transformations, I never felt that, at least not generally. Some stubborn fans ignored the 2015 RID line, but looking back it had far more creative transformations. Of course, its due to there being new characters and designs. The Studio Series line also has interesting transformations since the designers are not basing them on previous toys (for the most part). But for all the generations lines, the transformations felt rather meat and potatoes rather than OMG because in many cases we were getting G1 with more articulation. Some wowed me, like Legends Blurr, the Jumpstarters, Triggerhappy, Siege Optimus, and most recently Earthrise Cliffjumper. I also really liked Kup and Ironhide/Ratchet. But for the most part, it's more about looking the part than reinventing the wheel. Just my opinion of course.
Ah, thank you.
Perhaps "excel" was too strong a word. And my perception is probably limited by the relatively small number of recent figures I've experienced. But of those that I have, I've found that most of them have some interesting element to their transformation. The way Spinister's torso unfurls into the helicopter fuselage and tail was something I've never seen before, Ironhide/Ratchet has the dynamic torso rotation, and even the Siege seekers do something cool with the tetrajet nose/air intakes (even if the rest of the transformation is meh). Though again, I haven't handled a lot of figures from the last few years, so maybe I'd feel differently with a larger sample size. And just from what I've seen, I agree that a lot of what is currently in Generations is fairly straightforward stuff, so maybe a few creative steps here and there wouldn't translate to the ability to come up with an all-new transformation scheme.
Are there different design teams for different toylines (ER, Studio Series, Cyberverse, etc.)?