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Transformers War for Cybertron: Siege Discussion Thread

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Carnivius_Prime » Thu Mar 14, 2019 8:40 am

Motto: "A cunning smile is more devastating than the fiercest weapon."
Weapon: Anti-Thermal Cannon
TF-fan kev777 wrote:
Carnivius_Prime wrote:I'd be more impressed if Siege Jetfire has waist articulation since he has that huge column of jet nose all the way down his front.


It is tough to tell if he has waist articulation or not. All of the Hasbro digital renders have him mistranformed. The nose of the jet is supposed to fold under the cockpit but it isn't in the official renders (so very Hasbro). The Takara official photos have him correctly transformed, but I can't tell if there is a waist swivel or not.


An you're right. I mistook the crotch area for the nose of the jet but now I've looked closer at the stock photos of the bot and jet it looks like it's a different more detailed piece compared to the blank area of the nose and that waist articulation could indeed be possible. That seems quite clever improving on the functionality of the G1 design while still looking very similar.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Thu Mar 14, 2019 9:03 am

Carnivius_Prime wrote:
TF-fan kev777 wrote:
Carnivius_Prime wrote:I'd be more impressed if Siege Jetfire has waist articulation since he has that huge column of jet nose all the way down his front.


It is tough to tell if he has waist articulation or not. All of the Hasbro digital renders have him mistranformed. The nose of the jet is supposed to fold under the cockpit but it isn't in the official renders (so very Hasbro). The Takara official photos have him correctly transformed, but I can't tell if there is a waist swivel or not.


An you're right. I mistook the crotch area for the nose of the jet but now I've looked closer at the stock photos of the bot and jet it looks like it's a different more detailed piece compared to the blank area of the nose and that waist articulation could indeed be possible. That seems quite clever improving on the functionality of the G1 design while still looking very similar.


As a bonus, someone else posted a photo from Toyfair confirming the waist swivel. :DANCE:
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby AcademyofDrX » Thu Mar 14, 2019 9:08 am

https://youtu.be/RcHlPNhGxhM

The end of the nosecone folds down, so the cockpit in the chest is the same from the alt-mode, but the part below the waist is not.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Counterpunch » Thu Mar 14, 2019 9:43 am

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Weapon: Jawbreaker Cannon
This line has grown on me and really ended up impressing me far more than I expected it to.

That being said, I cannot see it as anything other than a soft reboot of Classics/Generations. Everything has a consistent design and also seems subject to a 0.75x multiplier on the height/size of deluxe and voyager figures.

I feel like some figures from Siege kind of have the option of floating up or into the older Generations territory. Skytread, Cog, Brunt, Reflector...but the more mainline characters are dwarfed by older incarnations or characters who they should otherwise be paired with.

All of this is cool btw. Not being critical at all. I'm an adamant Generations collector and honest reflection on the line and scope says that it's pretty much drawn itself to a close.

I also think that there are some interesting releases from the past few years that are somehow forwards compatible with Siege. PotP Dinos, for instance, were definitely too small to be paired with other traditional Generations displays...but they scale damn well to Siege.

Honestly, after so many years, I think it was kind of just difficult to come to terms with starting a whole new Generations style display. But with a lot of thought into it, there's a lot of fun ahead.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Carnivius_Prime » Thu Mar 14, 2019 10:00 am

Motto: "A cunning smile is more devastating than the fiercest weapon."
Weapon: Anti-Thermal Cannon
TF-fan kev777 wrote:
As a bonus, someone else posted a photo from Toyfair confirming the waist swivel. :DANCE:


AcademyofDrX wrote:https://youtu.be/RcHlPNhGxhM

The end of the nosecone folds down, so the cockpit in the chest is the same from the alt-mode, but the part below the waist is not.


Yeah. I mean I don't care for myself cos I'm not collecting this line and never been fond of boxy Jet/Skyfire but I like that Hasbro designed it that way for those who are going to be spending quite a bit of money on that figure. :)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 10:30 am

Wolfman Jake wrote:
SpikeyTigertron wrote:Curious if they’ll re-issue T30 Arcee or a tweak of the Titan Master version


I'm liking the way those fire blast effects from Firedrive look on Chromia's back thrusters in alt mode. Have you tried experimenting with her transformation yet to find a suitable "big gun" mode for a combiner like Elita Infin1te/Orthia to hold?


I have not yet, but nothing really jumped out at me during transformation
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby no-one » Thu Mar 14, 2019 10:32 am

Not sure if this has been mentioned, but is it just me or does Siege Ultra Magnus have some lame ass weapon names?

Image

Simulacrum Blaster - so it's like a blaster? It blasts likenesses?

Stethoscopic Detector - looks like a rifle to me, so what is it detecting?

Magnetic Inducer Launcher - ok a fancy way of launching rockets - cool!

I love that Siege names all the weapons and outside of these silly names, they are a lot of fun. Magnus's weapons are very customizable.

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 10:33 am

Nathaniel Prime wrote:
D-Maximal_Primal wrote:I am praying for a Shattered Glass repaint of Siege Prime. I love that guy, I need more of him


I'd be plenty satisfied with a Nemesis Prime version, but any repaint of thus awesome mold would be hella awesome :x


I need a Nemesis Siege Prime and a Nova remold of Galaxy Prime
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 10:36 am

I’m a little miffed they used the Galaxy/Cybertron cab bot in the comics.... I suppose stands out more/matches the siege style better. Regular siege prime is still pretty vanilla G1. Though the more I play with him.... the more I prefer him to Magnus (cab) or the pics/reviews I see of Bumblebee Prime.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 10:40 am

carytheone wrote:Not sure if this has been mentioned, but is it just me or does Siege Ultra Magnus have some lame ass weapon names?

Image

Simulacrum Blaster - so it's like a blaster? It blasts likenesses?

Stethoscopic Detector - looks like a rifle to me, so what is it detecting?

Magnetic Inducer Launcher - ok a fancy way of launching rockets - cool!

I love that Siege names all the weapons and outside of these silly names, they are a lot of fun. Magnus's weapons are very customizable.

Image


I agree some of the names are weird. Soundwave’s are weird too.

Back to Magnus. I’m on the fence if I like the black guns... they feel off.... attached to the silver gun. And using them by themselves they feel way too tall. They do make good leg armor/flip guns though.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby no-one » Thu Mar 14, 2019 10:53 am

SpikeyTigertron wrote:Back to Magnus. I’m on the fence if I like the black guns... they feel off.... attached to the silver gun. And using them by themselves they feel way too tall. They do make good leg armor/flip guns though.
They look cool, but feel unnecessary. I wish they could peg together to make one thicc gun. I found that if you peg them into the backs of his legs, they just disappear.

Image

Image

Another user shared this clever use for them as well.

UM.png


They'll end up in my un-loved accessory drawer ultimately though.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 10:54 am

Not a bad stand-in for less than half the price
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Thu Mar 14, 2019 11:13 am

carytheone wrote:
SpikeyTigertron wrote:Back to Magnus. I’m on the fence if I like the black guns... they feel off.... attached to the silver gun. And using them by themselves they feel way too tall. They do make good leg armor/flip guns though.
They look cool, but feel unnecessary. I wish they could peg together to make one thicc gun. I found that if you peg them into the backs of his legs, they just disappear.

Another user shared this clever use for them as well.

They'll end up in my un-loved accessory drawer ultimately though.


I've found that they scale well as a set of pistols for a combiner. Mine in particular are going to the Elita-1/Orthia Combiner, if/when Greenlight and Lancer ever show up.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Mar 14, 2019 11:15 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Counterpunch wrote:This line has grown on me and really ended up impressing me far more than I expected it to.

That being said, I cannot see it as anything other than a soft reboot of Classics/Generations. Everything has a consistent design and also seems subject to a 0.75x multiplier on the height/size of deluxe and voyager figures.

I feel like some figures from Siege kind of have the option of floating up or into the older Generations territory. Skytread, Cog, Brunt, Reflector...but the more mainline characters are dwarfed by older incarnations or characters who they should otherwise be paired with.

All of this is cool btw. Not being critical at all. I'm an adamant Generations collector and honest reflection on the line and scope says that it's pretty much drawn itself to a close.

I also think that there are some interesting releases from the past few years that are somehow forwards compatible with Siege. PotP Dinos, for instance, were definitely too small to be paired with other traditional Generations displays...but they scale damn well to Siege.

Honestly, after so many years, I think it was kind of just difficult to come to terms with starting a whole new Generations style display. But with a lot of thought into it, there's a lot of fun ahead.

This is why you and Scotty need to do the Classics/Henkei/Universe/Generations retrotake like you did for Masterpiece. I would even argue that even though most of Combiner Wars (the repaints as the Autobot Cars dont hold a candle to the Clasdics line) still slot in, and TR and almost all pf POTP still offered the same new takes as previous lines, Generations got away from the OG Classics/Universe mantra when it started being "serielized" with the Prime Wars trilogy. (Not that that is a bad thing, but it is a change) You might be able to make that pitch for the HFTD/RtS era, and maybe when they adopted IDW, but that was more of a relection of another trend rather than being a trend, or in this case a mainline release.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wireless_Phantom » Thu Mar 14, 2019 11:20 am

Motto: ""There is no fate, no destiny, only your will.""
Weapon: Dark Saber Sword
Counterpunch wrote:This line has grown on me and really ended up impressing me far more than I expected it to.

That being said, I cannot see it as anything other than a soft reboot of Classics/Generations. Everything has a consistent design and also seems subject to a 0.75x multiplier on the height/size of deluxe and voyager figures.

I feel like some figures from Siege kind of have the option of floating up or into the older Generations territory. Skytread, Cog, Brunt, Reflector...but the more mainline characters are dwarfed by older incarnations or characters who they should otherwise be paired with.

All of this is cool btw. Not being critical at all. I'm an adamant Generations collector and honest reflection on the line and scope says that it's pretty much drawn itself to a close.

I also think that there are some interesting releases from the past few years that are somehow forwards compatible with Siege. PotP Dinos, for instance, were definitely too small to be paired with other traditional Generations displays...but they scale damn well to Siege.

Honestly, after so many years, I think it was kind of just difficult to come to terms with starting a whole new Generations style display. But with a lot of thought into it, there's a lot of fun ahead.


Personally I feel that a lot of the Prime Wars Trilogy stuff fits with Siege to some degree of success, and even some thrilling thirty stuff, but anything before that tends to look over-sized. Especially when you look at figures which were already too tall for what they should have been like Universe Sideswipe. Actually, if they weren't all redundant or too small, most of the original classics 2006 stuff scales pretty well with Siege.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby AcademyofDrX » Thu Mar 14, 2019 11:56 am

Notable exception: the Classics seeker mold is too short instead of too tall. They looked fine beside Megatron and Shockwave, and I think Soundwave will be okay, but Reflector is going to throw the whole thing off since the Siege seekers are voyagers.

It'll be okay, though. Siege + Classics seekers + TR Frenzy/Rumble + Prime Wars Insecticons + CW Devastator should be a fine season 1 lineup. Megs and SW alt-modes will be the biggest difference, and I can live with that.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Mar 14, 2019 11:56 am

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Speaking of Siege Magnus weapons, remmeber this oldie frpm his OTHER War For Cyberton series? I dare say this was made for him.

Image
Image
Image

The smaller gun makes a great shpulder cannon and looks good as a pistol. I almost like it more than his actual rifle.

Yes, thats Club Side Burn behind him and the minicon is Universe Roadhandler who came with Swerve. Makes an excellent Powered Buggy

AcademyofDrX wrote:Notable exception: the Classics seeker mold is too short instead of too tall. They looked fine beside Megatron and Shockwave, and I think Soundwave will be okay, but Reflector is going to throw the whole thing off since the Siege seekers are voyagers.

It'll be okay, though. Siege + Classics seekers + TR Frenzy/Rumble + Prime Wars Insecticons + CW Devastator should be a fine season 1 lineup. Megs and SW alt-modes will be the biggest difference, and I can live with that.


For me, the Classics Seekers trump everything simply because I have 8 of them. The Og Trio, the Coneheads, Acid Storm, and the Botcon repaont of Ramjet as Dirge as a random seeker (because we totally had random seekers painted as other seekers, so it kinda works)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Carnivius_Prime » Thu Mar 14, 2019 12:16 pm

Motto: "A cunning smile is more devastating than the fiercest weapon."
Weapon: Anti-Thermal Cannon
Flashwave wrote:
For me, the Classics Seekers trump everything simply because I have 8 of them. The Og Trio, the Coneheads, Acid Storm, and the Botcon repaont of Ramjet as Dirge as a random seeker (because we totally had random seekers painted as other seekers, so it kinda works)


I dunno. Even way back before I switched to movie-stuffs I was buying Classics and I had Starscream and Skywarp and still felt they were too short in robot mode and obviously far too small in jet mode (compared to Bumblebee and Optimus' vehicle modes but this often happens with G1 stuff cos of silly scale). They were certainly huge improvements on their G1 toy counterparts though.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Flashwave » Thu Mar 14, 2019 12:24 pm

Motto: "Our society's downfall will not be this war. The war IS our society. That which will get us will be the little things. Some humanoid race, some tossed cannon, the little things that no one looks out for. THAT is for what we must be vigilant."
Weapon: Twin Shoulder-Mounted Rocket Launchers
Carnivius_Prime wrote:
Flashwave wrote:
For me, the Classics Seekers trump everything simply because I have 8 of them. The Og Trio, the Coneheads, Acid Storm, and the Botcon repaont of Ramjet as Dirge as a random seeker (because we totally had random seekers painted as other seekers, so it kinda works)


I dunno. Even way back before I switched to movie-stuffs I was buying Classics and I had Starscream and Skywarp and still felt they were too short in robot mode and obviously far too small in jet mode (compared to Bumblebee and Optimus' vehicle modes but this often happens with G1 stuff cos of silly scale). They were certainly huge improvements on their G1 toy counterparts though.

Image
And I dont disagree with the critisim. But I doubt we will see the Seeker Renaissance that we got with the Classics Mold again, between the Universe decos and Botcon redecos (I want Nacelle and the Welcoming Committee, and the G2 decos could be worked in as crowd filler if I ever find those cheap) and for me not having at least the 6 will bug me more than them being short.



Getting back to topic, Fun fact that at least one HFG from Combiner Wars is Blast Effect conpatible. Image
Image
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Counterpunch » Thu Mar 14, 2019 12:44 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Flashwave wrote:
Counterpunch wrote:This line has grown on me and really ended up impressing me far more than I expected it to.

That being said, I cannot see it as anything other than a soft reboot of Classics/Generations. Everything has a consistent design and also seems subject to a 0.75x multiplier on the height/size of deluxe and voyager figures.

I feel like some figures from Siege kind of have the option of floating up or into the older Generations territory. Skytread, Cog, Brunt, Reflector...but the more mainline characters are dwarfed by older incarnations or characters who they should otherwise be paired with.

All of this is cool btw. Not being critical at all. I'm an adamant Generations collector and honest reflection on the line and scope says that it's pretty much drawn itself to a close.

I also think that there are some interesting releases from the past few years that are somehow forwards compatible with Siege. PotP Dinos, for instance, were definitely too small to be paired with other traditional Generations displays...but they scale damn well to Siege.

Honestly, after so many years, I think it was kind of just difficult to come to terms with starting a whole new Generations style display. But with a lot of thought into it, there's a lot of fun ahead.

This is why you and Scotty need to do the Classics/Henkei/Universe/Generations retrotake like you did for Masterpiece. I would even argue that even though most of Combiner Wars (the repaints as the Autobot Cars dont hold a candle to the Clasdics line) still slot in, and TR and almost all pf POTP still offered the same new takes as previous lines, Generations got away from the OG Classics/Universe mantra when it started being "serielized" with the Prime Wars trilogy. (Not that that is a bad thing, but it is a change) You might be able to make that pitch for the HFTD/RtS era, and maybe when they adopted IDW, but that was more of a relection of another trend rather than being a trend or in this case a mainline release.


Yeah, the entirety of Prime Wars (CW, TR, and PotP) feels like it was done as a transitory step towards this reboot. Some of the toys along the way very much feel a part of the old Generations take while others feel like they really should have held off until the new stuff came about.

I really want to put together some cast shots of Prime Wars figures mixed with siege to get a feel for it.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Nemesis Maximo » Thu Mar 14, 2019 2:45 pm

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Carry, I love your images.
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Back at it again!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby no-one » Thu Mar 14, 2019 3:02 pm

Nemesis Maximo wrote:Carry, I love your images.
Thanks and when did I become a verb :-?

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby SpikeyTigertron » Thu Mar 14, 2019 3:06 pm

AcademyofDrX wrote:Notable exception: the Classics seeker mold is too short instead of too tall. They looked fine beside Megatron and Shockwave, and I think Soundwave will be okay, but Reflector is going to throw the whole thing off since the Siege seekers are voyagers.

It'll be okay, though. Siege + Classics seekers + TR Frenzy/Rumble + Prime Wars Insecticons + CW Devastator should be a fine season 1 lineup. Megs and SW alt-modes will be the biggest difference, and I can live with that.

I would argue Devastator is too tall.... but the constructicons otherwise work as voyagers. He’s basically MP scale
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Dannshinigami » Thu Mar 14, 2019 4:33 pm

You can now enter the wave 2 codes on the official page.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby D-Maximal_Primal » Thu Mar 14, 2019 4:39 pm

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carytheone wrote:Image

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Bubble bubble bubble butt!

Also thinking about getting the new Jetfire. Will and can wait for a discount, but seeing how different he is from the other Jefire I have, I think I can justify the Jetfire/Skyfire characters as 2 separate guys.
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Strength: 5
Intelligence: 9
Speed: 7
Endurance: 7
Rank: 8
Courage: 10
Firepower: 8
Skill: 8

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Transformers Podcast: Twincast / Podcast #346 - Gas Station Jamboree
Twincast / Podcast #346:
"Gas Station Jamboree"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, March 23rd, 2024

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