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Transformers Workshop (Maintenance & Repair)

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Postby ghostofstarscream » Tue Jan 30, 2007 5:44 pm

Model Paint is usually the cheapest and easiest way to repaint but its very hard to get a smooth even finish. There is an awesome spraypaint made by Krylon called "fusion". This stuff bonds directly to plastic and looks totally radical! Its very easy to use as all you have to do is take apart the parts (or tape them off if need be) and just spray piant 'em. Its relatively expensive ($8.00 cdn/ can)and I don't know if they sell it in the USA but if you can find it, it is the ultimate plastic paint.
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Re: Transformers Workshop (Maintenance & Repair)

Postby Dagon » Wed Jan 31, 2007 9:00 am

Motto: "Ain't nobody got time fo dat....."
Weapon: Null-Ray Rifle
TFBuyer wrote:
Canned Pasta wrote:I recently bought the new 20th DVD Prime, and I want to paint the gun black instead of having it blue, yellow, and gray.

What would be the best type of paint to use for this>


Just to piggy-back and revive your original question so hopefully we both get a response... :grin:

I recently had the good fortune to be able to get a complete God Neptune for an affordable price (@ $50)...minus his sword. Since that piece is nonexistent on e-bay, I had a brainstorm--get a hold of a more common Piranacon sword and paint it to match God Neptune. Like Pasta's question above--what types of paint and what process is best for this type of job? I've not kitbashed or repainted a thing in my life, so type slowly.... :HEADHURTS: . Maybe this will be what gets me into that sort of thing.

Thanks in advance!


I also recently got God Neptune but mine has the sword. That might be a tough one (I have no experience repainting figures) becuase the sword for GN is a goldish color, almost like the GPS goldish color, so the paint might be hard to match (again, no experience). But I'm sure it can be done.

My question is about loose cockpit/chest sections on G1 seekers. Is there a way to tighten the joint that allows them to fold into place? My guess is there's a screw in the shoulder area where the intake vents are located. Haven't looked at it too much, just curious if anyone had a solution I could steal.
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Postby phantomfish » Thu Feb 01, 2007 4:52 am

Weapon: 16 Cannons
I recently bought a couple of sets of Micromaster Combiners and they are in excellent condition with the exception of rust on the pins on the wheels. Does anyone have any ideas on how to remove the rust without damaging the figures in any way? :-?
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Postby Grifter Prime » Fri Feb 02, 2007 6:16 am

Weapon: Laser Rifle
This should help!

http://www.mooreagrisales.com/clean/rust_off.html

this stuff is amazing! :grin:
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Postby Dagon » Fri Feb 02, 2007 9:51 am

Motto: "Ain't nobody got time fo dat....."
Weapon: Null-Ray Rifle
Is there any way to fix G1 headmasters if the head pops out? Like when you push in the head and then the body rejects it? I'm having this problem with my Skorpanok.
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Postby ChrisR291 » Fri Feb 02, 2007 9:59 pm

How do you fix Chrome on G1 Dinobots that no longer shine? :-(
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Postby TheGuard » Tue Feb 06, 2007 8:01 pm

I signed up AGES ago, and left for a while. When I came back recently (Nov. or Dec.), I signed up for an account under the user name Kenn Beck. THAT account is gone. I found one of my ancient accounts and changed the user name to Kenn Beck, thinking the new account was lost forever. If it's possible to get my transformers back again, it'd be great. I don't remember what the name of the team was, but I know that my transformers were named Memorex, Ares, Holopoint, Marathon... and I had three others, but I can't remember their names. I fit's possible to get thesse guys back up and running, please let me know.

Thanks...

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Postby NightBreaker » Sun Feb 11, 2007 9:48 pm

Is there any way to fix ball joints that have become loose?
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Soundwave

Postby NemesisNinja » Wed Feb 14, 2007 5:16 pm

Not really a repair question, but anyway...I have the Re-issue Soundwave from TRS...Either one of his cannons supposed to fire the projectiles or what?? I have one open and one boxed, I didn't wanna open the other up to see if I got a defective one...any clues?
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Postby ChrisR291 » Wed Feb 14, 2007 8:41 pm

I believe they took the spring out that allows the launcher to shoot. Its what they did to all their reissues.
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Postby Obi-Wan Kenobi » Sat Feb 17, 2007 11:55 am

Obi-Wan Kenobi
Can't find my Knight's of the Old Republic
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Postby Obi-Wan Kenobi » Sat Feb 17, 2007 11:56 am

err...nevermind, found 'em
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Postby Bluebullet » Sat Feb 17, 2007 3:01 pm

NightBreaker wrote:Is there any way to fix ball joints that have become loose?

Take the socket off of the ball and put silicone or super glue on the ball. After it dries, reattach the socket and it will be as good as new. :)
Bluebullet

Re: Transformers Workshop (Maintenance & Repair)

Postby Optimist_Prime » Sun Feb 18, 2007 11:21 am

Canned Pasta wrote:This thread was extremely helpful before, so I figured I would revive it.

Anyway, to start it back up, I have a question.

I recently bought the new 20th DVD Prime, and I want to paint the gun black instead of having it blue, yellow, and gray.

What would be the best type of paint to use for this>


I would use Krylon Fusion or Kustom Kolors Black base. It's funny I was planning on doing that too. :-?
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Postby Psychout » Thu Feb 22, 2007 6:14 am

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Weapon: Black Magic
Commander JMP of the Panzercons [Steel City] has been in touch, he emailed to say his account wasnt working a while back but i was told last night that it may not be active still.

Can someone have a look please?
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Postby Aleph » Fri Feb 23, 2007 5:34 am

Actually I can enter my profile, but it seems I just can't enter HMW. Is it possible to do anyhing about it?

Commander: Aleph
Team: Yoliztli
Bots: Yohualli
Tecpatl
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Thank you very much.
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Postby Bonger » Wed Feb 28, 2007 2:11 am

FYI - Do not use googone on G1 Overdrive, it removes the paint.
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Transformers Workshop (Maintenance & Repair)

Postby Repair Bay » Fri Mar 02, 2007 8:35 am

does anyone know how to get a loose pin to fit?

i bought a KO Transmetals II Megatron from Big Lots and the leg is loose
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Question about the Lord Zarak figure (Scorponok's Headmaster)

Postby Seibertron » Fri Mar 02, 2007 11:35 am

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
For years, my Lord Zarak head won't truly connect to the body of Scorponok. The spring inside the body simply pushes the head back out. Fortunately, the helmet keeps the head in an half-in and half-out out position. So I've always just kind of dealt with it. I figured it was something wrong with the body. It occurred to me late last night that I've never tried to put Zarak on another Headmaster's body or vice versa. Much to my surprise, the same problem happened when I connected Zarak to Cerebros's body. Spike connected just fine to the body of Scorponok. I thought it was going to be something wrong with the body of Scorponok, not with Lord Zarak. Nothing looks broken or worn on him. I swear Zarak used to work at one point when I was a kid. Does anyone else have this problem with Zarak and Scorponok? Maybe I just need a new Zarak.
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Re: Question about the Lord Zarak figure (Scorponok's Headmaster)

Postby Dough-bot » Fri Mar 02, 2007 11:51 am

Seibertron wrote:For years, my Lord Zarak head won't truly connect to the body of Scorponok. The spring inside the body simply pushes the head back out. Fortunately, the helmet keeps the head in an half-in and half-out out position. So I've always just kind of dealt with it. I figured it was something wrong with the body. It occurred to me late last night that I've never tried to put Zarak on another Headmaster's body or vice versa. Much to my surprise, the same problem happened when I connected Zarak to Cerebros's body. Spike connected just fine to the body of Scorponok. I thought it was going to be something wrong with the body of Scorponok, not with Lord Zarak. Nothing looks broken or worn on him. I swear Zarak used to work at one point when I was a kid. Does anyone else have this problem with Zarak and Scorponok? Maybe I just need a new Zarak.


I don't thik its just yours Ryan, mine has the same problem and I thought that I'd just got a dodgy one, i have to almost wedge my Zarak head down with the helmet and then every couple of days push it back in.

I think the main problem lies with Zarak's Headmaster reader on the left as you look at him. Mine seems to be too big(wide) so he pops out all the time and doen't engage the clip like all my other Headmasters.

You can try to get another Zarak but Prices for him seem to be going up and up.
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Re: Question about the Lord Zarak figure (Scorponok's Headmaster)

Postby Seibertron » Fri Mar 02, 2007 11:53 am

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
Dough-bot wrote:
Seibertron wrote:For years, my Lord Zarak head won't truly connect to the body of Scorponok. The spring inside the body simply pushes the head back out. Fortunately, the helmet keeps the head in an half-in and half-out out position. So I've always just kind of dealt with it. I figured it was something wrong with the body. It occurred to me late last night that I've never tried to put Zarak on another Headmaster's body or vice versa. Much to my surprise, the same problem happened when I connected Zarak to Cerebros's body. Spike connected just fine to the body of Scorponok. I thought it was going to be something wrong with the body of Scorponok, not with Lord Zarak. Nothing looks broken or worn on him. I swear Zarak used to work at one point when I was a kid. Does anyone else have this problem with Zarak and Scorponok? Maybe I just need a new Zarak.


I don't thik its just yours Ryan, mine has the same problem and I thought that I'd just got a dodgy one, i have to almost wedge my Zarak head down with the helmet and then every couple of days push it back in.

I think the main problem lies with Zarak's Headmaster reader on the left as you look at him. Mine seems to be too big(wide) so he pops out all the time and doen't engage the clip like all my other Headmasters.

You can try to get another Zarak but Prices for him seem to be going up and up.


I don't think it's the read on the Scorponok body. Try another Headmaster head on Scorponok's body. Then try Zarak on another Headmaster body. The problem seems to be with the Zarak figure.
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Re: Question about the Lord Zarak figure (Scorponok's Headmaster)

Postby Dough-bot » Fri Mar 02, 2007 11:57 am

Seibertron wrote:
Dough-bot wrote:
Seibertron wrote:For years, my Lord Zarak head won't truly connect to the body of Scorponok. The spring inside the body simply pushes the head back out. Fortunately, the helmet keeps the head in an half-in and half-out out position. So I've always just kind of dealt with it. I figured it was something wrong with the body. It occurred to me late last night that I've never tried to put Zarak on another Headmaster's body or vice versa. Much to my surprise, the same problem happened when I connected Zarak to Cerebros's body. Spike connected just fine to the body of Scorponok. I thought it was going to be something wrong with the body of Scorponok, not with Lord Zarak. Nothing looks broken or worn on him. I swear Zarak used to work at one point when I was a kid. Does anyone else have this problem with Zarak and Scorponok? Maybe I just need a new Zarak.


I don't thik its just yours Ryan, mine has the same problem and I thought that I'd just got a dodgy one, i have to almost wedge my Zarak head down with the helmet and then every couple of days push it back in.

I think the main problem lies with Zarak's Headmaster reader on the left as you look at him. Mine seems to be too big(wide) so he pops out all the time and doen't engage the clip like all my other Headmasters.

You can try to get another Zarak but Prices for him seem to be going up and up.


I don't think it's the read on the Scorponok body. Try another Headmaster head on Scorponok's body. Then try Zarak on another Headmaster body. The problem seems to be with the Zarak figure.


Sorry Ryan I meant on the figure (headmaster)
I measured it up when I was gonna Kitbask E-Scorponok using the leftover reader from a dead Chromedome but the fit was too tight and I didn't wanna wreak a £20 head.
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Postby Starscream » Fri Mar 02, 2007 3:07 pm

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My Skorponok worked just fine. I loved that head, the purple and cream color...

but I lost it. I've been wanting another zarak, but he seems to go for as much money as skorponok complete. Seems like he is the most expensive part of the toy :-(
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Postby Seibertron » Fri Mar 02, 2007 9:05 pm

Motto: "'Til All Are One!"
Weapon: Twin Shock-Concussion Missiles
diablien wrote:My Skorponok worked just fine. I loved that head, the purple and cream color...

but I lost it. I've been wanting another zarak, but he seems to go for as much money as skorponok complete. Seems like he is the most expensive part of the toy :-(


And on that note, I bought the one that was on eBay tonight that I've been watching during the past 24 hours. Your comment about him being about as much as a complete Scorponok made the $60 not seem as bad. I hope this one works. If it does, I'll try to figure out what's different between my old one and this one so that I can share that information with everyone. Here's the one that I just bought:

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0089996952

I'll probably sell one of them on eBay along with all of the other stuff that I've replaced in the near future. I've got a lot of doubles from the past couple of years. Zarak will be added to the list now.

I'll let you guys know what I find out with Zarak. If this 2nd head doesn't work, maybe diablien and I can compare our Zaraks next time we hang out so that we can figure out the difference between them. It's so weird that all of the heads work on the Scorponok body except for the one that belongs to it.
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Postby Bonger » Sat Mar 03, 2007 4:14 pm

I had a similar issue. I used clear nail polish in light coats till it fit right. Obviously, let dry between light coats and try it, then coat again. ;0
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