Tsutsukakushi wrote:Agamemnon wrote:So, let me see if I have this correct, X. You object to the order in which the money flows, am I correct? Are these the two scenarios in which you are saying that one is okay by your standards and the other is not?
Scenario 1, X-preferred
PWTToo invests $80k into tooling and production of figures, which they do not know the interest of outside of comments on Facebook and, perhaps, pre-orders at retail locations. (I am leaving out other costs as they would likely be incurred regardless of which method is used.) Production quantities are based on market research and best guesses. Then, customers purchase the products at a retail location, with potentially left over stock or shortages based on how accurate the guesses were earlier. PWTToo only receives money based on what is ordered from them by the retailers. Left over stock is either absorbed by the retailers or sent back to the manufacturer. Costs to the end customer may be about the same. (Let's say they are for the sake of this argument, to limit the number of variables.)
Scenario 2, Kickstarter backed
PWTToo sets $80k as a goal on Kickstarter. People pledge money to the Kickstarter, allowing PWTToo tpo see the number of "confirmed" sales. (No possibility of customer backing out of pre-order like might happen in the above scenario.) Production quantities are based on the actual interest from customers. Little to no overages are expected (with the exception of any stores that would purchase quantities to sell directly to customers). If interest is not there, with the $80k goal not met, then no production happens, and PWTToo and the customers are not out the $80k. (I haven't checked the fine print at Kickstarter. I assume there is a percentage of the goal that Kickstarter gets, but I do not know if this is collected regardless of meeting goal. So, PWTToo might be out this money, which could be a factor.)
Am I missing anything in either scenario? Now, tell me, which one do you think is non-friendly to entrepreneurs? Which one is too risky to customers?
I am really trying to understand your opposition to the whole Kickstarter concept, and to this project in particular. I do apologize to everyone if this is too far off-topic. I'll be happy to take this discussion to PM, X, if you want...
Thanks
How about the other option that most fans guess some 3rd party companies use to fund their projects.
Which is having some imports sites do preorders for almost a year or having import sites put up the funds to pay for the projects.
How is this different from the scenarios I mentioned above, particularly the first one?
[Edit] So, I thought about this again, and it's a combination of the first and second. Really, it's not a whole lot different than the Kickstarter, with the absence of backers like me, and only backers like BBTS. But, I'd like to get in on it too...
Tsutsukakushi wrote:Many fans speculate that BBTS, TFsource, Chimungmung and other sites fund some of these 3rd party projects months or year in advance. Read somewhere that some 3rd parties require that some import sites buy a certain number of units in advance like retailers do. So these 3rd parties can lower the cost on each toy by making more toys at the factory on the assembly runs. Wondering if PWTT tried this option. or if they did and got no's from some imports sites.
How is this more entrepreneur friendly than the Kickstarter? That was Rated X's premise...
Tsutsukakushi wrote:Other options, Could of been PWTT partnering up with a few conventions. To sell some of their PWTT toys exclusively at these conventions. Think these Conventions might have been willing to pay for everything almost a year in advance.
This is a possibility, but in my opinion, it is not a better option than the Kickstarter.
Tsutsukakushi wrote:The last and obvious option. Could of been PWTT creating a selling web site. Where they created pre-orders for these PWTT toys. Then told everyone when you do a preorder, you pay for the item instantly. then say, if the number of sales is not their for production, then everyone will get their money refunded.
This is virtually what is happening with the Kickstarter, except for the part of needing to refund the money. Again, it would seem that the Kickstarter is much preferable to this option.
Tsutsukakushi wrote:Like some here are guessing.
How about if you just use your own opinion instead of trying to validate it by speaking for others?
Tsutsukakushi wrote:It might be a bit risky trying to fund a project on Kickstarter. as they might take a huge percentage of sales. Maybe charge a big fee for using their site regardless if the kickstarter gets funded or not.
Would really like PWTT or someone else who has experiences with doing stuff on Kickstarter. to explain the fees if any, that Kickstarter charges when buyers do business with them.
As has been stated multiple times, there is little to no risk. Okay, I'll do the legwork for you...
Wikipedia wrote:Kickstarter applies a 5% fee on the total amount of the funds raised.[26] Their payments processor applies an additional 3–5% fee.[27] Unlike many forums for fundraising or investment, Kickstarter claims no ownership over the projects and the work they produce. The web pages of projects launched on the site are permanently archived and accessible to the public. After funding is completed, projects and uploaded media cannot be edited or removed from the site.[28]
Kickstarter FAQ wrote:If a project is successfully funded, Kickstarter applies a 5% fee to the funds collected. Our payments processor will also apply payment processing fees (roughly 3-5%). The complete fee breakdowns are available here.
If funding isn't successful, there are no fees.
So, that should answer that question. But I found a couple of other interesting nuggets...
Wikipedia wrote:There is no guarantee that people who post projects on Kickstarter will deliver on their projects, use the money to implement their projects, or that the completed projects will meet backers' expectations. Kickstarter advises backers to use their own judgment on supporting a project. They also warn project leaders that they could be liable for legal damages from backers for failure to deliver on promises.[29] Projects might also fail even after a successful fund raise when creators underestimate the total costs required or technical difficulties to be overcome.[30][31]
Indeed, this is probably the only risk, and there are legal avenues if the project is found to be fraudulent. Heck, this happens in traditional investment projects too. Check out the movie
Tucker, the Man and His Dream, a fantastic movie on the real life story of the Tucker car, and you'll get an idea of what the consequences are for failing to pull through on a project.
Kickstarter FAQ wrote:It works. Of the projects that have reached 20% of their funding goal, 81% were successfully funded. Of the projects that have reached 60% of their funding goal, 98% were successfully funded. Projects either make their goal or find little support. There's little in-between.
This is really encouraging for PWTToo!
Now, it took some time to put this together, so my apologies if I am repeating what someone else said in response before I could post.