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Dungeons & Dragons Anonymous

PostPosted: Wed Aug 08, 2018 12:00 am
by Madeus Prime
Hey so I am currently setting up my own first full-scale D&D campaign and it struck me that I wondered if any of you fine folks play.

I figured given we have our own RPG thread and a great majority of us appreciate the many bountiful pop-culture icons that originated in the 80s that I'd find at least a few D&D players on here.

So I guess this could be a fun thread for D&D players and DMs to exchange stories and talk about our favorite tabletop RPG :D

P.S.: I'm in talks to co-DM a Lost Light one-shot 100% homebrew campaign with a fellow TF fan ;)

Re: Dungeons & Dragons Anonymous

PostPosted: Wed Aug 08, 2018 2:08 am
by ZeroWolf
Funny thing, I always wanted to play and when it came to actually starting one based on the idea of playing bad guys, the DM never actually started it. He wasted time week after week.

Though I have played and gm'ed other roleplaying systems, like Call of Cthuthlu (Fun fact: all the players died in their first encounter because they were idiots) A Mobile Suit Gundam campaign using an expansion of Modern d20 (that was a good one) and a few campaigns using the Warhammer Fantasy Roleplay system.

Oh! And I played a fair bit of big eyes small mouth to run a session based on the manga Shaman King, and a couple of anime esq original stories...

All of that and still no D&D! :lol:

Re: Dungeons & Dragons Anonymous

PostPosted: Wed Aug 08, 2018 2:24 pm
by Madeus Prime
ZeroWolf wrote:Funny thing, I always wanted to play and when it came to actually starting one based on the idea of playing bad guys, the DM never actually started it. He wasted time week after week.

Once I get more into it (only been playing since January) I might try doing some online campaigns via Roll20, one of which I had in mind was a crime syndicate style short campaign. If this ever comes to fruition. I'll give you a heads up if you'd like.

Right now my focus is one organizing the plot for a long-term campaign that is Greek mythology based. Essentially it is 5e setup with the classes of wizard, warlock, and paladin removed more or less, and the race system reworked. Basically, players must be human, but they get different skill bonuses and a set of three abilities (utility, defense, and attack) based upon their divine patron or parent. A lot of these are just spells I reworked to be less powerful or more powerful depending on their function, but a lot of it is homebrewed.

For instance:
Parent/Patron: Poseidon
Skill Proficiencies: +1 Religion
Weapon Proficiencies: Trident
Utility: Child of the Sea - As a child/devotee of Poseidon, you can breathe normally underwater and have an enhanced swim speed of 60, additionally, if you roll a succeeding wisdom roll, you can speak to aquatic life, though fish are known to be notoriously koi, you might want to try for the halibut, just mullet over.
Defense: Healing Waters - Once per short rest, you may touch a natural source of water and gain 1d8 temporary hit points, but only while maintaining contact with that source of water.
Attack: Summon Geyser - Once per long rest, you may slam your hand or weapon to the ground, channeling underground reservoirs into a 10 foot wide, 50 foot high blast of water and steam within range of 50 feet. Enemies within a 5 foot radius of the geyser must make a Dex saving throw or receive 1d8 bludgeoning damage, and be moved away from the point by 5 ft, and be knocked prone.

Re: Dungeons & Dragons Anonymous

PostPosted: Wed Aug 08, 2018 2:36 pm
by ZeroWolf
That I like the sound of ;)^ I like the idea of Ben granted perks as long you pray to a particular god, depending on how you manage it, you're players could have fun trying to avoid encounters with rival gods ;-) and the Greek pantheon gives you a nice range of God's and abilities. I'm quite big into myths and folklore so things like this are quite up my street.

Re: Dungeons & Dragons Anonymous

PostPosted: Fri Aug 10, 2018 12:00 am
by Emerje
I've never played it myself. Growing up it was something the "smart kids" would play and that was a circle I wasn't part of. (I was an honor student, but these kids were a different level.) Outside of the old Saturday morning cartoon, seeing strangely shaped dice at the book store, and reading the Dragonlance books my knowledge has been pretty limited.

Then I discovered Critical Role about three episodes into their first campaign (I'm watching their 145th episode as I type this) back in 2015 and it's taken around 4 to 5 hours of my life every week. For those that don't know it's a game of D&D played entirely by voice actors (video games, cartoons, anime and whatnot). Some are actually Transformers related like Liam O'Brien (Underbite and Kickback in RID and Motormaster in the Devastation game), Sam Riegel (Starscream in the WfC/FoC games), Travis Willingham (Stratosphere in the DotM game and Sideswipe, Onslaught, Slug, and Hot Shot in the WfC/FoC games), as well as guest players Wil Wheaton (Perceptor in Titans Return), Will Friedle (Bumblebee in Prime/RiD/Rescue Bots), Khary Payton (Grimlock, Bisk, and Divebomb in RID), and Sumalee Montano (Arcee in Prime). Their first campaign ran for 115 episodes and the second is currently 30 episodes in plus several one shot games hosted by different players. It's definitely a commitment to watch, but it's probably the most addictive, intriguing, and rewarding thing I've ever watched. I'm pretty heavily invested in it and never would have imagined I'd find D&D this interesting.

Emerje