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I want to go into toy design! But how?

PostPosted: Sun Apr 01, 2007 9:50 am
by DestronPrime
Is there anyway to contact Hasbro with a question like this and if so will they answer back? Also if any of you know what classes in highschool and collage would I need to take?

I am 13 and want to plan ahead for my future, so I need some help!

PostPosted: Sun Apr 01, 2007 11:59 am
by † Sunstorm
i know that feeling, i want to have the same job as steve irwin did, just that my program will be based on the big cats out there and i dont know where to ask this job from :CON:

Nils iver

PostPosted: Fri Apr 06, 2007 11:07 pm
by TheMuffin
Simple answer. Start making custom pieces yourself. You can't just hop in with a giant company like that. When you're able to, work at a toy store for a while or a hobby shop. Learn the in's and out's as best you can. And to be honest it's not just about making a cool looking character. You really have to think from an engineering standpoint on how you'll make something turn into another thing.

PostPosted: Fri May 25, 2007 9:20 am
by YouFearGalvatron
Nightwatcher wrote:Simple answer. Start making custom pieces yourself. You can't just hop in with a giant company like that. When you're able to, work at a toy store for a while or a hobby shop. Learn the in's and out's as best you can. And to be honest it's not just about making a cool looking character. You really have to think from an engineering standpoint on how you'll make something turn into another thing.


To expound...if you want to design TFs specifically, in college you should take up mechanical/design/engineering.

Don't forget business classes, economics, and of course, marketing.

I would think for any other line, just to do the concepts, an Art major might be the ticket. I just don't know.

PostPosted: Thu Jun 14, 2007 8:25 pm
by Aceandcups
Any type of concepts class requires some knowledge on anatomy, especially the 3–D concepts. Try getting into an art class that offers human anatomy. In terms of being the guy that sculpts toys and busts, try getting into sculpting classes and later on in high school get into engineering. If you're dedicated to one facet of art, you'll fall into others, so try appreciating other forms of art; like going to museums.

PostPosted: Thu Jun 21, 2007 11:30 am
by Wigglez
if you go into toy design and it's for hasbro, than make a tf toy series that's challenging to transform. i don't look at the directions and they're mad easy to change.