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Mario vs Ryu

PostPosted: Fri Aug 12, 2011 1:44 am
by epicvoiceguy


A video I put together pitting two iconic 80s videogame characters. Special thanks to the REAL voice of Ryu from Street Fighter for voicing Ryu in the video for me.

Re: Mario vs Ryu

PostPosted: Fri Aug 12, 2011 5:19 pm
by Blurrz
Haha, love it.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 12:36 am
by Shadowman
Blurrz wrote:Haha, love it.


You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 1:51 am
by epicvoiceguy
Shadowman wrote:
Blurrz wrote:Haha, love it.


You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.


yes, yes, it's very difficult to see the hours of stop-motion animation and special effects and editing that it takes to make only 10 seconds of footage. it took only a few minutes to make the credits. the credits were important because it's only fair to those who helped with it. not to mention, my friend kyle actually voices the English version of Ryu in the Street Fighter games and was kind enough to record a few words for me. try it sometime. it's not easy to create a stop-motion video.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 3:11 am
by Cougartracks
I liked it.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 3:48 am
by RhA
I totally thought this was going to be a punching competition. Johnny Cage should be in that one.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 5:01 am
by Blurrz
Shadowman wrote:
Blurrz wrote:Haha, love it.


You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.


Awww, did someone have a bad day?

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 10:59 am
by Shadowman
jON3.0 wrote:
Shadowman wrote:
Blurrz wrote:Haha, love it.


You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.


yes, yes, it's very difficult to see the hours of stop-motion animation and special effects and editing that it takes to make only 10 seconds of footage. it took only a few minutes to make the credits. the credits were important because it's only fair to those who helped with it. not to mention, my friend kyle actually voices the English version of Ryu in the Street Fighter games and was kind enough to record a few words for me. try it sometime. it's not easy to create a stop-motion video.


If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.

Blurrz wrote:
Shadowman wrote:
Blurrz wrote:Haha, love it.


You must have seen a different video. All I saw was a cliché shot at Mario then a credits sequence longer than the actual video.


Awww, did someone have a bad day?


No, it was just 1:30 in the morning and I really didn't like the video.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 11:18 am
by epicvoiceguy
Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.


Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer. As far as equipment goes, all that is required is an HD webcam and Apple iMovie or Windows Movie Maker and something to animate. I use Stop-Motion Pro which costs $60 for the cheapest version. I've upgraded a few times so I could have HD videos.

As far as liking it goes, I don't care if everyone doesn't like what I do. No one can please everyone all the time (or sometimes any of the time). I was only saying why the video was so short compared to the credits. Text is the easiest thing to create in videos. And I wanted to make sure I plugged the friends who helped adequately. Sorry it wasn't your cup of tea. Perhaps I'll make something in the future you will like.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 11:34 am
by Tweezy
jON3.0 wrote:
Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.


Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.

You're right, doing decent animation is far from easy. However, any animator worth their salt will tell you that in this business 10 seconds of quality animation will get you more work than 5 hours of mediocre animation. Difficulty is never an excuse for poor quality.

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 12:15 pm
by epicvoiceguy
Tweezy wrote:
jON3.0 wrote:
Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.


Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.

You're right, doing decent animation is far from easy. However, any animator worth their salt will tell you that in this business 10 seconds of quality animation will get you more work than 5 hours of mediocre animation. Difficulty is never an excuse for poor quality.


It was harder than I thought to get the animation fairly smooth while at the same time maintaining that low-animation that old videogames use. My biggest gripe is that the Mario figures have no leg articulation. That bugs me. I was hoping to have their legs in motion while walking. :/

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 1:18 pm
by Tweezy
jON3.0 wrote:
Tweezy wrote:
jON3.0 wrote:
Shadowman wrote:If I had the equipment to do so, yeah, I think I would try it. You make it look remarkably easy.


Doing decent animation is anything but easy. If it were easy, I would have made something much better and longer.

You're right, doing decent animation is far from easy. However, any animator worth their salt will tell you that in this business 10 seconds of quality animation will get you more work than 5 hours of mediocre animation. Difficulty is never an excuse for poor quality.


It was harder than I thought to get the animation fairly smooth while at the same time maintaining that low-animation that old videogames use. My biggest gripe is that the Mario figures have no leg articulation. That bugs me. I was hoping to have their legs in motion while walking. :/

Easily rectified, just take it into flash and make the joints a symbol set. It might not be in the spirit of true stop motion, but it'll get the job done. Alternatively if you're willing to do a bit of learning and you can't afford adobe software there's always calico monkey or even the Gimp. I've never used calico monkey before, so I cannot speak on it's quality, but Gimp should do just about everything Photoshop does. (and Photoshop does do animation)

Re: Mario vs Ryu

PostPosted: Sat Aug 13, 2011 1:31 pm
by epicvoiceguy
Tweezy wrote:Easily rectified, just take it into flash and make the joints a symbol set. It might not be in the spirit of true stop motion, but it'll get the job done. Alternatively if you're willing to do a bit of learning and you can't afford adobe software there's always calico monkey or even the Gimp. I've never used calico monkey before, so I cannot speak on it's quality, but Gimp should do just about everything Photoshop does. (and Photoshop does do animation)


I have CS5. I prefer to do the actual stop-motion as opposed to 2D flash animation. But I know what you're talking about. I've actual got more experience with stop-motion than with flash but I'm learning both. But good idea all the same.