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Generations Tailgate minor fixes

PostPosted: Sat Aug 30, 2014 3:08 pm
by kyle1214
So as much as many reviewers find the Generations Tailgate figure to be lacking, I absolutely love this little guy, and felt that the paint didn't do him justice. The only true modding I may do to him is I may alter his head if I can find a viable way to give him full head movement without compromising the vehicle mode too much.

In the way of paint though, I added a couple of things, namely a silver faceplate to break up the white, black grills on the front of the car, silver headlights, silver exhaust pipes, and a little bit of silver on his chest.

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UPDATE:
To start, I painted the vents on the interior of his shoulder panels black.
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Then I added some black and silver to the arm panels.
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And finally some black and silver on his hip panels.
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The silver on the arms and hip panels give his alt mode silver runners.
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On a side note, as much as I can dig a little dude that turns in to a vehicle AND a weapon, that targetmaster (or maybe not, considering he turns into a giant claw) is kinda shoddy, nix that, really shoddy. The vehicle mode looks alright, the weapon mode is ok, kinda, and that robot mode needs a decent amount of paint apps to even look okay.

Instead, I found an alternative, a fourth mode of a little dog bot with a giant maw:
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Howling at the moon:
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Good doggie haha.
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Once again, comments and suggestions are appreciated!

Re: Generations Tailgate minor fixes

PostPosted: Sun Aug 31, 2014 11:02 pm
by Flashwave
Ah, the joys of touchup painting. Imay have to partake on my Tailgate. Two things I did: 1) i gave him twin Twist's gun (FOC) and it really looks good sticking out of his hood in vehicle mode.
2) i refuse to use Neutro/Groundbuster as a weapon, but if you take the dog mode you made a.d plug him into Tailgate's hood in vehicle mode, he makes a passing vehicular attachment. The treads poisition nicely as walker legs and the shovel LOOKS stable.