Free of the Cyber Key!

I loved a lot of the Cybertron figs, but hate the Cyber Key gimmick. Most of the figs I have, I've now managed to rig so that they can be activated without having to summon a mystical switch from Trailerland.
Most of them, like Excellion, Skywarp, Ransack, Crumplezone, Evac and GF Starscream, have been a simple case of cutting down a Cyber Key to the bare minimum and supergluing it to the activation button. Brakedown was a tad more complex.
But for quite a while I was really stumped on how I could trigger the gimmicks on Soundwave and Sideways, and now I've finally got it.
Sideways was the more complicated fix. The biggest problem was that he's basically Autobot by default; I needed a way to keep him in Decepticon mode without having to keep the mechanism forced in.
I wound up removing the spring from the slider and attaching a thumbswitch to it, so I could slide the switch forward to turn him into a Decepticon and trigger the blades, then slide it back to change him back to Autobot.
After taking the slider out, I attached a small piece of thick styrene to the back end, just long enough for the top of it to sit higher than the top of the cannon. Then using a diamond burr, I carved a slot in the cannon top, from the back through to the point where the front of the tab needed to stop.
After reassembling the cannon, I noticed that by sliding the switch forward, it only partially depressed the release mechanism for the blades, so I took the slider back out and padded it with some pieces of styrene, which I glued on and filed to shape.
Once I'd made sure the mechanism worked properly, I made a thumbswitch, again from thick styrene. To try and stop it from standing out as a blatant add-on, I decided to make it into a pair of tail-wings. Once that was glued on, I painted it black, gave it a few coats of varnish (because let's face it, it will have to deal with a lot of rubbing), and reinstalled it.
Voila!





I'd actually really like to work out how to make a second face for this guy; it seems off to have him switching factions, when he looks exactly the same for both of 'em. How he fools anyone, I'll never know.
Anywho... Soundwave was actually a bit easier, once I'd worked out how the switching mechanism worked. I was baffled by how the linear movement from the key activated the rotary movement of the door latch. Then I realised the key basically forced its way under the latch and pushed it round.
So, cut out the middleman, then. I made a lever using a strip of thick styrene (wondrous stuff), along with a little knob on the end (more for effect than anything), and glued this to the back of the switch (I use a very good superglue).
Then it was just a matter of shaving out some plastic from infront of the switch, so as to clear a path for as far as it needed to move. I just shaved a chunk out, tested it, shaved out a bit more, and tested and so on, until there was enough movement to pop the latch.
Again, paint and varnish and we're laughing...






Most of them, like Excellion, Skywarp, Ransack, Crumplezone, Evac and GF Starscream, have been a simple case of cutting down a Cyber Key to the bare minimum and supergluing it to the activation button. Brakedown was a tad more complex.
But for quite a while I was really stumped on how I could trigger the gimmicks on Soundwave and Sideways, and now I've finally got it.
Sideways was the more complicated fix. The biggest problem was that he's basically Autobot by default; I needed a way to keep him in Decepticon mode without having to keep the mechanism forced in.
I wound up removing the spring from the slider and attaching a thumbswitch to it, so I could slide the switch forward to turn him into a Decepticon and trigger the blades, then slide it back to change him back to Autobot.
After taking the slider out, I attached a small piece of thick styrene to the back end, just long enough for the top of it to sit higher than the top of the cannon. Then using a diamond burr, I carved a slot in the cannon top, from the back through to the point where the front of the tab needed to stop.
After reassembling the cannon, I noticed that by sliding the switch forward, it only partially depressed the release mechanism for the blades, so I took the slider back out and padded it with some pieces of styrene, which I glued on and filed to shape.
Once I'd made sure the mechanism worked properly, I made a thumbswitch, again from thick styrene. To try and stop it from standing out as a blatant add-on, I decided to make it into a pair of tail-wings. Once that was glued on, I painted it black, gave it a few coats of varnish (because let's face it, it will have to deal with a lot of rubbing), and reinstalled it.
Voila!





I'd actually really like to work out how to make a second face for this guy; it seems off to have him switching factions, when he looks exactly the same for both of 'em. How he fools anyone, I'll never know.
Anywho... Soundwave was actually a bit easier, once I'd worked out how the switching mechanism worked. I was baffled by how the linear movement from the key activated the rotary movement of the door latch. Then I realised the key basically forced its way under the latch and pushed it round.
So, cut out the middleman, then. I made a lever using a strip of thick styrene (wondrous stuff), along with a little knob on the end (more for effect than anything), and glued this to the back of the switch (I use a very good superglue).
Then it was just a matter of shaving out some plastic from infront of the switch, so as to clear a path for as far as it needed to move. I just shaved a chunk out, tested it, shaved out a bit more, and tested and so on, until there was enough movement to pop the latch.
Again, paint and varnish and we're laughing...





