Page 1 of 1

Classics Blitzwing 2.0

PostPosted: Sat Oct 16, 2010 11:26 pm
by Solrac333
This is my 2nd Classics Blitzing that I did for a commission. The client wanted me to do the same this as the first one I made but there are subtle differences. I used a darker shade of purple, the brass is a little more solid instead of weathered, and added some black is some areas. I also gave the arms a little more clearance for posability.

Image

http://www.youtube.com/watch?v=PSaW3uQC1zc

Re: Classics Blitzwing 2.0

PostPosted: Sun Oct 17, 2010 9:00 pm
by Geminii
Not bad. Painting the top rear of the plane the same purple as the top front might make the mode cohere a bit more. At the moment, there's an element of "half a jet trying to escape from out of a tank" to it.

Re: Classics Blitzwing 2.0

PostPosted: Sun Oct 17, 2010 9:46 pm
by Solrac333
Sure but then you'd have half of the tank mode trying to escape from the jet mode. I thought this was better.

Re: Classics Blitzwing 2.0

PostPosted: Wed Oct 20, 2010 2:40 am
by Prime Riblet
Customizers have gotten a lot of mileage out of that Scattorshot/Dropshot mold.

I like a lot of things about this particular custom, but there are a few things I don't like. The things I don't like aren't really things that have ever been right when it comes to triple-changers though. It is just too hard to hide all the parts of the different modes and make it all look good AND transform properly.

I like what you have done here, and I think the execution is very good, but it is a triple-changer and there is only so much you can do.

Re: Classics Blitzwing 2.0

PostPosted: Wed Oct 20, 2010 11:24 am
by primezimm
Prime Riblet wrote:Customizers have gotten a lot of mileage out of that Scattorshot/Dropshot mold.

I like a lot of things about this particular custom, but there are a few things I don't like. The things I don't like aren't really things that have ever been right when it comes to triple-changers though. It is just too hard to hide all the parts of the different modes and make it all look good AND transform properly.

I like what you have done here, and I think the execution is very good, but it is a triple-changer and there is only so much you can do.


That is the trouble with most of the triplechangers. Unless they are not of real vehicles it is next to impossible to to have one where more than one vehicle mode looks good. I like this one though. Both modes look good.