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Battle Damaged Kup

PostPosted: Wed Sep 07, 2011 9:28 pm
by Jin Saotome
Here's a custom Generations kup with the non-cygar iGear head modded to have one and battle damaged. His door-panels were removed from his arms and holes drilled in the back of his legs so you could pin them there out of the way when in bot mode. Various weathering, splatters, and blast marks were added to him along with cracked windows and gouges to his vehicle and robot mode. Add some c-clip weapons, double chainsaw from a Spawn figure, and a giant GI Joe cannon modded with a 5mm peg to fit his hand, Kup is ready to keep on battling until he falls apart!

More pics here---> Autobot Kup

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Re: Battle Damaged Kup

PostPosted: Thu Sep 08, 2011 12:07 am
by korisifu
Amazing work! :APPLAUSE: I saw how GetRightRobot did the same with the door removal for his Orion Pax mod. Is it possible for you to go into detail on the door bit? I'd love to do the same but would hate to ruin my Kup figure. Any tips are appreciated!

Re: Battle Damaged Kup

PostPosted: Thu Sep 08, 2011 10:41 am
by paul053
Perfect! Just perfect! :APPLAUSE:

Re: Battle Damaged Kup

PostPosted: Thu Sep 08, 2011 1:34 pm
by Jin Saotome
korisifu wrote:Amazing work! :APPLAUSE: I saw how GetRightRobot did the same with the door removal for his Orion Pax mod. Is it possible for you to go into detail on the door bit? I'd love to do the same but would hate to ruin my Kup figure. Any tips are appreciated!


Sure, here's a pic too. Basically you use a soldering Iron (I use the ColdHeat one) to remove the door pin. It still pegs firmly on to the arm when you transform him into alt mode. Then drill a perfect sized hole (keep testing to fit) right where you see it on the back of the leg.

Re: Battle Damaged Kup

PostPosted: Sat Sep 10, 2011 1:03 pm
by Doubledealer93
pure bad ass. nuff said. =P~ :APPLAUSE: