Page 1 of 1

Scorponok

PostPosted: Mon Jan 09, 2012 10:55 pm
by Shinobitron
Had the idea for this guy for awhile ago and did a little at a time on him throughout the football season. Finally manned up last night and finished him up.

This figure is a Hybrid of movie/classics, with a little of what I wished Scorp would have looked like in the movie, or if he showed up in WFC.

I used a FAB Megatron and combined him with pieces from broken Scorponok (movie 1). Reworked the figure to make it flow, and much like the original Scorp he has a 3rd alt mode, a jet. The head is also Megs but it has been reworked to look similar to his G1 counterpart, not to mention his G1 homage paint scheme.

Its been awhile so I hope you guys like my first figure back to the TF fold!

Image
Image
Image
Image
Image
Image
Image
Image

Re: Scorponok

PostPosted: Mon Jan 09, 2012 11:17 pm
by Assaultwaffle
That's pretty cool. I like it.

Re: Scorponok

PostPosted: Tue Jan 10, 2012 2:42 pm
by BeastProwl
Do Want!!!

Re: Scorponok

PostPosted: Wed Jan 11, 2012 8:04 am
by Geminii
The jet mode makes me wonder what it would look like if the jet parts (wings, nosecone-ish wedge) and scorpion tail were rotated 180 degrees as a single piece to point 'backwards', with the tailspine locking down over the top of robot chestplate and waist and the wedge-tip of it sticking out from there.

The arms wouldn't even need to be repositioned - the hands become thrusters pointing towards the new rear of the jet (where the robot feet are), and everything else is passably jet-shaped. It avoids the very thin fuselage 'neck' effect, breaks up the scorpion 'face' panels, etc.

Re: Scorponok

PostPosted: Wed Jan 11, 2012 8:22 am
by Cyber Bishop
One word...

Awesomesauce!!!!