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Cybertron Armorhide

PostPosted: Thu Jul 05, 2007 1:28 pm
by Valandar
Just finished skinning him, thought y'all might enjoy...

Image

This is a shot from the character viewer for the game it's intended for, namely the old game Freedom Force. :D

PostPosted: Thu Jul 05, 2007 2:59 pm
by Danish-Liokaiser
Good work, which program did you use? :D

PostPosted: Thu Jul 05, 2007 3:45 pm
by Pyroclasm
Hi V. Haven't seen you around in a while. Looks really good.

PostPosted: Thu Jul 05, 2007 4:41 pm
by Sentinel Pax
Awesome! Freedom Force = kickass.

PostPosted: Thu Jul 05, 2007 7:08 pm
by Valandar
Unfortunately, 100% original meshes can currently be only made with 3DS Max r3, 4, or 5 (though the actual 3DS max is up to r9 right now!), although static object meshes can be made with (I think) either Blender or Milkshape.

And, yes, FF DOES kickass, and looking at a lot of my older TF meshes, I -REALLY- need to completely re-skin them. >.<

PostPosted: Thu Jul 05, 2007 8:11 pm
by Dasleahicon
Nice work ^_^ Despite being mostly box shapes, 3D 'formers can be deceptively difficult to make. Very nice, wouldn't mind seeing more :D

PostPosted: Thu Jul 05, 2007 8:48 pm
by Valandar
Well, I've recuntly begun a totally new style of making the mapping skins for them. All my previous TF meshes look considerably different from this.

If you want to check out my older meshes, they're here:

http://meshworks.newpowerinc.com/valandar/autobot.htm

And there are further categories down the side. The only skins I didn't do for the actual Transformers were Devastator (and the Constructicons); there are a few other skins I didn't do, but they're not TF's.

You can clearly see several different styles involved in those skins, eh?

PostPosted: Thu Jul 05, 2007 8:58 pm
by Valandar
Oh, and what do you think of the vehicle mode, from the "Melee_Ram" animation?

Image

PostPosted: Fri Jul 06, 2007 2:05 pm
by Nujevad
I use Maya for my models.

PostPosted: Fri Jul 06, 2007 3:47 pm
by Valandar
So?

I make my living doing hi-res stuff, so I relax making game things. It just so happens that the game I make models for can ONLY use 3DS Max to model with.

Meanwhile, here's a few clips of his animations:

http://valandar3d.fools3d.com/ArmorhideAnim.avi