For my part running it, narrative posts aside (as they took ages to begin with), this was one of the easiest I have ever done. It was also
by far the scariest. Trusting the factions to come together and cooperate was something I really wanted to happen and was it the core of the game but I knew I had to just trust you guys to do it, which could have been a disaster. It wasn't, and this has turned out to be by far the most rewarding game I have ever run here.
I can't see into Iacon but I had chatted with a few of the bots to find out how the communication was going (not about any of the post subjects, just the activity level) and it sounds like Iacon was buzzing just as much as Darkmount was. Getting the factions to work as teams together is something that we will definitely do more often.
And now to the comments...
Levels.Burn wrote:I personally found it was really only geared towards the lower levels
Yes, the higher levels (but also the very low levels) were very limited in what they could do. Red has also made this point and Sprok would definitely have found that too.
The only real solution to the high level thing is more higher level Autobots, which is going to take time. I am open to any other ideas that people have though.
Involving the level 0's however, is even harder still. Possibly a bonus round just for them? Maybe they could earn extra bonuses for the factions by bringing in other L0 teams? We have a ton of players down there, and drawing them into the game is important so they actually stick with it and make that scary jump to Level 1, as it
is scary.
Bonus roundsBurn wrote:"power round"
Red wrote:have both factions announce their final target should it come to round 5.
These ideas I
really like. Give the factions a chance to play a single extra card on a round to gain an advantage, or make it more open for the 5th and final. I'll look out for a few ides as well as the ones listed above and see what we can come up with.
Target team numbers.sprockitz wrote:loosen the criteria on which teams can be chosen to teams with at least 6 members
I didn't realise you only had 10 members. If the doubles are named beforehand, this would make perfect sense.
Round Start TimeChance [sic] the start time for rounds
Wrecking Poof wrote:The only thing that was a bummer was how some people got captured before we could start our search
Yeah, that was my bad. For some
stupid reason I originally put it at 6am my time. No idea what I was thinking there, and it was hastly chanced to midday which wasn't much better.
6pm does sound like a far better idea and will be used next time.
Red wrote:48 hour [limited time] bouts
Not so sure about this as. The achievement of capturing a whole team was an important part of the game for me.
This was why I set the game at a week OR first to three, whichever took longest. Turns out both happened at almost exactly the same time (props to Jack Hallows for helping me work out a suitable time limit), so I'm not sure that really needs to be changed.
and now the big one...
The 48-hour rule.sprockitz wrote:Lessen the in-activity time required for targets
Dragonslayer wrote:Two days is a long time to wait
Burn wrote:I'd also back a reduction to at least 24 hours.
The logic behind the 48 hour rule was so that a faction couldn't pick a barely active team and claim it a day later, the excessive time was to avoid gaming the system as such. I see now it wasn't needed.
sprockitz wrote:...if enough players are signed up on both sides limit to players who are signed up as targets
This might be the best solution, these games are designed around the principle that forum participation is required, but allowing non-signed up targets also added to the defenders job of working out who was being captured, which I think made the hunts more fun.
sprockitz wrote:If not you'd need to verify that all target bots are active
I'll take a look at a way to do this, as this would have definitely helped us when we chose Kurn.
lastly:
Burn wrote:First and foremost, it was fun and highly successful.
sprockitz wrote:this looks like it was a lot of fun. sorry i missed it.
Dragonslayer wrote:it was a lot of fun! Great to see everyone come together in the forums
steve2275 wrote:was fun
Overwatch wrote:Otherwise:
steve2275 wrote:was fun
Wrecking Poof wrote:It was really fun and suspenseful!
High Command wrote:da
Thank you. I am immensely proud that so many of you enjoyed it and that both sides got so involved. This sort of thing is what keeps me coming back to this game and running this stuff.