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Minicon Inventories and restocks

PostPosted: Wed Jul 18, 2007 9:57 am
by Omega Sentinel
There will be no more restocks of Minicons.

Before the launch of HMW2 you will have to take them off the Quintessons. A win against the Quintessons will give both factions 30 of a randomly picked minicon. The Quint missions will become more frequent when I set this up but be aware that the Quintesson missions will become alot tougher over the next week or two.

After the launch of HMW2 each territory on Cybertron will have certain types of Minicons. When you conquer the territory your faction will get 1000 of each minicon in that territory.

The Quintesson missions aren't paying out Minicons yet but I will make a post in here when they start.

PostPosted: Wed Jul 18, 2007 9:59 am
by Evolution Prime
Good work there. Glad you gave us a taste of them so we know how they work. Glad we get to earn them now instead of them being restocked like weapons and armor.

Re: Minicon Inventories and restocks

PostPosted: Wed Jul 18, 2007 10:07 am
by Chaoslock
Omega Sentinel wrote:There will be no more restocks of Minicons.


Will there be more types of minicons till V2?

Before the launch of HMW2 you will have to take them off the Quintessons. A win against the Quintessons will give both factions 30 of a randomly picked minicon. The Quint missions will become more frequent when I set this up but be aware that the Quintesson missions will become alot tougher over the next week or two.


*Prepares fishing set of dynamytes*

After the launch of HMW2 each territory on Cybertron will have certain types of Minicons. When you conquer the territory your faction will get 1000 of each minicon in that territory.


You said earlier something about transportation system in V2, so that won't be implemented? And will the territorys give weekly/monthly minicon output for the occupying faction?

The Quintesson missions aren't paying out Minicons yet but I will make a post in here when they start.


Thanks for the infos, keep up the good work! ;)^

Re: Minicon Inventories and restocks

PostPosted: Wed Jul 18, 2007 10:28 am
by Windracer
Omega Sentinel wrote:...but be aware that the Quintesson missions will become alot tougher over the next week or two.

So does that mean we might finally start seeing them use tactics?

PostPosted: Wed Jul 18, 2007 10:35 am
by DtreetViper2
All right Boys and Girls, Men and Ladys. You all heard OS lock and load we're going Shark haunting very soon! :lol: :grin: :lol:

Re: Minicon Inventories and restocks

PostPosted: Wed Jul 18, 2007 10:48 am
by Scantron
Windracer wrote:
Omega Sentinel wrote:...but be aware that the Quintesson missions will become alot tougher over the next week or two.

So does that mean we might finally start seeing them use tactics?


Or that we'll get some missions for L8+?

PostPosted: Wed Jul 18, 2007 10:58 am
by random63146
-

PostPosted: Wed Jul 18, 2007 11:09 am
by Kryptikore
Are we finally going to see "Allicon" in action for the quintesson battles for minicons?

PostPosted: Wed Jul 18, 2007 12:17 pm
by Rebirth Megatron
This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.

PostPosted: Wed Jul 18, 2007 12:20 pm
by Evolution Prime
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.

PostPosted: Wed Jul 18, 2007 12:26 pm
by Rebirth Megatron
Evolution Prime wrote:
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.
that i know. But at least the board members can organize and try to compensate for that.

PostPosted: Wed Jul 18, 2007 12:32 pm
by Kryptikore
Dynamax wrote:
Evolution Prime wrote:
Dynamax wrote:This should be done more tactically, only the strongest of warriors should enter the Sharkticons once the minicon restocks are implimented.


Do you actually see it happening that way though. I would give it a 75/25 chance where 75% of the participants will us tactics to enter these mission where 25% will just throw random guys in there. This will be due to them probably not being on the board or not caring and just want to participate.
that i know. But at least the board members can organize and try to compensate for that.


At LEAST take out the option for a Level 0 bot! Like only levels 1-7 or even better 2-7.

PostPosted: Wed Jul 18, 2007 12:38 pm
by Scantron
Kryptikore wrote:At LEAST take out the option for a Level 0 bot! Like only levels 1-7 or even better 2-7.


Maybe, if the other Quintesson types are going to be rolled out, break it up into four mission categories...

L0 - 2 - Sharkticons
L3 - 5 - Allicons
L6 - 8 - Magistrates
L9 - 11 - Judges

PostPosted: Wed Jul 18, 2007 12:43 pm
by Chaoslock
Since the Sharks already are 0-7, my categories would be:
0-7: Sharkticons
3-9: 5 Allicons + 1 Judge
5-10: 5 Judges + 1 Magistrate
0-11: 1 Shark, 1 Alli, 1 Judge and 3 Magistrate

PostPosted: Wed Jul 18, 2007 12:44 pm
by Jura
I can definitely understand the reasoning in the quint missions. Why waste a slot with a level 0 or level 1 character? I accidentally sent in one of my level 0 bots in a quint mission (luckily he didn't get fried). Since then, I try to watch and not enter a quint mission unless I have a level 2 character available.

PostPosted: Wed Jul 18, 2007 12:44 pm
by Flashwave
Actually, that Deflector has kept several of the low ends afloat in the quints

PostPosted: Wed Jul 18, 2007 12:46 pm
by Jura
Yeah, I think that is the only reason my level 0 bot survived. He was linked with a Deflector.

PostPosted: Wed Jul 18, 2007 12:54 pm
by Omega Sentinel
Chaoslock wrote:5-10: 5 Judges + 1 Magistrate

You don't want that

PostPosted: Wed Jul 18, 2007 1:04 pm
by Rebirth Megatron
Omega Sentinel wrote:
Chaoslock wrote:5-10: 5 Judges + 1 Magistrate

You don't want that
The judges are hella tough?

PostPosted: Wed Jul 18, 2007 1:08 pm
by Steeleye
DtreetViper2 wrote:All right Boys and Girls, Men and Ladys. You all heard OS lock and load we're going Shark haunting very soon! :lol: :grin: :lol:


Shark haunting?
I'll get my white sheets, chains and practice my moaning and wailing. :P

Oh hell that comes out a bit wrong lol

PostPosted: Wed Jul 18, 2007 1:12 pm
by Dragonslayer
Flashwave wrote:Actually, that Deflector has kept several of the low ends afloat in the quints
Hell yeah it has! I gave one to Steelwraith and put him in a Quint mission, and he came out with my best XP haul to date! :grin:

PostPosted: Wed Jul 18, 2007 1:12 pm
by Flashwave
Dragonslayer wrote:
Flashwave wrote:Actually, that Deflector has kept several of the low ends afloat in the quints
Hell yeah it has! I gave one to Steelwraith and put him in a Quint mission, and he came out with my best XP haul to date! :grin:


So did Titan. (We were cutting it close, be he did)

PostPosted: Wed Jul 18, 2007 1:15 pm
by Blaster_6267
What is Allicon anyways?

PostPosted: Wed Jul 18, 2007 1:17 pm
by Flashwave
Blaster_6267 wrote:What is Allicon anyways?


Ransom out this up in novacron last week.

Those things that Kupp Universally greeted, until the goodies ran out. The VSD has them as Gatorcons

PostPosted: Wed Jul 18, 2007 1:17 pm
by Windracer
Blaster_6267 wrote:What is Allicon anyways?


Gatorcon? :???:

EDIT: beaten to it. Oh well. I still call 'em Gatorcons, it just sounds cooler. :P