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Anyone interested in making new altmodes?

PostPosted: Mon Dec 05, 2022 10:55 pm
by Mkall
Hello!

I have no idea how altmodes are dealt with anymore but with like, 10 years since I've even made one I'm wondering if there is anyone who is interested in stepping into the altmode-making game. I've long-since lost the tutorial that I followed, but it shouldn't be too hard for me to recreate if there is anyone with interest.

When I started, I had nearly zero experience in photoshop so it's something anyone can do if they want to.

Re: Anyone interested in making new altmodes?

PostPosted: Tue Dec 06, 2022 4:57 pm
by Glyph
nuqneH, Mkall! *waves*

Sounds cool - IDK if it's even possible to add alts currently, but that's never stopped us in the past. Faction logos aside, it looks like everything's still running on the 50px icon / 30px thumb with 2px stroke that it was way back in the day.

Heck, I think I even still have a copy of Photoshop 6.0 and the Actions I used to use, hanging around somewhere!

Re: Anyone interested in making new altmodes?

PostPosted: Tue Dec 06, 2022 7:43 pm
by Glyph
OK, let's test this out and see if the magic still works...

Image Image

(Windblade, from the TF:Heavy Metal concept art Alex Pelayre recently posted)

Re: Anyone interested in making new altmodes?

PostPosted: Tue Dec 06, 2022 8:05 pm
by Bad Wolf
all down for new ALT modes. the last "new" ones were 5yrs ago with the introduction of the Smashing Pumpkin and Santa Claus (and i think Bun got a rabbit or two added)

Re: Anyone interested in making new altmodes?

PostPosted: Tue Dec 06, 2022 8:13 pm
by Bun-Bun
And Seaquest
And a Kangaroo
And that Panda-hybrid-abomination

Actually quite a few changes happened for a while there... before we all give up on Ryan giving a **** and improving the game to the point we'd have the ability to make meaningful changes.

Re: Anyone interested in making new altmodes?

PostPosted: Wed Dec 07, 2022 1:18 am
by Psychout
Glyph wrote:nuqneH, Mkall! *waves*

Sounds cool - IDK if it's even possible to add alts currently, but that's never stopped us in the past. Faction logos aside, it looks like everything's still running on the 50px icon / 30px thumb with 2px stroke that it was way back in the day.

Heck, I think I even still have a copy of Photoshop 6.0 and the Actions I used to use, hanging around somewhere!


I still have the keys to the admin panel, if that helps? ;)

Re: Anyone interested in making new altmodes?

PostPosted: Wed Dec 07, 2022 10:10 am
by Mkall
Glyph wrote:nuqneH, Mkall! *waves*

Sounds cool - IDK if it's even possible to add alts currently, but that's never stopped us in the past. Faction logos aside, it looks like everything's still running on the 50px icon / 30px thumb with 2px stroke that it was way back in the day.

Heck, I think I even still have a copy of Photoshop 6.0 and the Actions I used to use, hanging around somewhere!

Holy crap! Blast from the past! How the heck are ya??

Re: Anyone interested in making new altmodes?

PostPosted: Wed Dec 07, 2022 12:28 pm
by Glyph
Going OK thanks, you good? Finally got my keycard to this place reinstated.


I should be working, but instead let's do some more alts! Random neat things I've seen recently:

TF:HM Windblade
Image Image Image Image

TF:HM Chromia
Image Image Image Image

TF:HM Hot Rod
Image Image Image Image

TF:HM Hound
Image Image Image Image

TF:HM Grimlock
Image Image Image Image

TF:HM Shockwave (no idea what his folded-up-brick mode is supposed to be)
Image Image Image Image

ROTB Bumblebee
Image Image Image Image


As to what alt class they should all be, I leave that to someone else - for a game with only 5 tactics, there seem to be a hell of a lot of types these days! :shock:

Psychout wrote:I still have the keys to the admin panel, if that helps? ;)

It might? TBH I've never seen the admin panel so I don't know what you can do!



(ED: ugh, gdrive image hotlink throttling, you let me down)

Re: Anyone interested in making new altmodes?

PostPosted: Wed Dec 07, 2022 4:12 pm
by Burn
Glyph wrote:
Psychout wrote:I still have the keys to the admin panel, if that helps? ;)

It might? TBH I've never seen the admin panel so I don't know what you can do!

Very VERY little.

I'm sure something else has probably broken on it since I stepped down.

Re: Anyone interested in making new altmodes?

PostPosted: Wed Dec 07, 2022 6:44 pm
by Mkall
Glyph wrote:Going OK thanks, you good? Finally got my keycard to this place reinstated.


Doing pretty good! I bunjee into and out of here intermittently.