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The new tactics and abilities

PostPosted: Sat Jul 21, 2007 6:39 pm
by The Mysterious
Hey again, fellas and villains! 8)

I was watching the calculator list on reference page and am wondering
that are some of those new tactics/abilities implented (i.e. dogfight, charge, etc.)?
May be more tactics for a single alt-mode, but limited number of tactics per bot/con, right? :-?

So, what's the situation on them?

PostPosted: Sat Jul 21, 2007 6:42 pm
by Jeep?
They're kicking in when V2 hits, which will be probably another month, six weeks time.

PostPosted: Sat Jul 21, 2007 6:47 pm
by The Mysterious
And our accounts are reset, right? Will our accounts be safe anyway, beside reset?

PostPosted: Sat Jul 21, 2007 6:49 pm
by Archanubis
What we've been told will be reset are our XP, Energon, factions, and possibly the alt modes. Character names and bios will remain in place, though it's a good idea to back those up anyway, just in case.

PostPosted: Sat Jul 21, 2007 6:51 pm
by Chaoslock
Will our accounts be safe anyway, beside reset?


If you don't use multi-account, than yes.

PostPosted: Sat Jul 21, 2007 6:51 pm
by Supercollider
The Mysterious wrote:And our accounts are reset, right? Will our accounts be safe anyway, beside reset?

Should be, should be.

I'd be tempted to make a backup copy of any bio's you've written for your bots but most of us do that kinda thing already.

Oh Gee! Thundy beat me too it!

PostPosted: Sat Jul 21, 2007 7:01 pm
by The Mysterious
Then i have no fear, though it should be like: Must be, Must be - rather than should be, should be. ;;) Thanks

Weapon functions

PostPosted: Sat Jul 21, 2007 8:01 pm
by The Mysterious
Do the weapons have any kind of special function in battles?
I think they should, like air-to-air hit only bots/cons that have alt-mode that can fly, same goes for underwater-surface-air weapons and etc. with bonus damage to certain alt-modes. Do they have such system? I really would suggest that to the host, mods and other HQ here. Will these be in V2? Consideration possible? :-?

PostPosted: Sat Jul 21, 2007 8:10 pm
by steve2275
air air should never hit ground alts
indeed

PostPosted: Sat Jul 21, 2007 8:12 pm
by The Mysterious
Then you guys and gals, suggest this forward to the HQ of HMW, i'm off to bed, thanks. :)

PostPosted: Sat Jul 21, 2007 8:15 pm
by Chaoslock
steve2275 wrote:air air should never hit ground alts
indeed


It should, but with poor accuracy.

PostPosted: Sat Jul 21, 2007 8:22 pm
by The Mysterious
Chaoslock wrote:
steve2275 wrote:air air should never hit ground alts
indeed


It should, but with poor accuracy.


Quick check before ... zzzz...
Less damage to land units, but more damage to air units. 8)