How many upgrades is too many?
Posted: Sun Sep 15, 2024 4:33 pm
So here's a random thing I've been musing recently - with the way HMW is currently set up, the aim is to get all 10s in every stat to be able to reach L10 (or, yes, L11 for dual tactics, but that's more by oversight than by plan!).
But to me, "all 10s" is pretty boring because every bot ends up with the same stats. Really the only variability is which tactics to use (for alts/flavour; we understand that they're not equal), and a little bit by weapons.
If you look at actual TF Tech Specs, back when they were a thing, you'd hardly ever see a bot with all 10s outside of faction leaders (even G1 Optimus had 76 of 80 points, G1 Megs had 71 of 80). This obviously goes for nearly any game too - you don't max out every stat on one character, you specialise in a couple of key areas.
So here's my (open-ended) question - assuming the stats all actually did something useful and you could still get to max level, what do you think be a good balance might be? 60 points + tactics at max? 70? How much would make different builds feel distinct?
But to me, "all 10s" is pretty boring because every bot ends up with the same stats. Really the only variability is which tactics to use (for alts/flavour; we understand that they're not equal), and a little bit by weapons.
If you look at actual TF Tech Specs, back when they were a thing, you'd hardly ever see a bot with all 10s outside of faction leaders (even G1 Optimus had 76 of 80 points, G1 Megs had 71 of 80). This obviously goes for nearly any game too - you don't max out every stat on one character, you specialise in a couple of key areas.
So here's my (open-ended) question - assuming the stats all actually did something useful and you could still get to max level, what do you think be a good balance might be? 60 points + tactics at max? 70? How much would make different builds feel distinct?