steve2275 wrote:Burn wrote:Waylander wrote:what gets me about those 0=3 missions is that the
LVL 4 Magistrate has
LVL5 (+1 to L6) not counting tactics for stats.
and the LVL 3 Allicon has
Level:4 (+1 to L5)not counting tactics for stats.
the Magistrate even out classes the LVL 6 Sharkticon in basic stats bye
Level:5 (+9 to L6) not counting tactics for stats.
Magistrate is a lvl 4 The Fallen to the 0=3 mission TFs
and the Allicon is one strong LVL 3
But that's the thing, they're suppose to be hard to beat.
People do realise that Quintesson's are there to make sure one faction doesn't conquer all of Cybertron right?

yup
because the quints want to do all the conquering

will you two didn't get the point,if it is a lvl 6 with stats then make it a LVL 6.
the Magistrate as a LVL 4 with the armor,end,STR is Very hard to kill,even more so than the LVL 6 Sharkticon.it is just that if you are going to fight something at least know what you are getting into. if they are a lvl 5/6/7 then make them a 5/6/7 and not mask the danger(it's like thinking you are taking on a squad(9-16men),and a company(130-250men) is waiting for you.)
saying it was hard wasn't the issue,I love a challenge,but having 3-0's fighting 3 Allicon(lvl 5+),and a Magistrate (lvl 6-7)when they say they are 3's and a 4 is kind of a gross misinformation of tactical information,and why not just have them at the lvl they are stat wise,they are that already,why hide that information from the CO-OP team,they will still be the same in the end. and why not get the XP for the LVL they are.