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Traitorous Teammate(s) Thread

PostPosted: Tue Aug 14, 2007 8:04 pm
by Metroplex79
http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=203724

Instead of attacking the enemy the backstabber takes off:

Sub-merge (me) 28%
Malice 24%
Celaeno 11%
Sunchoker (himself) 9%

Ultimately he kills himself at the end. A fitting end to a traitor.

It's bad enough the Quints mind control, worse is when you weapon is defective. :-(

PostPosted: Tue Aug 14, 2007 8:06 pm
by Archanubis
Well, that's what you get when your weapon is an unpredictable little gremlin named "Kremzeek."

PostPosted: Tue Aug 14, 2007 8:06 pm
by Violater
Ouch. :o

PostPosted: Wed Aug 15, 2007 3:20 am
by Psychout

PostPosted: Thu Sep 13, 2007 8:51 am
by Metroplex79
*Gives the Han look to Ewok*
"Hey, point that thing somewhere else."

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=237592

03:01 Pulsars Kremzeek attacks Pulsar. Pulsars Kremzeek attacks Treadware. Pulsars Kremzeek attacks Alpha Base. Pulsars Kremzeek attacks Treadware. Pulsars Kremzeek attacks Alpha Base. Pulsar is injured (59% power remaining). Treadware is damaged (41% power remaining). Alpha Base is severely injured (26% power remaining). Treadware is damaged (35% power remaining). Alpha Base is severely injured (14% power remaining).

PostPosted: Thu Sep 13, 2007 9:14 am
by Chaoslock
I think my 3 equipped Kremzeek won't help my reputation...

PostPosted: Thu Sep 13, 2007 9:21 am
by Killjoy
Personally, I think that the Kremzeeks were fun to try out when they first were around, but quite frankly now, they create more obsticles than they take down.

And one observation that I have noticed is that only the mid-level transformers use them. The higher ones actually configure around better weapons (BB or GG) or no weapon to avoid hindering victory.

Re: Traitorous Teammate(s) Thread

PostPosted: Thu Sep 13, 2007 10:00 am
by Pulsar
Metroplex79 wrote:http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=203724

Instead of attacking the enemy the backstabber takes off:

Sub-merge (me) 28%
Malice 24%
Celaeno 11%
Sunchoker (himself) 9%

Ultimately he kills himself at the end. A fitting end to a traitor.

It's bad enough the Quints mind control, worse is when you weapon is defective. :-(


Sunchoker's a she and part of that is my laziness. I keep forgetting to give her back her BBs :-P That's the luck I usually have with Kremzeek though. It attacks me or my teammates more than the opponents. Maybe I'll remember to switch weapons eventually.

PostPosted: Thu Sep 13, 2007 10:08 am
by Chaoslock
Kremzeeks aren't that bad weapons. When he can attack your opponent fully, it can be really devastating(I was close to a 100% Kremzeek strafe), and can give really good xp, even if you attack your teammates.

PostPosted: Thu Sep 13, 2007 10:31 am
by Metroplex79
Chaoslock wrote:Kremzeeks aren't that bad weapons...and can give really good xp, even if you attack your teammates.

True, but is good xp, worth not getting Mini-Cons for everyone?

I use Mini-Cons to gain mega xp from Fallen missions, so that I earn more Mini-Cons to gain mega xp from Fallen missions, so that I earn more...

I don't go killing teammates when I want a bigger prize than simple xp.

PostPosted: Thu Sep 13, 2007 10:55 am
by Chaoslock
My Kremzeeks use strafe only every 7th-10th mission, and it was only once, when I killed a friendly target.

(but the little bugger stasis locks me every 5th mission, I'm now experimenting with Gatling Gun, if the results are better than expected, I may put the little buggers back to their box)

PostPosted: Thu Sep 13, 2007 11:39 am
by Metroplex79
Chaoslock wrote:My Kremzeeks use strafe only every 7th-10th mission, and it was only once, when I killed a friendly target.

(but the little bugger stasis locks me every 5th mission, I'm now experimenting with Gatling Gun, if the results are better than expected, I may put the little buggers back to their box)

:APPLAUSE: ;)^

One time I was in a Fallen mission where the Fallen had 3% left, and a Kremzeek took out about 30% off various members of the team. I think I posted it, but I don't remember which thread nor page.

Gatling Gun is monster weapon too. I don't have it, but it's been used against me, and I wasn't happy with the damage :-(

PostPosted: Tue Sep 25, 2007 4:21 pm
by Metroplex79
Another traitor!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=251849

Killed by an unpossessed teammate!!! :-x :-x :-x

PostPosted: Tue Sep 25, 2007 6:57 pm
by Sunstar
*giggle fits*

That's sunny for yuo.

PostPosted: Wed Sep 26, 2007 7:30 pm
by Darth Vader
Metroplex79 wrote:Another traitor!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=251849

Killed by an unpossessed teammate!!! :-x :-x :-x


That was my Scorpius... sorry! The Kremzeek is an awsome weapon, but uncontrolable. However I do believe such a weapon is perfect for Scorpius.

PostPosted: Tue Oct 02, 2007 8:45 pm
by Metroplex79

PostPosted: Mon Oct 22, 2007 10:00 pm
by Metroplex79
2 BOTs totally 52% life left.

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=287800

Pulsar's Kremzeek takes off of fellow "teammates":

Litar = 36%
Slamfast = 6% for the kill
Breakdown = 17%
Armorflight (me) = 30%

Total friendly fire damage total = 89%.

Costs us Energon, time, and a victory. :-x

I think I should start checking to see if Pulsar's troops are in a mission, that way I can avoid his/her "help".

PostPosted: Mon Oct 22, 2007 10:11 pm
by sprockitz
kremzeek = bad for victory
kremzeek = nice for xp

PostPosted: Mon Oct 22, 2007 10:14 pm
by Metroplex79
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.

PostPosted: Tue Oct 23, 2007 12:14 am
by Absolute Zero
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?

PostPosted: Tue Oct 23, 2007 6:20 am
by Chaoslock
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


My formula:
Autobots/Maximals hitting teammates: Less Xp than normal, no energon for the hit
Decepticons/Predacons hitting teammates: More Xp than normal, no energon for the hit

PostPosted: Tue Oct 23, 2007 10:00 am
by Metroplex79
Absolute Zero wrote:
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?

Whoops, typo. I meant "Maybe hitting teammates should NOT give xp, unless possessed by a Quint."

PostPosted: Tue Oct 23, 2007 10:09 am
by sprockitz
Metroplex79 wrote:
Absolute Zero wrote:
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?

Whoops, typo. I meant "Maybe hitting teammates should NOT give xp, unless possessed by a Quint."


it's good the way it is. That way you can distinguish the selfish players who are out for their own personal gain versus those that truly care about helping their teammates.

If there was no benefit to stabbing your teammates in the back then nobody would do it.

PostPosted: Tue Oct 23, 2007 10:13 am
by Metroplex79
sprockitz wrote:it's good the way it is. That way you can distinguish the selfish players who are out for their own personal gain versus those that truly care about helping their teammates.

If there was no benefit to stabbing your teammates in the back then nobody would do it.

Kinda reminds me of an old teammate I hated that no longer plays...you should remember this person. The first letter starts with an "S" (not you).