How about a new direction for classes?

Here's a idea that suddenly hit me after drinking a couple of beers. Why not have classes that represent subgroups?
It would eliminate the need to have subgroups like for instance Headmasters as a altmode group. It enables us to pick pretty much any altmode for any subgroup. The more we upgrade the class, the more efficient the subgroup special abilities become.
Here's some example that I've thought of:
- Actionmaster: These bots/cons gain advantages to strength, endurance and speed. They would be able to choose a altmode. As a bonus they could get a "charge" tactic.
- Sparkabot/Firecon: Greater resistance against firebased attack. They'd also do additional heatdamage to their own attacks. Or alternately, they could get a "flamethrower" special attack.
- Combiner: You'd need five or six guys like this. This, the higher the class level, the more efficient the gestalt will be.
- Targetmaster: Similar to the altmode that was outlined by OS. Although this bot wouldn't be able pick any weapons outside of their nebulon partner. This class would become more efficient by dumping some extra XP into firepower and skill. It would efficiently do damage like the Assault class.
- Triplechangers: Choose two altmodes. The higher the classlevel, the use is made of both alternating between both modes.
- Transmetal: A Maximal/Predacon exclusive, this class would provide certain powerups and specials. But would be more expensive then a regular BW TF.
We could potentially make all these classes more expensive then the standard current ones.
Any thoughts on this?
It would eliminate the need to have subgroups like for instance Headmasters as a altmode group. It enables us to pick pretty much any altmode for any subgroup. The more we upgrade the class, the more efficient the subgroup special abilities become.
Here's some example that I've thought of:
- Actionmaster: These bots/cons gain advantages to strength, endurance and speed. They would be able to choose a altmode. As a bonus they could get a "charge" tactic.
- Sparkabot/Firecon: Greater resistance against firebased attack. They'd also do additional heatdamage to their own attacks. Or alternately, they could get a "flamethrower" special attack.
- Combiner: You'd need five or six guys like this. This, the higher the class level, the more efficient the gestalt will be.
- Targetmaster: Similar to the altmode that was outlined by OS. Although this bot wouldn't be able pick any weapons outside of their nebulon partner. This class would become more efficient by dumping some extra XP into firepower and skill. It would efficiently do damage like the Assault class.
- Triplechangers: Choose two altmodes. The higher the classlevel, the use is made of both alternating between both modes.
- Transmetal: A Maximal/Predacon exclusive, this class would provide certain powerups and specials. But would be more expensive then a regular BW TF.
We could potentially make all these classes more expensive then the standard current ones.
Any thoughts on this?