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Sick of Battling Beast Warriors!!!!

Posted:
Tue Oct 16, 2007 3:24 pm
by QuietStorm
I'm sick and tired of only having Maximal and Predacon missions to join. I want to go back to having Autobots to face, and actually earning some XP.
This is ridiculous. I'm all for the changes and upgrades, but not at the cost of playing the game and making some personal progress. Yall can call me selfish if you want to, but I know each and every player wants to earn XP.
Word.

Posted:
Tue Oct 16, 2007 3:28 pm
by jazzrules
I wish i had the opportunity to fight Predacons/Maximals. I think i've seen 2 missions involving Predacons and everything else has been Decepticons.

Posted:
Tue Oct 16, 2007 3:35 pm
by sprockitz
the cons seem to earn a lot of xp in the missions I've been in.
the maximals only fight the cons as of now, and it seems the preds fight both...so seems the cons will get alot more of these missions than the bots
Re: Sick of Battling Beast Warriors!!!!

Posted:
Tue Oct 16, 2007 3:40 pm
by Cyan Bloodbane
QuietStorm wrote:I'm sick and tired of only having Maximal and Predacon missions to join. I want to go back to having Autobots to face, and actually earning some XP.
This is ridiculous. I'm all for the changes and upgrades, but not at the cost of playing the game and making some personal progress. Yall can call me selfish if you want to, but I know each and every player wants to earn XP.
Word.
I have to agree that the generator seems to be chucking out too many max/pred missions for the amount of players there are. Earlier I had 11 of those missions and every one of them was 4 cons against 1 max/pred.
It was basically a waste of time joining them but because of the lack of choice, I had to.
Not the way I like to play though.


Posted:
Tue Oct 16, 2007 3:43 pm
by Venomous Prime
So many are generated because everytime we start playing we have to generate six different missions each because we aren't on at the same time.
Whenever we want to do a mission a new one has to generate

Posted:
Tue Oct 16, 2007 3:48 pm
by Galvatronus
Original Sin wrote:So many are generated because everytime we start playing we have to generate six different missions each because we aren't on at the same time.
Whenever we want to do a mission a new one has to generate
Yeah, what he said.


Posted:
Tue Oct 16, 2007 3:53 pm
by Burn
And it all really is in the best interests to test these things now instead of having to iron out the bugs once things are reset ...

Posted:
Tue Oct 16, 2007 3:53 pm
by Cyan Bloodbane
Perhaps some more players need to be switched to fill them then.

Posted:
Tue Oct 16, 2007 3:57 pm
by sprockitz
Cyan Bloodbane wrote:Perhaps some more players need to be switched to fill them then.
thats the plan
and I stand corrected, there is an autobot v. maximal mission, just only goes up to level 6.

Posted:
Tue Oct 16, 2007 3:57 pm
by Galvatronus
Cyan Bloodbane wrote:Perhaps some more players need to be switched to fill them then.
I think OS is working on it. The down side is that some of the players he has switched over aren't playing that much. In the missions I have been in today i have only had sprockitz as back-up, although it has worked out more often then not that way.

Posted:
Tue Oct 16, 2007 3:59 pm
by Metroplex79
I do love the MAX missions because of the Level 10s and 11s sprockitz puts in them (I'm ok with his 8s and 9s as well). So I'm feeling less of a withdraw now that the Fallen is hiding from me.
I also noted there are about 60 MAXs and 74 PREDs.

Posted:
Tue Oct 16, 2007 4:14 pm
by Omega Sentinel
Burn wrote:And it all really is in the best interests to test these things now instead of having to iron out the bugs once things are reset ...
Exactly. The gradual implementation of these major changes is going to keep the game from crashing when HMW2 is final because we didn't dump it all in the system at once.
Things will even out as I continue to trickle players into the new factions.

Posted:
Wed Oct 17, 2007 10:19 am
by QuietStorm
Omega Sentinel wrote:Burn wrote:And it all really is in the best interests to test these things now instead of having to iron out the bugs once things are reset ...
Exactly. The gradual implementation of these major changes is going to keep the game from crashing when HMW2 is final because we didn't dump it all in the system at once.
Things will even out as I continue to trickle players into the new factions.
You're not just switching players are you? They ask, and you grant if possible? I don't think that you'd just switch them but I don't know much about how the testing phase is planned.
And GP, I've got a special surprise for you...just need to get it uploaded.
Word.

Posted:
Wed Oct 17, 2007 10:22 am
by Omega Sentinel
QuietStorm wrote:You're not just switching players are you? They ask, and you grant if possible? I don't think that you'd just switch them but I don't know much about how the testing phase is planned.
I'm only switching people that want to be and have asked to be in the new factions. For the most part, everything is working so they aren't at a disadvantage at all.

Posted:
Wed Oct 17, 2007 10:27 am
by Galvatronus
QuietStorm wrote:And GP, I've got a special surprise for you...just need to get it uploaded.
Well get to uploading, man!!!


Posted:
Wed Oct 17, 2007 10:29 am
by Omega Sentinel
Galvatron Primal wrote:QuietStorm wrote:And GP, I've got a special surprise for you...just need to get it uploaded.
Well get to uploading, man!!!

Do you still have that Omega Sentinel lil former GP? I can't remember where you posted it before.

Posted:
Wed Oct 17, 2007 10:33 am
by Galvatronus
Omega Sentinel wrote:Galvatron Primal wrote:QuietStorm wrote:And GP, I've got a special surprise for you...just need to get it uploaded.
Well get to uploading, man!!!

Do you still have that Omega Sentinel lil former GP? I can't remember where you posted it before.
You mean...

Do I get a cookie now?
