The Map - Info You've Been Dying to Hear :)

Figured this deserved its own thread:
OK. Here is the info you've all been waiting for. I'm far enough along now to where this information is accurate enough to share.
Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.
Attacking an enemy faction:
if the territory you are deployed in IS NOT controlled by a faction you can launch campaigns against enemy troops within that territory.
If a territory is controlled by an enemy faction you must launch attacks on that territory from adjacent territorys and the ruling faction will have to defend.
The ONLY troops in a controlled territory will be troops from the controlling faction.
CAMPAIGNS:
There can be no more than 4 active battles going on at one time in a territory. If there are only 2 open campaigns going on you can either start a new one to spread the enemy thin or join an open one to reinforce a battle. Strategically you decision to start battles or join battles could be key in your faction picking up points in a territory.
Faction Control:
A faction controls a territory when it controls 80% of the territory's possible points. When a faction controls a territory there are 3 main perks:
1. You are given a set amount of that territory's minicon population to use in battle.
2. Your faction's economy earns energons during the time that territory is controlled. (The amount of energon depends on the importance of the territory).
3. Your XP gains increase by 25% for all SUCCESSFUL campaings defending the territory.
Extra Goodies:
1. Force Fields - Bought by your faction's commander with the faction's account and deployed to controlled territories. They are very expensive but keep enemy troops from moving through the territory.
2. Turrets - Bought by your faction's commander with the faction's account and deployed to controlled territories. Take the place of a troop for defesive purposes when a faction is outnumbered defending a territory.
Waylander wrote:the thing i want to see about fighting between factions is how long it will take the AUTOBOTS/MAXI to goto war,being next door and all,they will compete more so than others for the same areas.
OK. Here is the info you've all been waiting for. I'm far enough along now to where this information is accurate enough to share.
Deploying Troops:
To deploy a troop to a different area it will take on average 45 minutes to move one space on the planet. You cannot deploy a troop to an area an enemy controls BUT you can move troops THROUGH enemy areas if they do not have force fields equipped on their territories.
Attacking an enemy faction:
if the territory you are deployed in IS NOT controlled by a faction you can launch campaigns against enemy troops within that territory.
If a territory is controlled by an enemy faction you must launch attacks on that territory from adjacent territorys and the ruling faction will have to defend.
The ONLY troops in a controlled territory will be troops from the controlling faction.
CAMPAIGNS:
There can be no more than 4 active battles going on at one time in a territory. If there are only 2 open campaigns going on you can either start a new one to spread the enemy thin or join an open one to reinforce a battle. Strategically you decision to start battles or join battles could be key in your faction picking up points in a territory.
Faction Control:
A faction controls a territory when it controls 80% of the territory's possible points. When a faction controls a territory there are 3 main perks:
1. You are given a set amount of that territory's minicon population to use in battle.
2. Your faction's economy earns energons during the time that territory is controlled. (The amount of energon depends on the importance of the territory).
3. Your XP gains increase by 25% for all SUCCESSFUL campaings defending the territory.
Extra Goodies:
1. Force Fields - Bought by your faction's commander with the faction's account and deployed to controlled territories. They are very expensive but keep enemy troops from moving through the territory.
2. Turrets - Bought by your faction's commander with the faction's account and deployed to controlled territories. Take the place of a troop for defesive purposes when a faction is outnumbered defending a territory.