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Mission/Arena timeout function not long enough?

PostPosted: Sun Oct 21, 2007 8:49 pm
by Knives
I just got the results from an arena mission between one of my sturdier Maximals and a decepticon with some decent defensive stats and a deflector minicon. The result was a long slug fest that ended in timeout and my Maximal's win. But I was somewhat dissapointed that the time out feature which was originally created to stop cheating with self repair bots ruin a match between two bots simply because they were #*$3ing tough. Would it be possible to extend the maximum match/mission limit to allow for extended battles like this without crashing HMW? :-?

PostPosted: Sun Oct 21, 2007 9:08 pm
by zorian
<shrug> I don't have an issue with it. People run away sometimes. That fight went on for over 10 minutes between two people. That's abnormal.

PostPosted: Mon Oct 22, 2007 4:52 pm
by Knives
zorian wrote:<shrug> I don't have an issue with it. People run away sometimes. That fight went on for over 10 minutes between two people. That's abnormal.


Normal for the majority of bots in this game who pretty much horde speed, but not for the ones that break that mold. I think the timeout duration should be reevaulutated for V2 since we can now bolster armour/end. with bulk type robot modes and the absorb tactic. And there is no telling how long battles will last with all four.

Re: Mission/Arena timeout function not long enough?

PostPosted: Mon Oct 22, 2007 5:02 pm
by Netminder
Knives wrote:I just got the results from an arena mission between one of my sturdier Maximals and a decepticon with some decent defensive stats and a deflector minicon. The result was a long slug fest that ended in timeout and my Maximal's win. But I was somewhat dissapointed that the time out feature which was originally created to stop cheating with self repair bots ruin a match between two bots simply because they were #*$3ing tough. Would it be possible to extend the maximum match/mission limit to allow for extended battles like this without crashing HMW? :-?


Could the script be tweaked to detect how many times repair was used, and after a fixed amount of repairs end the battle? This would let these extended battles to keep going for a few extra minutes and keep repair abuse down.