Freakin Crazy v2.0 Idea

Okay, I was trying to get to sleep, I need sleep, but this idea popped in my head, and I know I won't sleep if I don't tell someone. I'll try and make this as brief as possible.
Last I knew, v2.0 is supposed to have a map of Cybertron/Seibertron, divided into sections with various resources. Autobots and Decepticons will fight for control of those territories and their resources etc.
But I thought, why not scale it up a little?
My brainstorm (wouldn't necessarily call it a suggestion yet) is this:
Set up a Galaxy Map, with as many majore planets from the past 24 years of Transformers as possible, and space routes connecting them. Some of those planets will have certain resources - Energon, Rheanimum, Nucleon, etc. and the Autobots and Decepticons will fight over them. Pretty much the same idea.
But here's where it gets different.
After choosing their allegiance, a player chooses a planet to start on. This planet must be held by their faction. Additionally, it may be a good idea to assign level ranges to planets, in which case, they would need to start on a level 0-1 planet or something.
From there they can relocate to another adjacent friendly planet (which would require 6hrs of transit for their entire team) help defend their planet (half the missions available to them) or help attack an adjacent planet (the other half of the available missions).
If their faction takes control of an adjacent enemy planet (determined on a monthly or biweekly basis by mission records), they can immediately move in and set up shop there, no 6 hour wait.
If they loose control of their planet, their team is routed to another, random adjacent friendly planet, and requires 12 hours to regroup.
Now, here's the kicker: THE AVAILABLE ALT MODE LIST WOULD VARY FROM PLANET TO PLANET.
Want a different alt? Going to have to planet hop to collect all the different ones you want. Want an enemy alt? Going to have to take an enemy planet.
The Alts would of course match the planet - Animatros would get most of the critter alts, especially the Dragons and Dinosaurs. Earth would get all terrestrial vehicles and everyday animals. Quintesson would get Sea Creature and other wierd Alts. Nebulon would get the Headmasters era Alts. Gigantion/Gigalonia(?) would get the huge Alts and some futuristic construction vehicles. Unicron would get Unicronian Alts. Cybertron would get War Within Alts. Gobotron would get Gobot Alts. Junkion would generate a random alt selection every week. Etc.
Hope I got everything important down. I don't imagine this is a flawless idea, it's a product of insomnia after all. But as to the spirit of the idea, what do you all think?
(As far as the interplanetary transit time, and planetary defense thing, it might be possible to upgrade that somehow with various resources or player actions, perhaps?)
Last I knew, v2.0 is supposed to have a map of Cybertron/Seibertron, divided into sections with various resources. Autobots and Decepticons will fight for control of those territories and their resources etc.
But I thought, why not scale it up a little?
My brainstorm (wouldn't necessarily call it a suggestion yet) is this:
Set up a Galaxy Map, with as many majore planets from the past 24 years of Transformers as possible, and space routes connecting them. Some of those planets will have certain resources - Energon, Rheanimum, Nucleon, etc. and the Autobots and Decepticons will fight over them. Pretty much the same idea.
But here's where it gets different.
After choosing their allegiance, a player chooses a planet to start on. This planet must be held by their faction. Additionally, it may be a good idea to assign level ranges to planets, in which case, they would need to start on a level 0-1 planet or something.
From there they can relocate to another adjacent friendly planet (which would require 6hrs of transit for their entire team) help defend their planet (half the missions available to them) or help attack an adjacent planet (the other half of the available missions).
If their faction takes control of an adjacent enemy planet (determined on a monthly or biweekly basis by mission records), they can immediately move in and set up shop there, no 6 hour wait.
If they loose control of their planet, their team is routed to another, random adjacent friendly planet, and requires 12 hours to regroup.
Now, here's the kicker: THE AVAILABLE ALT MODE LIST WOULD VARY FROM PLANET TO PLANET.
Want a different alt? Going to have to planet hop to collect all the different ones you want. Want an enemy alt? Going to have to take an enemy planet.
The Alts would of course match the planet - Animatros would get most of the critter alts, especially the Dragons and Dinosaurs. Earth would get all terrestrial vehicles and everyday animals. Quintesson would get Sea Creature and other wierd Alts. Nebulon would get the Headmasters era Alts. Gigantion/Gigalonia(?) would get the huge Alts and some futuristic construction vehicles. Unicron would get Unicronian Alts. Cybertron would get War Within Alts. Gobotron would get Gobot Alts. Junkion would generate a random alt selection every week. Etc.
Hope I got everything important down. I don't imagine this is a flawless idea, it's a product of insomnia after all. But as to the spirit of the idea, what do you all think?
(As far as the interplanetary transit time, and planetary defense thing, it might be possible to upgrade that somehow with various resources or player actions, perhaps?)