Psychout wrote:sorry, couldnt resist
Well that was good!!!!!
But I've got another crasy idea in my head, which overcames that objection.
What if _the other five_ (or two, or four... whatever) just need to be
Active and at 100% health? (I mean, in your Active roster).
Then, when the RNG decides it's time to use Gestalt Merge tactic, they join you and merge into a new creature (the properties of which I can describe later on, if somebody's interested). After the battle, all XP aquired and damage dealt goes to the first battler - it's just easier this way
(though unrealistical somewhat, but we can skip that).
The idea itself is as follows:
1. You buy an upgrade - say, a Gestalt core module. For the sake of canon let's say there's:
3-gestalt core module for 150.000 energon
5-gestalt core module for 250.000 energon
6-gestalt core module for 300.000 energon (the prices are estimated, of course).
You cannot buy more than 1 of each modules.
2. For each Gestalt core module you've bought you have a special character window. First, you name a gestalt in that window and give him an outer appearance, than you select, what of your characters will be in that gestalt. Characters already being parts of another gestalt cannot be selected.
3. The sum of XP of your charactes who form the Gestalt is the Gestalt XP, which he uses to raise this or that stat the same way your average transformer do. Being an Action Master, Gestalt have no tactics, so all XP is spent between the 8 stats.
4. You can assign weapon and put armour on your gestalt much the same way you do with each of your bots. When the gestalt is reset the weapon goes into your pool, the armour is lost.
5. When you send one of your Transformers who's a part of a Gestalt into the battle, the RNG tells when he can merge with his other parts. If all the parts are available and at 100% health (anti-cheat), they merge and gestalt appears instead of character till the end of battle (or till he's destroyed).
6. As I've said before, all XP and damage is assigned only to first Transformer - the one who was actually sent into battle. The damage to other members of a gestalt I believe can be disregarded for the sake of simplicity of the game mechanics.