Page 1 of 1

Can we have a our minions stats back please, Boss?

PostPosted: Wed Mar 21, 2007 2:24 pm
by Psychout
My kill % dissapeared a while back, never to return.

I know that those who joined before a certain date still have them, but can the rest of us peons have them back as well please?

Also, my housmate wont shut up about losing his and Im posting this in the vain hope that he will now...

PostPosted: Wed Mar 21, 2007 2:34 pm
by Glyph
I wasn't aware that data had disappeared... Okay, I'll look into it and see what I can do, but it's likely I won't be able to restore the rates as they were I'm afraid. The performance records were getting increasingly out of whack anyway; it may be that the best thing I could do at this point is to make sure the code's working properly and then restart everyone's performance records from zero (I know it sounds bad, but almost none of them are actually accurate anyway).

PostPosted: Wed Mar 21, 2007 3:14 pm
by Barbaric
Good to see you around Glyph. Are you better, or just could resist the HMW urge any longer? At any rate I hope you are better and if not then I hope you get better soon. And I'll put in a prayer for ya.

PostPosted: Wed Mar 21, 2007 3:19 pm
by Windracer
Gotta agree with OPX. Glad to see ya back Glyph, hope you're doing well! :grin:

Glyph wrote:...the best thing I could do at this point is to make sure the code's working properly and then restart everyone's performance records from zero (I know it sounds bad, but almost none of them are actually accurate anyway).


Doesn't sound like a bad plan... to me, at least.

My team mission win ratio had been up in the 70's before everything went nuts, after some of the data was lost it was 50-something (I never remember it being down that low, at all, unless I'm having a blonde moment. Lowest my win rate ever was IIRC, was around the 60's). I had around 8k in kills, too, and it's down to 1,000 or so at the moment...

Then again I s'pose I ought to be happy mine is even visible... :P

I will say that my TF's individual win/loss/kill rates are all missing, though... Then again, I think everyone's TFs are missing those...

PostPosted: Wed Mar 21, 2007 3:31 pm
by Knight Hawk
woo hoo Glyph's back kicking A and taking names :D Perfpormance stats here we come!

PostPosted: Wed Mar 21, 2007 3:37 pm
by Ninjaburn
Gee, so a person puts this same issue in the bug thread a week ago and they get ignored :-x .... put it in its own THREAD, and you get the man himself to respond...i see how it is! :P

PostPosted: Wed Mar 21, 2007 5:14 pm
by RobotInDisguise
thanks a lot, Glyph. I think it'd be good for me to try to build everything from scratch again.

PostPosted: Wed Mar 21, 2007 5:21 pm
by Archanubis
Something told me the performance records were going to be zeroed out. Ah well.

Hope you're feeling much better physically, Glyph. As for mentally... well, you have to deal with malcontents like Psychout all the time, so good luck with that :P

PostPosted: Wed Mar 21, 2007 5:26 pm
by Glyph
Ninjaburn wrote:Gee, so a person puts this same issue in the bug thread a week ago and they get ignored :-x .... put it in its own THREAD, and you get the man himself to respond...i see how it is! :P

Sorry, I've been away for a while and I'm still working my way through what's been going on in my absence. The forum wasn't full of 'WTF??!!!?!?!?!!' threads so I assumed nothing seriously wrong was happening and haven't found time / plucked up courage to trawl the problem thread yet...

PostPosted: Wed Mar 21, 2007 6:08 pm
by Psychout
Figured that was what had happened. Thanks Glyph.

*reads thread* Im not malcontent! :P
[size=0]Apart from monday mornings, them im a full on bastard.[/size]

PostPosted: Wed Mar 21, 2007 6:17 pm
by Shadowblade_DW
Thunderscream wrote:malcontents like Psychout

If Psychout is a malcontent, what does that make Lucky (besides annoying)?

PostPosted: Wed Mar 21, 2007 6:24 pm
by Black Guardian
Shadowblade_DW wrote:If Psychout is a malcontent, what does that make Lucky (besides annoying)?


Since we all spend our time kicking seven kinds of s**t out of each other, I very much doubt that any of us could be considered "well adjusted". Speaking for myself alone, of course.

We're all a bunch of malcontent kiddies wanting our game to work better. So come on Glyph, back to work, else all of us will be round your manor having a moan. :) :P

PostPosted: Wed Mar 21, 2007 6:38 pm
by Psychout
Youre all just queing up to be turned into wheelie arent you?

PostPosted: Wed Mar 21, 2007 6:56 pm
by Archanubis
Shadowblade_DW wrote:If Psychout is a malcontent, what does that make Lucky (besides annoying)?

I figured Psych was a better target, he'd get the joke.

PostPosted: Wed Mar 21, 2007 7:03 pm
by Mkall
Shadowblade_DW wrote:
Thunderscream wrote:malcontents like Psychout

If Psychout is a malcontent, what does that make Lucky (besides annoying)?

Let's please not be baiting.

PostPosted: Wed Mar 21, 2007 7:23 pm
by Psychout
Thunderscream wrote:
Shadowblade_DW wrote:If Psychout is a malcontent, what does that make Lucky (besides annoying)?

I figured Psych was a better target, he'd get the joke.
You figured right. :lol:

PostPosted: Wed Mar 21, 2007 11:09 pm
by steve2275
Glyph wrote:I could do at this point is to make sure the code's working properly and then restart everyone's performance records from zero (I know it sounds bad, but almost none of them are actually accurate anyway).

cool

PostPosted: Thu Mar 22, 2007 12:00 pm
by Ninjaburn
Glyph wrote:
Ninjaburn wrote:Gee, so a person puts this same issue in the bug thread a week ago and they get ignored :-x .... put it in its own THREAD, and you get the man himself to respond...i see how it is! :P

Sorry, I've been away for a while and I'm still working my way through what's been going on in my absence. The forum wasn't full of 'WTF??!!!?!?!?!!' threads so I assumed nothing seriously wrong was happening and haven't found time / plucked up courage to trawl the problem thread yet...


Was just kidding around Glyph. I knew you were MIA for several reasons, so just posted it there for when you got back. Come to think of it, I don't think I was the only one who caught that and put it in the problem thread, so sorry for repeating.

Either way, I'm with the others, just reset it. I just use those stats as some baselines when I'm trying new stat configs for my higher lv characters, and its been so long now i don't remember what their last %'s where.

Good to see your back though! : :D

PostPosted: Thu Mar 22, 2007 2:44 pm
by Rat Convoy
I don't much care about the winning percentages - it wouldn't bother me much if that didn't come back at all. But I'd really like my kill counts backs...

PostPosted: Thu Mar 22, 2007 2:54 pm
by Dr. Caelus
Glyph, if you're going to reset it anyway, any chance you could retool it to give kills/fight instead of kills/day?

Seems like that would be more informative, especially in assessing the quality of bots that don't fight as often.

PostPosted: Thu Mar 22, 2007 4:52 pm
by Redimus
Caelus wrote:Glyph, if you're going to reset it anyway, any chance you could retool it to give kills/fight instead of kills/day?

Seems like that would be more informative, especially in assessing the quality of bots that don't fight as often.


I like this idea.

Also I'd have thought (going off my limited atempts to avoid work at uni) it'd be easier to code, all in all.