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POSSIBLE Alternative....

PostPosted: Mon Apr 02, 2007 3:22 pm
by QuietStorm
....to the inevitable Reset.

I'm proposing a level adjustment. By adjustment, I mean that we would transfer over the characters by level to the new version of the game. Sorta like how Jor El wanted to transfer the citizens of Krypton to the Phantom Zone prior to the destruction of the planet. Therefore everyone could have all that they've accumulated over the course of playing V1.X. Regardless of how long or short they've played.

Maybe we'd even group levels together and transfer them over to V2.0. This would alleviate some of the pressure to transfer ALL of the data of characters over to the new version. Hypothetically speaking...

Level Transfer to V 2.0 wrote:Levels 10-8 would be transferred first.
Levels 7-5 would be transferred second.
Levels 4-2 would be transferred third.
Levels 1-0 would be transferred last.


If necessary, would even break the levels down further. The way I see it, Levels 0-2 are pretty much the bulk of the game populace, so it would make sense for them to be either first or last--depending on the possiblity of this. The levels with the least amount of participants would go after those levels.

Again, this is just speculation. But a POSSIBLE alternative to the inevitability that is the Reset.

Word.

PostPosted: Mon Apr 02, 2007 4:28 pm
by Kalon
As Glyph once stated, the reset that comes with V2 is because its a whole new thing. V1 has code issues. When V2 comes out its going to be all his work, not the current scene where he is going threw someone elses work. You don't mix sour milk with fresh milk do you?

PostPosted: Mon Apr 02, 2007 5:15 pm
by Burn
How would transferring xp, energon and names be mixing sour milk with fresh milk?

I figure those three would at least remain the same version to version.

PostPosted: Mon Apr 02, 2007 5:33 pm
by Redimus
In all honesty, I welcome the reset.
Its not cuase my team suck (they dont) nor cuase i have sour grapes about being lower level than some others (I dont), but becuase I look foward to the chalange to doing it all again.

Glyph has said he WILL (almost cirtainly) reset it.

I am gonna go by that.

You're just gonna have to live with it.

PostPosted: Mon Apr 02, 2007 6:14 pm
by Kalon
Burn wrote:How would transferring xp, energon and names be mixing sour milk with fresh milk?

I figure those three would at least remain the same version to version.


My programing experiance goes no further than basic, yes it was a class in high school. I know basic is a long way off, but its the only experiance I have to draw from

When there was an error in the code, you'd have to go over line after line after line to find it. If there where multipule errors or conflictions in the program the recomandation from the text book, and the teacher was this:

Start from the ground up, start over, start fresh.

This was to resolve redundant issues/problems. While for most of us xp, energon and names maybe just numbers and text it maybe a whole different thing on the code side.

The best way I can state it is this:

No one sews a patch of unshrunk cloth on an old garment, for the patch will pull away from the garment, making the tear worse. Neither do men pour new wine into old wineskins. If they do, the skins will burst, the wine will run out and the wineskins will be ruined. No, they pour new wine into new wineskins, and both are preserved."


While the orginal speaker(major points to anyone who knows who said it) wasn't talking about programing code, the basic idea is the same.

Redimus wrote:Glyph has said he WILL (almost cirtainly) reset it.

I am gonna go by that.

You're just gonna have to live with it.


And in the end, that is what counts. ;)^

PostPosted: Mon Apr 02, 2007 6:25 pm
by Tammuz
i thought part of it was that glyph didn't want the higher level players finding out the cool stuff he added for V2. you know how GLyph like Gradual exposure, or something like that.

PostPosted: Mon Apr 02, 2007 6:28 pm
by Kalon
Tammuz wrote:i thought part of it was that glyph didn't want the higher level players finding out the cool stuff he added for V2. you know how GLyph like Gradual exposure, or something like that.


That too, I forgot that. Thanks for the reminder. :wink:

I'm thinking of it(with that in mind Tammuz) as this:

Verision 2 of HMW - Extended christmas for all. Bright, shiney and new, with new things to discover at every level!

PostPosted: Mon Apr 02, 2007 6:49 pm
by Burn
Kalon wrote:When there was an error in the code, you'd have to go over line after line after line to find it.


Except experience, names, and energon are NOT lines of code. They are entries in a database which, to MY knowledge of coding (which is about as limited as yours to what I learnt in high school) can be exported and imported into a fresh new database.

After all, the code that will change simply accesses those entries, they have little impact on the mechanics (aside from what xp you can use to invest) of the game it's self.

Now i'm not saying we shouldn't reset. I couldn't care one way or another. But I will say something that's bound to piss people off (big suprise)

I like QS' idea, but not for a permanent thing, but rather for beta testing. So Glyph doesn't want to know what he has planned? Fine, I don't agree with that but what happens when people unlock some of those secrets and they don't work? Running repairs? Why do running repairs when people can test things for a few weeks to make sure things are running okay?

He has his own version of the game with the database from here and imported into there to test? That's all well and good, but why should only one person be testing? Why not allow others to help test? To help plan? Offer up suggestions on how one thing can be improved on?

Yeah, sorry, but frankly i'm tired of seeing this nearly 4 year old game constantly treated like a super top secret project. People want to get involved yet for some reason they're ignored. People want to help test things to ensure things run smoothly, but nope. Gotta remain a secret.

And before anyone crys foul, that's not an attack on Glyph, it's an attitude that's been in this game since it's inception. This is suppose to be a "community", let the "community" help, let them get involved. It is after all, what's suppose to make the game what it is.

PostPosted: Mon Apr 02, 2007 7:03 pm
by Redimus
Burn wrote:Stuff about testing.


Im totally for some testing, so long as the people involded are instructed to keep anything they learn strictly to them selves (with heavy penalies, in or out of the game, if they dont).

I personally would like to find new stuff as I come to it.

PostPosted: Mon Apr 02, 2007 7:03 pm
by Tammuz
Burn wrote:
He has his own version of the game with the database from here and imported into there to test? That's all well and good, but why should only one person be testing? Why not allow others to help test? To help plan? Offer up suggestions on how one thing can be improved on?

Yeah, sorry, but frankly i'm tired of seeing this nearly 4 year old game constantly treated like a super top secret project. People want to get involved yet for some reason they're ignored. People want to help test things to ensure things run smoothly, but nope. Gotta remain a secret.

And before anyone crys foul, that's not an attack on Glyph, it's an attitude that's been in this game since it's inception. This is suppose to be a "community", let the "community" help, let them get involved. It is after all, what's suppose to make the game what it is.



this is something i've never got either, sure Glyph is the only one with the programming skills to make the game work, but he's not the only one whose can desighn what the game is, i know Mkall's done the odd dungeon master, and does a fair chunk of P&P Roleplaying games, and i doubt he's the only one, i know we've got some 40K players in here too, aswell as a few FF nuts, and even more WoW players too who could probably apply alot of their "games" mechanics too HMW.seriously, the FFXII gambit system needs to be pilfered for HMW personalities

PostPosted: Mon Apr 02, 2007 8:49 pm
by LuckytheWonderLlama
Redimus wrote:
Burn wrote:Stuff about testing.


Im totally for some testing, so long as the people involded are instructed to keep anything they learn strictly to them selves (with heavy penalies, in or out of the game, if they dont).

I personally would like to find new stuff as I come to it.



I suggested the X Factor to correct the variance between the XP scales.

Testing on a small scale is not a good idea either. If you are going to test something do it under a full load. Not to take a shot at Glyph, but there have been very, very few items that he has implemented to the game that have actually worked the first time. Most have pretty much crashed the game for extened periods. The problem is more than likely His new code butting heads with the old code and both being knocked out cold. But it does not lend me much trust in V2.

The pic says it all. The Top Secret Location where HMW V2 is being produced. Our best agent, Manny Bothhands died to get us this information :P :
Image

But there is always Faith. Faith that things will work. Faith that there will be no need for a reset or that the X Factor will be applied.

5% people. Glyphs own words. And I have Faith in Glyph.

PostPosted: Mon Apr 02, 2007 11:18 pm
by Mkall
Time for me to weigh in on this:

Normally I would advocate patience/trust in Glyph, and guess what; I'm doing so again :P

However, and this will probably shock a lot of you, I don't know anymore on this than you guys do; and you have no idea how much that irks me from time to time. I have no idea how far along v2 is. Personally I think the goal should be to have it released by the time of the movie in an effort to keep some of the traffic here. Once again, that depends wholly and solely on Glyph.

In less than a month, I will be graduating with my Bachelor's of Computer Science, then it'll be off to find work. I have no knowledge of php, but if memory serves, neither did Glyph before he took over the coding. Once I settle into my new life, I fully intend to see if I can't take over some of the less-vital programming stuff from Glyph, so he can take on some of the big projects. With luck, it'll make things go quicker 'round here.

I'm all for a beta test, although I like the idea of a closed test better than an open one. Maybe 500 players of various levels. Naturally those with analytical skill like Tammuz and Sprockitz should be included, the rest could be picked through a lottery system or something. After it's been tested and found to be stable, then we can start the game for real. We don't even have to test everything, if Glyph wants a surprise or two for the Real McCoy, I don't see why not. Whether or not the Real McCoy includes a reset doesn't seem to be where this thread is going.

If we went the route of QS's idea, I think it should go the other way around. The lv 0's should go in first because they produce longer fights, more calculations and other processes than a fight between higher levels (usually anyways). That and there's a whole lot more of them. That would be the true test of the new system. If it is found that the system cannot handle level 0's, then obviously an alternative needs to be found.

I'm all for the community helping out. Demanding for action sadly probably isn't the way to go with it though, maybe if we could encourage Glyph to come to us though...

Anyone got any bait & traps? ;)

PostPosted: Tue Apr 03, 2007 12:01 am
by Burn
Mkall wrote:Demanding for action sadly probably isn't the way to go with it though, maybe if we could encourage Glyph to come to us though...


Good thing we haven't demanded anything then. :wink:

And Lucky, once again I have to question one of your posts.

How can it be a "top secret location" if "HMW V2" is plastered in big writing on it's exterior? :P

PostPosted: Tue Apr 03, 2007 12:03 am
by Mkall
Burn wrote:
Mkall wrote:Demanding for action sadly probably isn't the way to go with it though, maybe if we could encourage Glyph to come to us though...


Good thing we haven't demanded anything then. :wink:

That was a theoretical statement. I know no one's demanded anything.

PostPosted: Tue Apr 03, 2007 12:08 am
by Burn
Mkall wrote:
Burn wrote:
Mkall wrote:Demanding for action sadly probably isn't the way to go with it though, maybe if we could encourage Glyph to come to us though...


Good thing we haven't demanded anything then. :wink:

That was a theoretical statement. I know no one's demanded anything.


Or perhaps you're getting in because you expect demands to occur again. Like what use to happen in the OLDEN DAYS!

The 21st Century called Mkall, they'd like you to join it. :P

PostPosted: Tue Apr 03, 2007 12:14 am
by LuckytheWonderLlama
Burn wrote:
Mkall wrote:Demanding for action sadly probably isn't the way to go with it though, maybe if we could encourage Glyph to come to us though...


Good thing we haven't demanded anything then. :wink:

And Lucky, once again I have to question one of your posts.

How can it be a "top secret location" if "HMW V2" is plastered in big writing on it's exterior? :P


Because I made the pic first. :P Then I... borrowed the "Manny Bothhands" part. 8)

Here's one of the others:
Image

You can sense a theme...

PostPosted: Tue Apr 03, 2007 1:17 am
by Burn
LuckytheWonderLlama wrote:You can sense a theme...


Misinformation? :???:

PostPosted: Tue Apr 03, 2007 2:17 am
by LuckytheWonderLlama
Burn wrote:
LuckytheWonderLlama wrote:You can sense a theme...


Misinformation? :???:


Nope. My personal feelings and impressions of the practically fabled HMW V2.

If you see "misinformation", why not enlighten us? You are on this "support staff" are you not? Or are you going to go on and on again about how we should do something on our own instead of wait for others.

Guess what. I am doing something on my own. These pics. Because that is pretty much the extent of what I or anybody else except Glyph can do about HMW V2. Wonder and wait and speculate round and round until the the tread is worn bare as we continue to chase the carrot enternally dangled in front of us.

But don't you go an' fret none Burny ol' chum. I've got an idea or two or three tumblin' 'round in the back of the ol' brain pan. The social calander is a bit full right now (you wouldn't know by looking at the News Bulletins, you'd think it was still Christmas/New Years.) and I have to run some feesability checks by some people on certain aspects. But I could be buying into some of the blustering cacophony that you repetetivly spew to no end about "doing for yourself".

Mainly if it will just shut you up for once. Or at least not direct it at me anymore.

But also note, anything that I do has nothing to do with V2, but good ol' reliable V1.whatever the hell decimal we are on.

Because I have no power over V2. Just doubt. ...and the faith in Glyph's own words: The 5%. That would ease the doubt.

PostPosted: Tue Apr 03, 2007 3:15 am
by Burn
errr .... the "misinformation" thing was a joke.

What with one pic being a building ... the other being the Titanic, to me that indicated it was all a bluff, you know. Misinformation.

It's so not fun when you have to explain the joke. You know jokes right?

PostPosted: Tue Apr 03, 2007 4:39 am
by LuckytheWonderLlama
Burn wrote:errr .... the "misinformation" thing was a joke.

What with one pic being a building ... the other being the Titanic, to me that indicated it was all a bluff, you know. Misinformation.

It's so not fun when you have to explain the joke. You know jokes right?


Ohhhhhh... Ok. I guess I only get good jokes.

I guess I have to explain mine then... (since you might not find it so good as well)

That building is Chernobyl: Pre-meltdown. The Ship is The Titanic: Pre-Leonardo Decaprio (Ba dum dum) I have a third one of a renamed Hiendenburg somewhere but I think I have it renamed "AltMode Rotation" right now.

It's a whole Pending Disaster theme... Yeah, it loses some of the verasity when you have to explain it.

Still doesn't change anything that I said.

PostPosted: Tue Apr 03, 2007 5:46 am
by Burn
Yeah, sorry if my low brow humour doesn't appeal to your superior intelligence.

PostPosted: Tue Apr 03, 2007 7:04 am
by Redimus
Dear god... Lucky, just shut up!

PostPosted: Tue Apr 03, 2007 7:13 am
by Burn
Just to drag this back on topic.

I really do like QS' idea, even if it only is for testing.

So really, why should people be allowed to help test and reveal all the "secrets"?

Let me give you a few reasons.

Too many secrets for too long - This game since it began has had too many secrets. So why reveal all of them?

Simple. Hype.

Who remembers "The Great Whoops"? A few months into the game and suddenly we loose a few weeks worth of data. A small number of people quit, but most people went "I'm going to get my xp back faster dammit!" and played like hell.

Now think about how people will play when they can see ALL of what V2 can offer! Let them try it out, see all the different features, make sure it's all working then do the reset and you'll get more people playing harder than walking away instead of a straight up reset.

• Fear of the unknown - This affects me personally but i'm sure others feel the same way. I don't like knowing what's coming. I'll accept a reset, but it may end up a game I simply don't like and i'll walk away. I, and as I said i'm sure many others, don't want to be considered crybabies for losing their xp. I'd much rather have a taste of what's going to be to help convince me whether it's worth it to keep playing, and at the same time maybe make suggestions on how things can be tweaked.

• Bugs ironed out - Well that's pretty obvious really.

I'm sure someone else has other reasons why keeping the xp and stuff for testing would be a good idea, but I really think giving people a taste, not a little nibble on the crust before you get to the good stuff, but a full bite of the V2 sandwhich would help convince people that resetting isn't so bad and the game will be worth coming back to play.

PostPosted: Tue Apr 03, 2007 8:47 am
by Prowl240z
LuckytheWonderLlama wrote:
Redimus wrote:
Burn wrote:Stuff about testing.


Im totally for some testing, so long as the people involded are instructed to keep anything they learn strictly to them selves (with heavy penalies, in or out of the game, if they dont).

I personally would like to find new stuff as I come to it.



I suggested the X Factor to correct the variance between the XP scales.

Testing on a small scale is not a good idea either. If you are going to test something do it under a full load. Not to take a shot at Glyph, but there have been very, very few items that he has implemented to the game that have actually worked the first time. Most have pretty much crashed the game for extened periods. The problem is more than likely His new code butting heads with the old code and both being knocked out cold. But it does not lend me much trust in V2.

The pic says it all. The Top Secret Location where HMW V2 is being produced. Our best agent, Manny Bothhands died to get us this information :P :
Image

But there is always Faith. Faith that things will work. Faith that there will be no need for a reset or that the X Factor will be applied.

5% people. Glyphs own words. And I have Faith in Glyph.



I refuse to mop up after it this time...... and can we get the old exp bug back too? I liked making 50-60k in a single battle...... okies laters all <3

PostPosted: Tue Apr 03, 2007 11:18 am
by Kalon
Redimus wrote:Dear god... Lucky, just shut up!


QFT