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The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 10:26 am
by Redimus
The Sonic Canyons seem a spatial oddity to most outsiders, almost a four dimensional realm – a place where sound is as tangible as the rock and steel surroundings. Littered with the decaying remnants of factories and production lines, the urban wasteland is home to a mindless legion of automated machinery, a host of drones and bulky contraptions endlessly repeating their last orders, each adding a note and a pitch to the solid crescendo. For miles around, these robotic serfs pound, thunder and scream as though with hearts alive. However, the unbearable conditions they create have rendered the Canyons uninhabited, as even the most determined soul would find their spirit worn down and mind broken within scant weeks.
However, even in this aural hell, some things ring loud and clear, and the thunderous impact of what had for hours been a glowing white streak in the sky was heard for thousands of miles around. Communications officers, intelligence chiefs and rumour mills in each of the warring factions began to work overtime to discover the source of the impact-event, although it was to be the Autobots who arrived on the scene first, sending a small scout unit to investigate the approximate impact zone.
Within hours, their report was broadcast – though, for some reason, on an open channel. Some suspected that the communiqué was hijacked, pirated over the airwaves by some mysterious force. Others laid the blame on the inexperience and the frantic state of the unit themselves, whose fear was evident in their voices in the recording.

The major factions of the Great War each began to mobilise, none suspecting a fifth force to be marching to war with them…


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Counting tournament missions are all missions ending in either '0' or '5' that includes 2 surviving factions.

This tournament will be a new kind, and will work like this.
Each faction starts with control of 50 ‘sectors’ of the Sonic Canyons. Each mission counts as a conflict between two factions for a single sector, the victorious faction adds the sector to their other controlled sectors, and the losing faction loses said sector (i.e. Faction A and B both have 50 sectors, they fight, faction A loses, and now has 49 sectors, faction B wins and therefore has 51).
Once a faction reaches 0 sectors, they no longer have a foothold in the area, and are out of the conflict (i.e. the tournament).
Winning faction is the last one standing.

Due to changes in shifts at work, the restart date will be 1pm (GMT), FRIDAY 3rd OCT.
The tourniment will finish exactly a week later.

I do not know yet if Jeep!'s minigame will be albe to continue running, as he is currently at uni, with rather limited net access, and I dont have the time to take it on myself (anybody interesting in helping please contact me).


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Scores as they stand:

Sub Totals wrote:Totals (as of mission #180400)
:BOT: : 35
:CON: : 45
:MAX: : 54
:PRED: : 67

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 11:00 am
by Malicron
WTF?! We're loosing to the Maxies?! :shock:

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 11:05 am
by Symbiote Spiderman14
pRedimus wrote:
Due to changes in shifts at work, the restart date will be 1pm (GMT), FRIDAY 3rd SEP.

3rd OCT

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 12:53 pm
by Chaoslock
Whiner-tron wrote:WTF?! We're loosing to the Maxies?! :shock:


At the end, they started what the preds did: concentrating firepower on main missions, and skipping missions without backup. Due to their small numbers, it was a very effective guerilla-tactic. Now this will change, with everybody having the same level.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 1:07 pm
by Tammuz
Chaoslock wrote:
Whiner-tron wrote:WTF?! We're loosing to the Maxies?! :shock:


At the end, they started what the preds did: concentrating firepower on main missions, and skipping missions without backup. Due to their small numbers, it was a very effective guerilla-tactic. Now this will change, with everybody having the same level.



it will still work, not as well but it is how to do fight an effective campaign

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 1:11 pm
by Redimus
Symbiote Spiderman14 wrote:
pRedimus wrote:
Due to changes in shifts at work, the restart date will be 1pm (GMT), FRIDAY 3rd SEP.

3rd OCT


Opps, thanks for pointing it out, I've changed it now.

Tammuz wrote:
Chaoslock wrote:
Whiner-tron wrote:WTF?! We're loosing to the Maxies?! :shock:


At the end, they started what the preds did: concentrating firepower on main missions, and skipping missions without backup. Due to their small numbers, it was a very effective guerilla-tactic. Now this will change, with everybody having the same level.



it will still work, not as well but it is how to do fight an effective campaign


I wouldnt be surprised if the Bots disapear, whilst the other thee factions struggle to gain an advantage, cuase the Preds and Maxis have both learnt how to play tournies, and the Cons are more dedicated then the Bots, not to mention they've just regained a rather good tactician in yourself Tam.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Tue Sep 30, 2008 4:40 pm
by Malicron
Chaoslock wrote:
Whiner-tron wrote:WTF?! We're loosing to the Maxies?! :shock:


At the end, they started what the preds did: concentrating firepower on main missions, and skipping missions without backup. Due to their small numbers, it was a very effective guerilla-tactic. Now this will change, with everybody having the same level.


Image
Why can't we get our troops to do that?! Well, maybe with everyone at level one we'll be able to back up the players who don't know about the turnie and enter suicide missions.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Thu Oct 02, 2008 8:11 pm
by Redimus
Less than 11 hours to go until reignition!

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Thu Oct 02, 2008 8:20 pm
by Jeep?
I'll be unable to run my previous subgame due to the onset of classes and binge drinking (for me, a binge is something to be planned and executed in a week-long process). However, I'll still be penning the exciting conclusion to the story, so keep an eye on things. And my fellow writers for this, feel free to keep it going on that front, Red'll keep you right as to the plot arc.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Thu Oct 02, 2008 10:42 pm
by Redimus
[color=red]Plot? :P{/color]

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 4:18 am
by Psychout
Code: Select all
[quote="pRedimus"][color=red]Plot? :P{/color][/quote]
n00b

Wont be here over the weekend as I'm away at JoeFish's leaving do, but im pretty confident the 'cons will give you all the kicking you deserve.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 8:07 am
by Chaoslock
So, we did start one hour ago, right?

Do we re-start counting?

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 10:28 am
by Redimus
Chaoslock wrote:So, we did start one hour ago, right?

Do we re-start counting?


****... I completly slept through my alarm!

Unless someone happened to notice the closest mission number to eleven o'clock, we'll start with this one: 183675

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 10:34 am
by Jeep?
pRedimus wrote:****... I completly slept through my alarm!


I use that one for missing class.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 10:34 am
by Malicron
pRedimus wrote:Unless someone happened to notice the closest mission number to eleven o'clock

AM or PM?

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 10:55 am
by Redimus
Whiner-tron wrote:
pRedimus wrote:Unless someone happened to notice the closest mission number to eleven o'clock

AM or PM?


Actully, 11 was when I was suposed to wake up (i typed that lastmessage whilst being still half alseep) 1pm was the intended start time.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Fri Oct 03, 2008 11:31 pm
by Redimus
Here's the latest scores!

Totals (as of mission #184300)
:BOT: : 28
:CON: : 75
:MAX: : 28
:PRED: : 70

Now, some of you may notice that there apears to be 1 too many wins for 1 faction... well unfortunetly, that is due to a miscount from before the big splat.

As I have no idea which faction has gained the extra kill, I cant remove it, so it will stay.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sat Oct 04, 2008 4:03 pm
by Silver Wind
pRedimus wrote:Here's the latest scores!

Totals (as of mission #184300)
:MAX: : 28

Ouch...

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sat Oct 04, 2008 4:51 pm
by Redimus
As bad as it is for you, at least you have this one small shread of light.

You have the same score as the largest faction in the game.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:17 pm
by Chaoslock
Are the autobots and the maximals still alive? They must have 10- areas each...

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:36 pm
by Redimus
As of now, probably not, but as no one has been bothered to score except for you and me, and i've worked all weekend, well, we'll just have to wait and see if they are still in or not wont we.

Frankly I've had quite enough of counting **** depressing results for one evening, im tired, and fed up, some other **** can do it.


Totals (as of mission #185000)
:BOT: : 5
:CON: : 140
:MAX: : 5
:PRED: : 51

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:40 pm
by Psychout
When does this run til?

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:43 pm
by Redimus
Friday, 1pm, GMT.

And anybody counting, can you do a running total for the two good factions, so you know exactly which mission they are knocked out of, and then cease to count any missions includign the knocked out faction/s.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:51 pm
by Psychout
Cant do any counting til monday am, and the maxibots will be out by then.

Will remember that tho.

Re: The Battle of the Five Armies: Tournament Discussion Thread.

PostPosted: Sun Oct 05, 2008 2:58 pm
by Redimus
Psychout wrote:Cant do any counting til monday am, and the maxibots will be out by then.

Will remember that tho.


Dude, Im *atleast* a day behind on the counting, and a good 1100 missions (110 counting missions) behind.

The f*ckers are already dead.
Short of the sort of mirical that will see Newcastle United win the Premiership, League Cup, FA Cup and both European Cups (yes, I am fully aware that winning both cups is impossible, and that Newcastle was entered in for neither).