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New Weapons and Alts

Posted:
Wed Apr 25, 2007 9:48 pm
by Omega Sentinel
After considering the number of conversations with several players about the upcoming weapons rollout, here is the deal....
The bad news...
Seems the weapons rollout has caused more stress than joy. I am going to hold off on releasing the new weapons system until the next full blown version of HMW is completed. At that point the game will be reset anyway so the pain of the transition will be minimal if at all.
The good news...
Because of these conversations, it appears that the alt rotator is the most important thing to most players right now. I am going to focus on your alt rotator and get it done.

Posted:
Wed Apr 25, 2007 9:56 pm
by Redimus
You got us all worked up for nothing!! 
Anypoo, whatever you think is best. Yey the alt rotator is coming!

Posted:
Wed Apr 25, 2007 9:57 pm
by Silverbolt
Pity, having a weapons system that actually worked would have been really nice.
Any reason why it can't be done without reseting everyones exp distribution? I know that there will be configuration issues, but at least then it will be players choice to reset or not, and with the alt rotator working they won't be kept from any alts. Though I suppose all of them could be made availible as well.

Posted:
Wed Apr 25, 2007 9:59 pm
by Redimus
Silverbolt wrote:Pity, having a weapons system that actually worked would have been really nice.
Any reason why it can't be done without reseting everyones exp distribution? I know that there will be configuration issues, but at least then it will be players choice to reset or not, and with the alt rotator working they won't be kept from any alts. Though I suppose all of them could be made availible as well.
I think the main problem is no matter what idea is decided upon for the roll out of the new weapons, someone whinges bitterly.
Still, I was looking foward to the new challenge.

Posted:
Wed Apr 25, 2007 10:02 pm
by Omega Sentinel
Silverbolt wrote:Pity, having a weapons system that actually worked would have been really nice.
Any reason why it can't be done without reseting everyones exp distribution? I know that there will be configuration issues, but at least then it will be players choice to reset or not, and with the alt rotator working they won't be kept from any alts. Though I suppose all of them could be made availible as well.
Because some players didn't want to reset their XP. There was no way to make a majority happy.
It's going to be better for everyone to have the alt rotator first. And it is going to be better for everyone to release the weapons during the reset when we are all starting fresh anyway.

Posted:
Wed Apr 25, 2007 10:12 pm
by Silverbolt
Fair enough, I'm patient enough to wait for it. Been doing just fine so far without any of the uber weapons.
Just a suggestion if you could find some way to limit the number of certain weapons their team could carry that would help as well. Say instead of 12 BB's they could only have 3. It would bring some variety to the game and space out the weaponary a little more. Something that forced people to be armed should be in there as well.
Just reminds me of when the enduring/avoiders were around at the top of the food chain and used unnaturally weak weapons to do next to no damage to each other to rack up the avoids.

Posted:
Wed Apr 25, 2007 10:15 pm
by Omega Sentinel
Silverbolt wrote:Fair enough, I'm patient enough to wait for it. Been doing just fine so far without any of the uber weapons.
Just a suggestion if you could find some way to limit the number of certain weapons their team could carry that would help as well. Say instead of 12 BB's they could only have 3. It would bring some variety to the game and space out the weaponary a little more. Something that forced people to be armed should be in there as well.
Just reminds me of when the enduring/avoiders were around at the top of the food chain and used unnaturally weak weapons to do next to no damage to each other to rack up the avoids.
That's a good suggestion. I'm actually coding a limit on the amount of weapons you can hold at one time so the "hoarding" issues will be avoided.
While we are at it, let's make this thread a weapons/alts suggestion thread....

Posted:
Wed Apr 25, 2007 10:17 pm
by Rat Convoy
Yup, you can never make everyone happy. I have to confess I'm bitterly disappointed that a small amount of people whining over those stupid, tiny little icons is going to cost us a new weapons system and an amazing amount of fun. I think some players serious fail to have their priorities straight.
That said, you've still got my support, OS, so other than registering my objection now I'll pretty much drop it.

Posted:
Wed Apr 25, 2007 10:22 pm
by Omega Sentinel
Deadboy wrote::sad:
Yup, you can never make everyone happy. I have to confess I'm bitterly disappointed that a small amount of people whining over those stupid, tiny little icons is going to cost us a new weapons system and an amazing amount of fun. I think some players serious fail to have their priorities straight.
That said, you've still got my support, OS, so other than registering my objection now I'll pretty much drop it.
Thanks Deadboy, but it was alot more than a small amount of people. I'd say MOST people that PMed me or chatted in the threads were concerned about it.
This didn't cost you the weapons system, it just placed it at a different release time.

Posted:
Wed Apr 25, 2007 10:24 pm
by Tifereth
Personally id rather the new weapon system first than the alt-mode rotator

Posted:
Wed Apr 25, 2007 11:04 pm
by Youkai_Inuyasha
Just a question on that said idea. Did you mean a maximum number of TOTAL weapons stored, or a maximum number of each weapon stored?
Cause there might become a mistaken factor made to that whereas the limit was really low or something.

Posted:
Wed Apr 25, 2007 11:07 pm
by Omega Sentinel
Youkai_Inuyasha wrote:Just a question on that said idea. Did you mean a maximum number of TOTAL weapons stored, or a maximum number of each weapon stored?
Cause there might become a mistaken factor made to that whereas the limit was really low or something.
Total

Posted:
Wed Apr 25, 2007 11:16 pm
by Burn
Just in case anyone feels the need to shake their fist at OS or go off onto their private little forums and IM conversations and have a good ol bitch fest about him getting people excited only to take it away. Realise this.
Plans were changed because of discussions both here in HMW GD and in the Support Staff forum. OS had an idea, but we, the collective community of HMW and our mass of feedback gave him a whole bunch of new ideas and things have headed in another direction.
So the real reason for the plan changing isn't because of some "oh he doesn't know what he's doing" or some other anti-OS reason, it's because OS is LISTENING to US and taking OUR thoughts and opinions on board.
Dunno about anyone else but I find that highly refreshing. A game built by the community for the community, not a game built by 2 or 3 people with the community expected to accept what they give us


Posted:
Wed Apr 25, 2007 11:33 pm
by Youkai_Inuyasha
Burn wrote:or some other anti-OS reason
Seriously, where are these so called "anti-OS" people anyway? I don't recall any.

Posted:
Wed Apr 25, 2007 11:41 pm
by Tifereth
Burn wrote:...So the real reason for the plan changing isn't because of some "oh he doesn't know what he's doing" or some other anti-OS reason, it's because OS is LISTENING to US and taking OUR thoughts and opinions on board.
Dunno about anyone else but I find that highly refreshing. A game built by the community for the community, not a game built by 2 or 3 people with the community expected to accept what they give us



Posted:
Thu Apr 26, 2007 12:08 am
by Burn
Youkai_Inuyasha wrote:Burn wrote:or some other anti-OS reason
Seriously, where are these so called "anti-OS" people anyway? I don't recall any.
Such things tend to be said in private.


Posted:
Thu Apr 26, 2007 12:36 am
by Xane
Omega Sentinel wrote:Silverbolt wrote:Fair enough, I'm patient enough to wait for it. Been doing just fine so far without any of the uber weapons.
Just a suggestion if you could find some way to limit the number of certain weapons their team could carry that would help as well. Say instead of 12 BB's they could only have 3. It would bring some variety to the game and space out the weaponary a little more. Something that forced people to be armed should be in there as well.
Just reminds me of when the enduring/avoiders were around at the top of the food chain and used unnaturally weak weapons to do next to no damage to each other to rack up the avoids.
That's a good suggestion. I'm actually coding a limit on the amount of weapons you can hold at one time so the "hoarding" issues will be avoided.
While we are at it, let's make this thread a weapons/alts suggestion thread....
How many, if any, additional weapons will be
able to be stored in a teams weapons cache?

Posted:
Thu Apr 26, 2007 2:39 am
by Tammuz
Tifereth wrote:Personally id rather the new weapon system first than the alt-mode rotator
i agree Tif, but alas, tis not to be...


Posted:
Thu Apr 26, 2007 2:43 am
by Prowl240z
Burn wrote:Just in case anyone feels the need to shake their fist at OS or go off onto their private little forums and IM conversations and have a good ol bitch fest about him getting people excited only to take it away. Realise this.
Plans were changed because of discussions both here in HMW GD and in the Support Staff forum. OS had an idea, but we, the collective community of HMW and our mass of feedback gave him a whole bunch of new ideas and things have headed in another direction.
So the real reason for the plan changing isn't because of some "oh he doesn't know what he's doing" or some other anti-OS reason, it's because OS is LISTENING to US and taking OUR thoughts and opinions on board.
Dunno about anyone else but I find that highly refreshing. A game built by the community for the community, not a game built by 2 or 3 people with the community expected to accept what they give us

SHENANIGANS!!!!

Posted:
Thu Apr 26, 2007 4:42 am
by Black Guardian
That's a shame about the weapons, but it is true that many different objections and concerns were raised over the implimentation of the reset. I have to say, though, I am thoroughly looking forward to having a working alt-mode rotator. It's an excellent idea. As for weapons, well, let's just soldier on with what we've got. No need to maniacally plan new set-ups for my brawlers yet, then. Will there be anymore "new" types of alt, like the repair tank, for instance?

Posted:
Thu Apr 26, 2007 4:47 am
by Tammuz
i'm still unsure how balancing the weapons requires a total reset.

Posted:
Thu Apr 26, 2007 4:49 am
by Black Guardian
The only method that was discussed at length was resetting character's alts, but retaining xp. Everyone was worried about the cost of re-installing armour and the loss of rare alts if the database wasn't opened for a reasonable period.
I don't think we really noted any alternative methods.

Posted:
Thu Apr 26, 2007 4:56 am
by Kaijubot
Tammuz wrote:i'm still unsure how balancing the weapons requires a total reset.
It wasn't a total reset, it was the necessity of resetting characters to change their stats to try out new configurations, and the worry about being able to afford new weapons
and new armour
and the risk of losing rare alt modes that got people riled up. Plus the issue of how to handle alts that were given out as tournament prizes and the like.

Posted:
Thu Apr 26, 2007 4:59 am
by Tammuz
well to be fair, if the weapons where truely balanced why would you need to change weapon?
and i managed to live with a lego tank with 4skill for a year and a half becuase i wouldn't reset it and the mechafangs used to pwn all, but after DT the NR-100% accurate glitch got fixed, i don't remember a backlash then, we'd just got some alts then too, and nobody complained then about those weapons being fixed. except sharpwing, who complained that brawling was too good, and he was right.

Posted:
Thu Apr 26, 2007 5:04 am
by Kaijubot
Tammuz wrote:well to be fair, if the weapons where truely balanced why would you need to change weapon?
Because the plan was to remove all the current weapons from the database: equipped, stockpiled and for sale alike, and reimburse the purchase costs, then load an entirely new set of weapons into the database. So people would have to change weapons because some of the old ones wouldn't be as effective (BBs and Dols) and others wouldn't exist anymore. It wasn't just tweaking the stats behind the scenes. Some didn't care for being forced to repeatedly reset and having to buy new armour and weapons until they found something they liked, which is where the problems started AFAIK.