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Triple changers?

PostPosted: Thu Nov 06, 2008 7:54 pm
by nanten
This has probably been brought up before but will they be in the next version and how will they work?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 7:59 pm
by Psychout
Its been brought up once or twice in the past, yes. :lol:

They probably will be possible, but a hell of a long way off.

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 8:18 pm
by Dr. Caelus
nanten wrote:next version


???

What next version???

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 8:44 pm
by Loki God Of Mischief
Caelus wrote:
nanten wrote:next version


???

What next version???


I'm assuming it's this Version 2.0 I keep hearing people talk about.

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 9:08 pm
by crazyfists
Didn't the Quint missions in the lower levels have a triple changer?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 9:20 pm
by Dr. Caelus
crazyfists wrote:Didn't the Quint missions in the lower levels have a triple changer?


Da, based on the E-Hobby repaint of Blitzwing.

It was my idea actually...

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 9:23 pm
by Loki God Of Mischief
How did that work exactly? Did it just have the tactics for a jet and a tank? Or did it function like having two differnt alts with different tactic sets?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 9:54 pm
by Darth Trader
Hasn't O.S. and other mods Already dispelled the version 2 rumors multiple times?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 10:12 pm
by Redimus
Galvatron Supreme wrote:Hasn't O.S. and other mods Already dispelled the version 2 rumors multiple times?


You clearly missed the 'leaks' Burn... 'leaked' of 'ideas' he thought would be good, that just happened to be screen shots of OS's team on something that was but wasnt HMW....

You've also clearly missed all OS's 'You may not see it, but Im doing a lot of work behind the scenes' messages, and anybody can tell you he isnt working on this version or the forums... so what else could he be workign on I wonder...?


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Anyway, back on topic. The real problem with tripple changers as far as I can see them (especilly *if* V2 does happen, and *if* it does end up with 3 tactics per charecter) is how exactly you would impliment them in a way that would distinguish them from normal tfs?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 10:36 pm
by Loki God Of Mischief
lol owned. But seriously. Anyone care to answer my question about the cool thing from before I had an account to see it pl0x?

Re: Triple changers?

PostPosted: Thu Nov 06, 2008 10:43 pm
by Redimus
The quint missions were from before the introduction of the beast factions. They were open to the two factions, who fought together against the quint faction, which was completly NPC populated. If memory serves me right, there were three missions, for different level ranges. The lowest one included a tripple changer on the quint side.

Unfortunetly, I wasnt low enough a level to experiance what it did, and no one was able ot play it. So if it really was a tripple changer, or just a three tactic charecter, or something else entirely, I know not.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 12:16 am
by Dr. Caelus
pRedimus wrote:
Galvatron Supreme wrote:Hasn't O.S. and other mods Already dispelled the version 2 rumors multiple times?


You clearly missed the 'leaks' Burn... 'leaked' of 'ideas' he thought would be good, that just happened to be screen shots of OS's team on something that was but wasnt HMW....

You've also clearly missed all OS's 'You may not see it, but Im doing a lot of work behind the scenes' messages, and anybody can tell you he isnt working on this version or the forums... so what else could he be workign on I wonder...?


My cousin in Brooklyn has a bridge you might be interested in buying...

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 12:30 am
by Absolute Zero
If memory serves, it transformed into a tank or a jet depending on the alt it wanted.

Ooo a bridge in brooklynn?! How much is he selling it for?!

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 1:08 am
by Tammuz
so says the guy who made the thread "what faction will you be in v2?" and has commented on the fact that there are "more pages" that aren't linked to "than we know", Burn's let the cat out the bag, crazyfist's said he was being sarcastic when he said V2 wasn't happening, and OS locks threads when i bring up this link; which keeps changing, with new bits being added to it's side bar

the hookers dead guys, stop.

anyway the triple changer had ram, Strafe, and avoid. it didn't use the specific alt mode for each tactic, it just used this icon;Image

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 1:20 am
by Dr. Caelus
Tammuz wrote:so says the guy who made the thread "what faction will you be in v2?"


You mean the thread I started like a year ago (when v2 was on the books) that someone had to sacrifice a goat to raise from the dead?

Burn's let the cat out the bag


Since when did Burn become a trustworthy corner stone of this community? :P

crazyfist's said he was being sarcastic when he said V2 wasn't happening


As I recall no one was perfectly clear on exactly what was and wasn't sarcasm in that conversation, including CF.

...and OS locks threads when...


Which is exactly what I'd do if I wanted to screw with that perfectly calibrated, mathematically inclined, number-crunching super calculator on your shoulders. :twisted:

But fine, don't believe me, go chase the rainbow.

I suppose I can't blame you; I had my fingers crossed that they'd really found Bigfoot when that last big hoax happened last Summer.

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Oh, and I also never got a chance to fight against the Triplechanger drones, so I never knew too much about how they played either.

Speaking of drones, a Maximal&Predacon team up vs NPC Vehicons would be fun...

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 1:27 am
by Tammuz
why does that link keep getting updated cealus?

and i'd trust burn alot further than the rest of the staff, he can actually lie convincingly. mkall couldn't, OS can't, and you certainly aren't good a duplicity, you try to argue, and then you get caught out.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 1:30 am
by Absolute Zero
Tammuz wrote:anyway the triple changer had ram, Strafe, and avoid. it didn't use the specific alt mode for each tactic, it just used this icon;Image

It did however say "Transforms into ___ and [performs tactic]" So while the image didn't change, the reference did.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 7:58 am
by Lord Gothika
Caelus wrote:Speaking of drones, a Maximal&Predacon team up vs NPC Vehicons would be fun...



Thast it would, it would be a valid reason for the beast factions to get a full mission

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 8:13 am
by Burn
Tammuz wrote:Burn's let the cat out the bag,


To the best of my knowledge V2 is dead and buried.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 8:53 am
by Omega Sentinel
Tammuz wrote:why does that link keep getting updated cealus?
Just to dispell the argument, your link was updated again.

No need to lock this thread since I'm sure we will get it back on topic. Its about triplechangers. Triplechangers are fun.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 9:01 am
by Me, Grimlock!
That brings up a point. If Triplechangers are so far in the future that we're not really counting on them, why *not* make a triple- or quatruple-tactic TF? Maybe when Intelligence gets high enough (might be an extra incentive to invest in it) more tactics get unlocked? Don't know what's in the code, but OS, is it hard to add an extra two tactic slots? I mean, it might not make them that much different from a regular TF, but... it's something.

Caelus wrote:
Burn's let the cat out the bag


Since when did Burn become a trustworthy corner stone of this community? :P


To be fair, he's not the one whose cousin is selling the bridge in Brooklyn. :P

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 9:05 am
by Venomous Prime
I like Caelus's idea of facing the Vehicons. Which some of them could actually be triple changers. Going against drones and the generals would be fun :grin:

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 9:10 am
by Redimus
Omega Sentinel wrote:
Tammuz wrote:why does that link keep getting updated cealus?
Just to dispell the argument, your link was updated again.

No need to lock this thread since I'm sure we will get it back on topic. Its about triplechangers. Triplechangers are fun.


Seeing as you're here, and with the understanding that just cuase you say it dosnt mean it will get inplemented nor neccersarily the way you say right now, can you tell us any current opinions you have on the inplementaion of Tripplechangers?

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 9:13 am
by Omega Sentinel
Me, Grimlock! wrote: Don't know what's in the code, but OS, is it hard to add an extra two tactic slots? I mean, it might not make them that much different from a regular TF, but... it's something.
We actually had working triplechangers in the code with the Quintessons. Technically the Judge was a quintchanger. Adding the tactic to the user interface to allow you to manage all those tactics yourself would take quite a bit more work involving XP costs, alt modes and all the character interfaces.

So the short answer to your question is yes.


pRedimus wrote:Seeing as you're here, and with the understanding that just cuase you say it dosnt mean it will get inplemented nor neccersarily the way you say right now, can you tell us any current opinions you have on the inplementaion of Tripplechangers?
Well just opinion wise I always liked the concept. They worked well in the game the short time we saw them. But I also think it could cause some lopsidedness that would make the minicons look tame if it was implemented poorly.

Re: Triple changers?

PostPosted: Fri Nov 07, 2008 9:27 am
by Psychout
These were the tripplchangers that we faced during the quint invasion.

Overcharge Drones.
Image
http://seibertron.com/heavymetalwar/charac...racter_id=69993

Possibly the biggest threat posed by the Quintessons. It is unknown if these drones are Cybertronians enslaved or are just modelled on Cybertronian schematics, but these triplechanging transformers carry Dol Laser rifles enabling them to be deadly opponents.

Stats.
Level 3
STR: 6
INT: 0
SPD: 7
END: 7
RNK: 1
CRG: 8
FRP: 2
SKL: 0

Tactics - 3 (special)
Not only formatted to be very powerful, but that have exceptional speed and use of their tactics.
Image Ram - As the standard Cybertronian tactic, they possess a strength that enables them to be pretty effective rammers. Also, as with normal Ram, this attack ignores armour, but Endurance is assumed to be effective against it.
Image Avoid - Again, as the Cybertronian tactic, these drones have a very high speed making them effective avoiders.

Image Strafe - The weakest of the Drones tactics, possessing low firepower limiting their shots to only a handful, this attack - again the same as the Cybertronian tactic - also ingores any armour worn by the opponent.

Weaknesses:
ImageTripledipper minicons. €3000 .
These Minicons are specifically designed to defend against the attacks of the Overcharge Drones, although please note that this does not stop them from avoiding melee attacks.