The future of Heavy Metal War

Hey everyone,
There have been a lot of things going on behind the scenes with HMW during the month of April 2007. As some of you might already know, Glyph is no longer on the staff. There were some things that happened behind the scenes that ultimately made it so that we had to part ways finally. Glyph is a great guy and one of the nicest people I've talked to from this site. I wish him and his family the best. Hopefully we can keep him around as part of the Seibertron.com community.
On that note, I think many of you are aware that we already have a new programmer working on Heavy Metal War. He has a slew of incredible ideas that have really gotten me excited about the future of this game. I think we should all give a big round of applause to the new HMW programmer ... OMEGA SENTINEL!!! His vision and ideas will bring about a new age in Heavy Metal War that this community truly deserves.
Omega Sentinel and I have had several conversations over the past few weeks regarding ideas for HMW. I am really excited that the game will finally be on track to do the things I had originally envisioned back in May 2003 when Vir4030 and I came up with the idea for HMW over lunch one afternoon. OS and I seem to share a similar vision for what HMW should have been all along and where it should be in the future. I believe at last, we will be able to have the one dream that I've had for this game which is to be able to battle for territories on Cybertron. OS has shared a lot of other ideas with me about HMW that sound really cool as well but I'll let him unveil his ideas to the general community when he's ready.
Like myself, Omega Sentinel is a professional programmer. We both program projects that are more complex than HMW at our respective jobs for real world clients. Omega Sentinel gets HMW and how it should be. If you're at all skeptical about this new direction for HMW, then I hope my level of excitement about the game helps calm your concerns. This is really the first time that I've been excited about HMW in about 3 years. I can't wait until you guys see some of the features executed that we've discussed behind the scenes. Many of these features were long, long overdue and, at last, they will finally see the light of day. Thank Primus!
We are going to shake some things up around here. I think the ultimate prize will be worth it. HMW should NOT be some small sub-part of Seibertron.com that continues to dwindle in traffic. It should be the largest part of Seibertron.com with thousands of people playing every day. Heck, it should be bigger than that even!
All that I ask is that you guys trust our decisions and stick with us through all of these changes. The end result will be very awesome and we will end up with a version of HMW unlike anything we've seen before here on Seibertron.com.
Welcome aboard, Omega Sentinel. You are a very welcome addition to the Seibertron.com family.
There have been a lot of things going on behind the scenes with HMW during the month of April 2007. As some of you might already know, Glyph is no longer on the staff. There were some things that happened behind the scenes that ultimately made it so that we had to part ways finally. Glyph is a great guy and one of the nicest people I've talked to from this site. I wish him and his family the best. Hopefully we can keep him around as part of the Seibertron.com community.
On that note, I think many of you are aware that we already have a new programmer working on Heavy Metal War. He has a slew of incredible ideas that have really gotten me excited about the future of this game. I think we should all give a big round of applause to the new HMW programmer ... OMEGA SENTINEL!!! His vision and ideas will bring about a new age in Heavy Metal War that this community truly deserves.
Omega Sentinel and I have had several conversations over the past few weeks regarding ideas for HMW. I am really excited that the game will finally be on track to do the things I had originally envisioned back in May 2003 when Vir4030 and I came up with the idea for HMW over lunch one afternoon. OS and I seem to share a similar vision for what HMW should have been all along and where it should be in the future. I believe at last, we will be able to have the one dream that I've had for this game which is to be able to battle for territories on Cybertron. OS has shared a lot of other ideas with me about HMW that sound really cool as well but I'll let him unveil his ideas to the general community when he's ready.
Like myself, Omega Sentinel is a professional programmer. We both program projects that are more complex than HMW at our respective jobs for real world clients. Omega Sentinel gets HMW and how it should be. If you're at all skeptical about this new direction for HMW, then I hope my level of excitement about the game helps calm your concerns. This is really the first time that I've been excited about HMW in about 3 years. I can't wait until you guys see some of the features executed that we've discussed behind the scenes. Many of these features were long, long overdue and, at last, they will finally see the light of day. Thank Primus!
We are going to shake some things up around here. I think the ultimate prize will be worth it. HMW should NOT be some small sub-part of Seibertron.com that continues to dwindle in traffic. It should be the largest part of Seibertron.com with thousands of people playing every day. Heck, it should be bigger than that even!
All that I ask is that you guys trust our decisions and stick with us through all of these changes. The end result will be very awesome and we will end up with a version of HMW unlike anything we've seen before here on Seibertron.com.
Welcome aboard, Omega Sentinel. You are a very welcome addition to the Seibertron.com family.