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Missions

PostPosted: Mon Nov 10, 2008 6:03 pm
by DeltaOmega
Is any one mission better then another? I would think that a mission with more players would be worth more points...

Re: Missions

PostPosted: Mon Nov 10, 2008 6:37 pm
by Absolute Zero
DeltaOmega wrote:Is any one mission better then another? I would think that a mission with more players would be worth more points...


All of the missions are worth the same for a win, 100xp. It's how much damage you do to the enemies in there that add to it. The best missions for you depend on your faction and how many upgrades. Autobots can pretty much join any mission cause they're gaurenteed 100xp and full backup. Cons should be in good shape too. But, while more enemies can mean more XP for you, it can also mean a loss if you're jumping into missions with under a minute left and your side is heavily outnumbered. Cause then you can get KOed without a chance to really score some hits and XP.

So, each mission is the same. No mission is better then another, completing the mission gets you the same 100xp bonus as any other mission.

More enemies can mean more points, or less points and a faster death. It's kind of a gamble.

Re: Missions

PostPosted: Tue Nov 11, 2008 4:06 am
by Psychout
DeltaOmega wrote:Is any one mission better then another? I would think that a mission with more players would be worth more points...

In a nutsack, yes.

Yet another of the many, many, reasons the arena is a waste of time for the bots and cons.

AZ wrote:it can also mean a loss if you're jumping into missions with under a minute left and your side is heavily outnumbered.
Not for the 'bots and 'cons, as everyone is the same levels bracket, there is almost always enough back up to avoid being outnumbered now.

Re: Missions

PostPosted: Tue Nov 11, 2008 5:59 am
by Burn
Psychout wrote:there is almost always enough back up to avoid being outnumbered now.


So you'll be getting your arse out of bed 2-3 hours earlier then? ;;)

Re: Missions

PostPosted: Tue Nov 11, 2008 6:15 am
by Psychout
Not likely. :lol:

Why'd ya think I said 'almost'?

Re: Missions

PostPosted: Tue Nov 11, 2008 6:30 am
by Burn
Bastard.

Still be nice to know where this influx of Autobots came from, I seriously doubt they're Australian.

Re: Missions

PostPosted: Tue Nov 11, 2008 6:37 am
by Psychout
Maybe they just like the idea of killing the legendary Burn?

I think you also get the insomniac Yanks when you're on as they tend to go to bed as I get up. (Scared of me, ill bet...)

Re: Missions

PostPosted: Tue Nov 11, 2008 6:40 am
by Burn
I thought the insomniac yanks were all 'Cons like Sustain. :P

Re: Missions

PostPosted: Tue Nov 11, 2008 7:13 am
by Psychout
Maybe the bots have a lot on their minds at the moment?

I was a 'bot I wouldn't be able to sleep at night either knowing I was responsible for keeping Cybertron in a dark age of war, not allowing it to evolve to its true potential as the centre of the galaxy and starving everyone on it just for the sake of 'their' idea of freedom...

Re: Missions

PostPosted: Tue Nov 11, 2008 11:51 am
by crazyfists
Absolute Zero wrote:
DeltaOmega wrote:Is any one mission better then another? I would think that a mission with more players would be worth more points...


All of the missions are worth the same for a win, 100xp. It's how much damage you do to the enemies in there that add to it. The best missions for you depend on your faction and how many upgrades. Autobots can pretty much join any mission cause they're gaurenteed 100xp and full backup. Cons should be in good shape too. But, while more enemies can mean more XP for you, it can also mean a loss if you're jumping into missions with under a minute left and your side is heavily outnumbered. Cause then you can get KOed without a chance to really score some hits and XP.

So, each mission is the same. No mission is better then another, completing the mission gets you the same 100xp bonus as any other mission.

More enemies can mean more points, or less points and a faster death. It's kind of a gamble.


I would also like to add that besides doing damage, avoid and repair can earn you EXP. Repair isn't so great on lower levels because of the requirements (courage, int, repair, speed, etc) and the amount of EXP is based on how much you repair and the level of the bot you repair. Avoid gives a flat EXP pay out per avoid of 50 EXP. Ram and strafe do not, they give out EXP based on damage.

Hypothetically, the larger the mission is (more players on each side), the longer the mission will be and thus giving you a greater chance to earn more EXP not just because a mission will last longer with having more than a few bots on each side but also the more bots there are the greater the chance of getting more EXP based on damage.

Re: Missions

PostPosted: Tue Nov 11, 2008 11:52 am
by Wingspan
The insomniac yanks are also those individuals fortunate enough to have jobs which randomly require partial or full all-nighters - typically government contractors making up for government employees.

Psychout wrote:I was a 'bot I wouldn't be able to sleep at night either knowing I was responsible for keeping Cybertron in a dark age of war, not allowing it to evolve to its true potential as the centre of the galaxy and starving everyone on it just for the sake of 'their' idea of freedom...

Roughly translated: I can't accept responsibility so I'll blame "THE MAN". You think the Bots are so much to blame? Then eliminate them once and for all and quit-yer-wanking.

Re: Missions

PostPosted: Tue Nov 11, 2008 12:23 pm
by Psychout
Way to miss the point completely there, Wingspan. :lol:

crazyfists wrote:the more bots there are the greater the chance of getting more EXP based on damage.
That's the simplest way of putting it, certainly at this level of the game.

Re: Missions

PostPosted: Tue Nov 11, 2008 3:59 pm
by Burn
Psychout wrote:Way to miss the point completely there, Wingspan. :lol:


Oh I dunno, he raises a valid point there about you quitting your wanking. :P

Re: Missions

PostPosted: Tue Nov 11, 2008 5:03 pm
by Psychout
Everyone's gotta have a hobby.