Page 1 of 1

100% Repair Club (aka The Team Player Club)

PostPosted: Thu Feb 19, 2009 9:50 pm
by Kickyourassacons
Now we are reaching levels that make this possible for us to achieve, so its time to create a 100% Repair Club.

To join this club it is plan and simple. Repair your fellow mates at least a total of 100% throughout the whole mission. The repair tactic could be done multiple times to multiple characters in a single mission. Also it is obvious that this task could not be accomplished in the arena and only in missions.

Post your missions here and I will confirm if you really created ≥100% in repairs.

I will post the first member, myself 8) , so you have an example of what needs to be accomplished to gain the badge.

http://www.seibertron.com/heavymetalwar ... on_id=9735

1,433xp
14 repairs (1 repair of 8% to Speedo, 1 repair of 16% to X-501, and 12 repairs to (Hoistimus) MediVac of 101%) grand total of 125% in repairs

Let us see what you can do:D

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Thu Feb 19, 2009 9:55 pm
by Absolute Zero
Now lets see you do it in one repair. That would be awesome.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 5:22 am
by Burn
Absolute Zero wrote:Now lets see you do it in one repair. That would be awesome.


Because that's how 100%'s should be done! :P

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 7:23 am
by Redimus
Shame it's impossible... Cirtainly at the levels we currently are!

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 7:40 am
by Zordon
Burn wrote:
Absolute Zero wrote:Now lets see you do it in one repair. That would be awesome.


Because that's how 100%'s should be done! :P


that would be a good tactic a "Phoenix down" (off final fantasy) in V2 raise from "dead" status lock.

but could a 99% repair be done ?

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 7:46 am
by Redimus
If it's anything like FF12, I'll keep running out of the damn things when I need em most!

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 1:19 pm
by Kickyourassacons
Burn wrote:
Absolute Zero wrote:Now lets see you do it in one repair. That would be awesome.


Because that's how 100%'s should be done! :P


Haha, that would be cool but not going to happen at these levels or ever :-(

Zordon wrote:
that would be a good tactic a "Phoenix down" (off final fantasy) in V2 raise from "dead" status lock.

but could a 99% repair be done ?


I like the "raise from the dead" and OS should know about that because is a great idea.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 2:03 pm
by neliz
this thread should be called "Hot Nurses and Handsome Doctors, Medics are not"

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 3:07 pm
by Absolute Zero
Burn wrote:
Absolute Zero wrote:Now lets see you do it in one repair. That would be awesome.


Because that's how 100%'s should be done! :P


Just like 100% strafes.

Zordon wrote:that would be a good tactic a "Phoenix down" (off final fantasy) in V2 raise from "dead" status lock.

but could a 99% repair be done ?


If the target has enough endurance, and you have enough intelligence and repair, then I think so.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 3:16 pm
by Chaoslock
Back in the days, I used to repair around 50% on lv. 7, with almost maxed out Int, with that mechanics, I doubt it is possible.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 3:25 pm
by Redimus
I dont think a 'back from the dead' tactic or ability is a good idea. Mainly becuase it wouldnt fit with the majority of existing tf fiction (and remember, this game is suposed to be about transformers), and becuase it could potentially exloited.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 3:41 pm
by Absolute Zero
Fearless Echoes wrote:I dont think a 'back from the dead' tactic or ability is a good idea. Mainly becuase it wouldnt fit with the majority of existing tf fiction (and remember, this game is suposed to be about transformers), and becuase it could potentially exloited.


Because Transformers certainly don't come back from the dead *Cough*PRIME*cough* ever *cough*Issue 80 Marvel Gen 1*cough*

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:02 pm
by Burn
Yes but we don't need a bunch of bots running around with a "Last Autobot" tactic.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:09 pm
by Kickyourassacons
Absolute Zero wrote:Because Transformers certainly don't come back from the dead *Cough*PRIME*cough* ever *cough*Issue 80 Marvel Gen 1*cough*


Lol you beat me to the punch

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:14 pm
by Absolute Zero
Burn wrote:Yes but we don't need a bunch of bots running around with a "Last Autobot" tactic.


It's not like they couldn't use some wins occasionally. Plus, More XP for the cons. ^-^

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:17 pm
by Evolution Prime
Burn wrote:Yes but we don't need a bunch of bots running around with a "Last Autobot" tactic.


But that would work great with this alt-mode:

Image

:P

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:22 pm
by Chaoslock
That cross-cannon wasn't a Trigun idea?

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:24 pm
by Evolution Prime
I have no idea. Never watched Trigun. I just found the pic on the internet a loooong time ago.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 4:46 pm
by Absolute Zero
Chaoslock wrote:That cross-cannon wasn't a Trigun idea?


Yeah. Wolfwood had a double barrel rocket launcher in his cross, and as well as a bunch of hand guns hidden in the crossbars. His mentors cross split into two machine guns.

Re: 100% Repair Club (aka The Team Player Club)

PostPosted: Fri Feb 20, 2009 7:05 pm
by Silverbolt
Kickyourassacons wrote:
Burn wrote:
Absolute Zero wrote:Now lets see you do it in one repair. That would be awesome.


Because that's how 100%'s should be done! :P


Haha, that would be cool but not going to happen at these levels or ever :-(

Zordon wrote:
that would be a good tactic a "Phoenix down" (off final fantasy) in V2 raise from "dead" status lock.

but could a 99% repair be done ?


I like the "raise from the dead" and OS should know about that because is a great idea.



One of my custom figures special ability was that he could raise the stasis locked/dead of the other side and use them as soliders.

Brimstone a necromancer