Payouts for V2

So we've already heard from the head guy, OS, himself how the payouts are gonna be in V2.
The question that comes to my mind is that of size of payouts on V2. It took almost 2 years of tweaking to get somewhat of a desired effect on the previous programmer's part for the payouts. So is V2 gonna be another 2 years of tweaking, twiddling, and waiting to finally get decent payouts? Or is that all part of the master plan to drag V2 out as long as possible much to the demise of the beloved V1?
I understand the concept of change, quite well. I just think that the drastic changes to the Arena payouts will immediately shun most players. I'm not really doing it, but a majority of players use the Arena because it's quicker. It's a definite time set up for the battle. When it comes to Missions, you're looking at roughly 40 minutes to fill the mission, 20 to battle in it, and potentially healing for another 60 minutes.
Now, according to the word on the street, the Arena would be strictly for Energon gain and Missions purely for Experience gain. Under this system, waiting approximately 2 hours for another chance to enter a Mission isn't very optimistic. Especially since all are at Level 0 and basically we have a huge mass of individuals clawing and biting and taking everything from everyone else. While I'm sure this is part of the whole "survivial of the fittest" aspect of H-M-Dub, I see this as a hassle and a hazard.
My suggestion --please note, "suggestion"-- is to make XP gaining available to those that are Level 0 and ONLY Level 0 in the Arena. If the stats are NOT going to be a deciding factor of one's level, this would be easy to accomplish and implement. Once a player has amassed the required XP for Level 1, the system automatically acknowledges this and makes all of his Arena earnings STRICTLY Energon based.
What do you all think?
Word.
The question that comes to my mind is that of size of payouts on V2. It took almost 2 years of tweaking to get somewhat of a desired effect on the previous programmer's part for the payouts. So is V2 gonna be another 2 years of tweaking, twiddling, and waiting to finally get decent payouts? Or is that all part of the master plan to drag V2 out as long as possible much to the demise of the beloved V1?
I understand the concept of change, quite well. I just think that the drastic changes to the Arena payouts will immediately shun most players. I'm not really doing it, but a majority of players use the Arena because it's quicker. It's a definite time set up for the battle. When it comes to Missions, you're looking at roughly 40 minutes to fill the mission, 20 to battle in it, and potentially healing for another 60 minutes.
Now, according to the word on the street, the Arena would be strictly for Energon gain and Missions purely for Experience gain. Under this system, waiting approximately 2 hours for another chance to enter a Mission isn't very optimistic. Especially since all are at Level 0 and basically we have a huge mass of individuals clawing and biting and taking everything from everyone else. While I'm sure this is part of the whole "survivial of the fittest" aspect of H-M-Dub, I see this as a hassle and a hazard.
My suggestion --please note, "suggestion"-- is to make XP gaining available to those that are Level 0 and ONLY Level 0 in the Arena. If the stats are NOT going to be a deciding factor of one's level, this would be easy to accomplish and implement. Once a player has amassed the required XP for Level 1, the system automatically acknowledges this and makes all of his Arena earnings STRICTLY Energon based.
What do you all think?
Word.