First off, my relationship with Omega Sentinel is sound. He's a great guy. His priorities have just changed, that's all. I didn't piss him off and please do not blame any of this situation on me. Omega Sentinel was having a lot of fun with this but he just ended up not having the time to work on it. He might have bit off a little more than he could chew. I appreciate him contacting me to let me know that he doesn't have the time to work on HMW so that we can figure out how to move forward as a community.
I've known this was basically coming down the pipes for the past 6 to 12 months. I just kept hoping that OS would figure out how to have more time to work with the game. Didn't happen and that's OK. Omega Sentinel's top priorities in life are his family and his career, not HMW.
Please do NOT make any assumptions about myself, Omega Sentinel, HMW or anything else pertaining to this situation.
HMW is not that complex of a game. It's just a matter of having enough time to work on it.
Ninjaburn wrote:I don't think the idea of V2 is cursed, but I think the organization of getting it done has been repeating the same pattern: create ideas, get a programmer, ask programmer to do it for free in their spare time, not oversee programmer, programmer burns out and leaves...multiple times. This has happened now with three different programmers (and repeated twice now with the last two). If Ryan is truly committed to HMW then its time he puts his money where his mouth is...literally.
That's a great idea if all of you agree to paying an annual membership fee. I don't think any of you want that, I know I don't want that, and I also don't think I want to get involved with the legal ramifications of charging people for memberships.
The position of the HMW programmer is the same level of a volunteer staff member as the news admins and forum admin position. You do it because you love this hobby and want to support this site.
HMW should be free, just like it's my goal to always keep Seibertron.com free (unless, of course, the ISPs start imposing some network tax, fee, or something crazy that changes the entire face of the Internet as we know it ... i.e. the Internet is no longer "free").
Ninjaburn wrote:I myself would step up to program the game, but I have a family to care for, and doing a job this big for free I simply cannot justify. Most would agree. Others have noted about the freelancer sites out there, and I agree, its time to get another pro in here and PAY him to do it. OR, get a few different programmers willing to work for nothing but bragging rights, assign someone as project lead, carve out HMW into smaller projects for each programmer, and get 'em done. I think we have seen that this project is just too big for one person to accomplish without help and/or compensation, at least not without resulting in severe burnout.
I appreciate your comments, but let's put a stop to this train of thought right here. Thanks. HWM is not that big of a game. I'm not sure how people started thinking that it was a massive game with tons and tons of programming required. It's not. It's a relatively simple text based game that's not made up of many files and doesn't use that many database tables. It is a resource hog because of how popular a feature it is on Seibertron.com.
Ninjaburn wrote:I have tried, but I no longer can carry the party line that Seibertron.com is "committed" to HMW. I feel between absorbing Transtopia, increasing the news and galleries, and overseeing the boards, HMW is no longer important to the site and/or the time is not there to make it important. Which is truly a shame, when sites like ogame.org has thousands of players and if this site truly invested the time and resources, could be just as successful, and bring in a lot more traffic to Seibs as a whole; heck HMW is how I got introduced to the rest of the site! (Yes I know Ogame has a group of dev's working on it, but I'm just using an example.)
Kind of out-of-my-control with what's happened with the last two programmers. HMW still brings traffic to the site and if anything, HMW will stay how it is but it will still be here. I don't have enough time as it is to work on all of the parts of the site that need my attention. I'm stretched thin and that's without worrying about HMW.
Ninjaburn wrote:Now I understand and believe that no one including Ryan knew OS was going to bail - again - however I truly feel this could have been prevented, or at least mitigated.
Omega Sentinel is swamped at work. Please don't assume anything about this situation or his situation. He doesn't need to explain to anyone about the things that are going on in his private life that have taken away his time to work on HMW.
Ninjaburn wrote:We keep wanting to build our ivory castle, however we keep skipping over the foundation. And what is even worse is this time I think we really had the right idea, and we were slowly getting it going, but in the end it still fell apart.
We have the base code OS did, now what's the solution to pick up the baton and finish the race? Or, is it time to say this is a crap-shoot and walk away?
My quick thoughts on this ... I'd like to see a new programmer come along that basically throws out everything that's been done. Within 1 to 3 months of programming, a new version of HMW could be up and running. From there, new modifications and additions could be made to the game to keep everyone enticed and excited about the game. It doesn't take a year to build something like HMW. It should only take a couple of months at most. HMW should be a work-in-progress and should never be 100% complete, just like Seibertron.com is. If you try to make it 100% complete, it will never get done because there just isn't enough time.