Light Blade wrote:would it be better to have the minicon attack during other rounds?
just worried that it might cause to much damage in a turn, and upset the game balance, i'm assuming not everyone will want a minicon, therefore it musn't give to great an advantage.
Secondly, if we have all these minicons/target masters etc. would linking it to the rank stat be good
E.G. rank 2 gives you the option to have a minicon
rank 3 gives you the chance to combine with another bot during the battle?
That was disscussed before Glyph left. The big differnece I see, is there, the minicon might need to be armed. it also means that we'd have twice as many characters to worry about in the programming, and another casualty. This is more like the Demolisher fuigure, the mini can pop the missiles out, so why can't he fire those 2 mi=ssiles why Demolsher is busy dodging Autobots
Regarding too much damage, ask for a Lvl 5 Strsfe record in a battle. Those guys have been known to
TitanXP transorms into an Air Animal and strafes x-con. X-con is damaged 78% remaining. TitanXP strafes X-con. Xcon is damaged, 50%. TitanXP strafes X-con. Xcon is severley damaged, 25%.TitanXP strafes X-con. Xcon went into Stasis Lock!
(The following is an example. TitanXP has never done so.)
I suppose another place to look would be one-one one arenas. Also, low level bots would still do low level damage. I doubt it would add up fast enough to set off. Higher levels also have more chances to build armor, and If a Minicon is firing off one of the larger bot's weapons, the target is still going to have it's resistances. (If applicable)