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All non-closed missions info availability - good or bad?

Posted:
Fri May 25, 2007 7:34 am
by Elcor
Would anybody prefer to know which missions are open BEFORE activating his 'bots and placing them in those missions?
OS - Would it be possible to include such an option in V2?
Everybody - would it be useful or useless?

Posted:
Fri May 25, 2007 7:35 am
by Psychout
Not sure im following you.
What difference will it make?

Posted:
Fri May 25, 2007 7:38 am
by Subsonika
I think I know what you're getting at...you mean, so that you can select TF's appropriate to what is available in missions
Personally, I like it just the way it is.

Posted:
Fri May 25, 2007 7:38 am
by Burn
I'm guessing when you go to the registry you'll have a "briefing" of sorts telling you what missions are currently available allowing you to choose which bots would be best to deploy to fight.
COULD be useful.

Posted:
Fri May 25, 2007 7:41 am
by Elcor
Psychout wrote:Not sure im following you.
What difference will it make?
First I'd look at the missions/arena opponents available, then I'd activate my 'bots of corresponding levels. Pure and simple.
As of now, I'm forced to activate both level 1's and level 2's... And when I find that there's more active missions for lvl 2's than I've activated I'm forced to go back, de-activate a corresponding number of lvl 1's, activate lvl2's instead... A lot of useless actions which drain time. And, BTW, during that time a mission could close or become full.
I'm looking towards optimising the number of actions. That's why I've asked the question.

Posted:
Fri May 25, 2007 7:44 am
by Burn
Elcor wrote:I'm looking towards optimising the number of actions. That's why I've asked the question.
*GASP*
You dare reduce page hits! You must not take away the precious!
Even if it is a pretty good idea.

Posted:
Fri May 25, 2007 7:46 am
by Psychout
I see what you mean now.
Problem being is that at any ome time I can see up to 6 open missions for any of my 'cons respective level, and they span 3.
If we saw all of the open missons, we would then have to scroll though what could potentially be up to 20-30 missions in the one screen, arguably making it harder to pick the right battle.
Crop it so its only relevant to our teams levels, and you might be onto something...

Posted:
Fri May 25, 2007 9:05 am
by Omega Sentinel
I think it would make more programmatic sense to just get rid of inactive/active. Seems that activating your bots is an unnessecary step.

Posted:
Fri May 25, 2007 9:10 am
by Burn
So a person logs on for the first time in the morning, has 12 bots all nicely healed, they head to missions and find a whole bunch of missions available, and you have to remember to choose only six to deploy?
Factor in various levels and it's going to be one hell of a long list. I can see being a nightmare as opposed to how things are now.
What if, for example (because it's something i've done myself), you simply only want one bot active to deploy? Are you going to have to scroll through a huge list of missions of various levels (because all your other bots are active) just to find a mission suitable for one bot?

Posted:
Fri May 25, 2007 9:13 am
by Subsonika
Good point. If i am in a real rush I just activate my top 3, drop em in and thats that.

Posted:
Fri May 25, 2007 9:17 am
by Omega Sentinel
We definitely wouldn't just want to list all available missions for every level you have. Maybe we could figure out a work around with the navigation that allows you to deploy bots into missions on a bot-by-bot basis.

Posted:
Fri May 25, 2007 9:20 am
by Burn
Which would then radically slow people down.
Just remember, not everyone has time to sit around waiting to deploy bots one at a time. Even those on high speed connections can be rushed for time.

Posted:
Fri May 25, 2007 9:21 am
by Archanubis
Burn wrote:Even those on high speed connections can be rushed for time.
Like if the boss walked into the office/cubicle.

Posted:
Fri May 25, 2007 9:24 am
by Elcor
If there will be no inactive bots - will it mean that we'd be able to send all 12 in missions/arena simultaneously?
(And I rather like it, OS !!!!)

Posted:
Fri May 25, 2007 9:48 am
by Skits
Eh, I'd be happy if just the whole lv5-only missions showing when I only have lv4 and lv6/7 bots active was fixed.


Posted:
Fri May 25, 2007 9:57 am
by Archanubis
I have to agree with Burn on this one; there are just too many issues to make this viable, and as the old saying goes, if it ain't broke, don't fix it.
Skits wrote:Eh, I'd be happy if just the whole lv5-only missions showing when I only have lv4 and lv6/7 bots active was fixed.

The same for the Lvl 4 missions, especially if I have no L4s active. That's rather annoying.

Posted:
Fri May 25, 2007 3:48 pm
by lkavadas
All this business aside, why not get rid of the activate/deactivate phase on the registry page all together and just allow a player so stick six TFs into missions and/or arena bouts?
Once you have six actively engaged in something then you have to wait until one goes idle. I always thought the registry page was silly to begin with.

Posted:
Fri May 25, 2007 4:04 pm
by Conjurous
What i would like to happen is a mission starts soon as its full.

Posted:
Fri May 25, 2007 4:08 pm
by Redimus
Conjurous wrote:What i would like to happen is a mission starts soon as its full.
Someone has a very good argument (from a story point of view) why that's not a good idea. Personally I'm on the fence.
As for the origanal question, YES, i'd love to know what missions are available before I selected my active cons.
And as for the second point raised, I'd be happy to lose the registration page only if a decent way can be found to go about it.

Posted:
Fri May 25, 2007 6:28 pm
by Mkall
Personally I'm not entirely certain on the activation step being negated. Let's focus on the two potential scenarios:
1) All TFs can go into missions/arena/whatever: On the surface it sounds like a good idea, but guess what, after they're done chances are good they'll be in CR for a period of time. There's nothing to do but wait for them to come out. Player downtime would increase without the rotating lines.
2) Only 6 TFs can do anything: As others have put it, it could be a logistical nightmare, or slow things way down.
I'd like to keep the active/inactive function in place.

Posted:
Fri May 25, 2007 6:35 pm
by Burn
Mkall wrote:1) All TFs can go into missions/arena/whatever: On the surface it sounds like a good idea, but guess what, after they're done chances are good they'll be in CR for a period of time. There's nothing to do but wait for them to come out. Player downtime would increase without the rotating lines.
Not to mention if all your bots are in the cr chamber you're no help to your faction.
One bot could turn the tide of battle, you could have had six to spare.
Sure, those six were out fighting before hand, but your faction could have had the numbers and your bot didn't need to be there and was the moving target. So they did nothing but get shot up in a mission where they weren't necessary, have to spend time in the cr chamber while a mission where they could have made a difference goes by and your faction looses.
Dramatic? Probably. But all perspectives need to be thrown out there.

Posted:
Fri May 25, 2007 8:51 pm
by Colinus Maximus
Skits wrote:Eh, I'd be happy if just the whole lv5-only missions showing when I only have lv4 and lv6/7 bots active was fixed.

For all the levels. I'd have x's and z's active and get a whole mess of y only missions.
Sorry for the algerbra, but that's an issue regardless of the level if you have a level gap between active Transformers.