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Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 1:11 am
by Name_Violation
so i'm toying with my configs, and accidentally made my str 12 (well it says 11, but the math says xp for 12).

i know we weren't allowed to for the spl, but is it ok to use it in normal missions/arena or is there some obscure rule i'm missing?

so far it looks like it does 2% more damage per hit than lvl 10 str, but that's just the preliminary results.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 1:37 am
by Burn
Section 4, Part A.

Nothing obscure about it, aside from small text, but it's still quite easy enough to read.

Also moving this to HMWGD as a reminder for all.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 2:29 am
by Name_Violation
Thats why I ask stupid questions :)

Tooo bad, i was havin fun checkin numbers

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 8:09 am
by Absolute Zero
First, why would a glitch be allowed? Glitching=Cheating.

Second, that's the exact same answer given in the SPL when the same question was asked.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 12:11 pm
by Naked Magnus
Absolute Zero wrote:First, why would a glitch be allowed? Glitching=Cheating.

Second, that's the exact same answer given in the SPL when the same question was asked.

You guys probably don't care, but the glitch is the result of a thread unsafe routine in the code. The code obviously does a check to ensure you can't go past ten. But, if two requests hit that code at the same time, then both threads pass the check within milliseconds of each other and both increment the stats by one at the database level. In Java, this is very easy to fix, but I don't know off of the top of my head how to do it in PHP. You can also lock the row at the database level.

Like I said: you guys probably don't care.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 3:43 pm
by Burn
revengeofstarscream wrote:Like I said: you guys probably don't care.


I truly am getting sick and tired of your little snipes like this.

We get it RoS, you know how to program. You're not impressed with the development of the game. How about you just back the hell off from the sniping which doesn't help one bit, and step up and offer your services?

There does seem to be a vacancy for a HMW2 programmer after all. Or are you waiting for someone to come and ask you?

Because here's the thing folks, Ryan doesn't want to go chasing after people, he doesn't have time for that. He wants people to put their hands up and offer their services!

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 9:29 pm
by Absolute Zero
Honestly, I have to say, I agree with Burn on this one. I think that was uncalled for. While most of the players here aren't coders, and several don't play a lot of games outside of HMW, everyone on this board has encountered a glitch before, so pretty much everyone knows that a glitch is an unintended error in the code that creates some sort of exploit. I mean, this is the age of the internet. There are glitches in every piece of technology we can own. So, talking down to us, to make yourself seem superior, is really uncouth.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 9:48 pm
by Neo Crusader
Absolute Zero wrote:Honestly, I have to say, I agree with Burn on this one. I think that was uncalled for.


I second that.

And as this glitch is not new, I'm sure most of us have an idea of how the glitch occurred. Clicking the mouse too fast = 11 for stats. No programming experience necessary.

Re: Are there rules against stats over 10?

PostPosted: Mon Dec 28, 2009 10:36 pm
by Bloodlust
Neo Crusader wrote:
Absolute Zero wrote:Honestly, I have to say, I agree with Burn on this one. I think that was uncalled for.


I second that.

And as this glitch is not new, I'm sure most of us have an idea of how the glitch occurred. Clicking the mouse too fast = 11 for stats. No programming experience necessary.


I agree with all of the above.

No reason to try to talk down to us. If you want to help with the game then ask Seibertron if there's anything you can do, he has PM's like the rest of us.

So instead of whining about the code I say just ask because I'm sure Mkall and Moggy could use help.

Re: Are there rules against stats over 10?

PostPosted: Tue Dec 29, 2009 12:51 am
by Naked Magnus
Settle down there children and take a chill pill. I believe it is your responses that are uncalled for. I find it uncalled for to automatically assume I had any negative motives. My intent was to simply inform the group here what is technically going on. I have seen this topic come up many times before, and my professional background has allowed me to contribute something substantive to this discussion. I even prefaced my post stating that most of you probably won't care why this glitch occurs, but I thought some of you might.

I offered many times to help fix HMW1 code. I was denied repeatedly. In fact, Burn threatened to censure me unless I stopped offering to help with HMW1.
http://www.seibertron.com/energonpub/viewtopic.php?f=16&t=58617

So...guess what? I stopped offering to help with HMW1 development.

I also spoke to Ryan and MP about helping out with HMW2. They both assured me that everything was under control. I even offered to help set up some infrastructure that would make it easier for multiple developers to contribute to the project, as I have managed software projects before. Ryan was of the opinion that it is best to leave it to a single developer. We amicably disagreed and that was the end of it. I never brought it up again.

I have not volunteered to be the lead developer because I simply cannot guarantee I will be able to see the project to completion. Hence, I have volunteered my time to help with the design of the architecture and some other things (e.g. source code repository). I hardly have time as it is to learn Java Micro Edition (JME), even though my main customer promises more work for my company will follow if we can build them a mobile interface to the software we built for them.

Seriously Burn, you need to stop making these things personal. I fail to see how it benefits the forum by putting a negative spin on my posts and infer that I have dubious motives. I also believe MP gave you explicit instructions to limit such language to PMs.

-RoS

Re: Are there rules against stats over 10?

PostPosted: Tue Dec 29, 2009 3:05 am
by -Soundwave-
Alright that's enough.

Information set in sarcasm just doesn't go over well. And adding fuel to the fire doesn't help.

The question has been answered, so the thread has served is purpose.