HMW v2 FAQs (First Post Updated Nov 2nd)

This thread is designed to answer all potential questions you may have about the upcoming new version. Please keep in mind that nothing is final and this may change without notice.
0. When will it be arriving?
Sadly, Omega Sentinel hasn't released a concrete release date, or even a general one, but there will be a good notice on when it will happen. The only things that remains to be worked on is the warmap and the pit, so we can't have much longer to wait.
1. Is it true that there will be a reset?
Yes there will be a reset.
2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon, minicons and6 weapons in storage. You will start off with 2,500 energon. The option to change you allegiance should be available
2a. Is there any way I can convince you to let me keep an alt/weapon/xp etc?
Nope. If I start making exceptions for you, then I have to do it for others. I won't do that.
2b. Why do we need a reset?
A reset is needed not only to promote a fresh start for the game, but also because there are so many changes on the back end to weapons, armour, altmodes, tactics, character databases, etc that it becomes too difficult to transfer all of the existing data over to the new version. So a wipe and reload is easier.
3. What new features will be available?
Not everything is known at this time and will be made available as it comes out. However this much is known:
--A Risk-style type of missions where the Autobots battle the Decepticons for control of Cybertron. There will be region-based bonuses to the controlling factions.
--The Pit: where players place their prized troops to be challenged by other players' troops. Here bets can be made on the outcome.
--Balanced weapons, many weapons will have secondary effects
--New tactics to further emphasize the uniqueness of the different altmode classes. There will be at least three per class.
--Headmasters and Targetmasters will make their appearance.
--A "report this account" button will allow users to report offensive accounts quickly.
--Autobots, Decepticons, Maximals, Predacons, and Minicons will partake in the conquest for Cybertron
4. Will your levels be determined by how many upgrades you have or by your total experience?
Levels will still be based on total upgrades
5. Will there be Gestalts/Triplechangers/Pretenders/Micromasters/Powerlinking?
Not yet, however things will be added as the game continues to grow. Features will be added based on popularity, except for Gestalts which will most likely be the last feature the game ever sees
6. What role will the Quintessons play?
The quintessons will not be a playable faction. As for their role, it will definitely impact the Battle for Cybertron.
7. What will the Map for Cybertron look like?
See for yourself:
http://www.seibertron.com/heavymetalwar/WarMap.php
8. What new tactics will be available?
***NOTE: These are only the tactics available to the players***
• Avoid - A purely defensive move. This tactic begins when you dodge an attack and allows you to move out of range of the enemy for a time.
• Slash - Slash at a target
• Stealth - Hide from strafing aircraft
• Repair - Repairs your teammates
• Absorb - Absorb some of the damage from hits with your alt mode
• Catch - Catch an avoiding target
• Bite - Bite your target causing large damage
• Multi-Repair – Repairs multiple friendly targets at once
• Ram - A ramming attack on one target. This tactic sometime stuns the target to prevent them from executing another attack.
• Fireblast - Fire your turrets. Can hit multiple targets
• Charge - Charge into a group of opponents. Hits multiple targets. Only hits ground targets
• Anti-Aircraft - Ground units hit air units. Can hit multiple targets
• Strafe - A continuous attack on one or more targets. This tactic always hits at least one opponent, and has a possibility of hitting more. Only targets ground units
• Drop - Carry a target into the air and drop it
• Dogfight - Hit other aircraft alts by fighting them in the sky. Hits multiple air alts
• Headmaster Attack - When you are in alt mode your partner can Transform and attack an opponent.
• Targetmaster Attack - Whenever you attack with a punch or kick your Nebulon gun partner is free to transform and attack an opponent.
9. Will the Maximals/Predacons have their own forums?
Of course they will, if official alliances are made, then there may even be temporary neutral-zone forums for the allied factions to commune with. Though once the treaty is broken, these forums go bye bye.
10. Can I see what altmodes/tactics I'll be getting?
Yes, click here: http://www.seibertron.com/forums/viewtopic.php?t=16091
11. What role will the 4 factions play story-wise?
Maximals -
They have been in charge for thousands of years only to see order disintegrate before their eyes. The High Council's diplomatic ways of handling conflicts are no longer keeping the peace and now they have to organize themselves as a military power on Cybertron in order to survive.
-----The years in power have taught the Maximals that the best way to maintain order on Cybertron is through well-documented procedures and manuals for handling anything. They view the coming storm of the Decepticons as nothing more than a Real Time Strategy game, with set objectives and specific ways to get there. The return of the Autobots en masse worries many Maximals due to their slightly more chaotic look at war and many Maximals would silence the Autobots if they could in order to make sure that no chaotic elements are thrown into the war.
Predacons -
Only a small political lobby on Cybertron for the better part of a thousand years, the Predacons have waited for the time when they can overthrow the Maximal High Council and take over Cybertron. The recent activities of the Decepticons have opened up the opportunities they have been waiting for.
-----What started as a small dissenting voice on the maximal Council of Cybertron slowly grew into the Predacon faction. They are still a small voice on the council but are massing an army on the sly. They see the Decepticons not as allies, but as a threat to their plans. The Decepticons wanton destruction means that when the Predacons take over, there will be nothing to rule. The predacons view Warfare as a precision instrument that kills the enemy, but leaves the surrounding area, and most innocents, standing.
Decepticons -
Since the dawn of the second Golden Age of Cybertron, the Decepticons have been reduced to nothing more than criminal activities. They are mainly viewed as a criminal organization on Cybertron but in truth they still have as much military strength as the Maximals. Being influenced by unknown outside forces, the Decepticons have come out of the shadows and are attempting to re-establish the Empire.
-----The Decepticons have returned to a Cybertron fully rebuilt and run by a government reminiscent of the Autobot Council that, inadvertently, started the First Great War billions of years ago. The Decepticons, living up to Megatron's vision, are out to destroy every thing and every one until they control Cybertron, what's left of it. They view the Maximals as the autobot council of old, and the predacons as spineless; not willing to take the steps needed for victory. The Autobots are of course their most hated foes.
Autobots -
For millions of years the Transformers true to the ancient Autobot faction have been well known throughout the stars. They have travelled far as explorers, protectors and peacemakers. Since hearing of all the brewing conflict on Cybertron, The Autobots spread throughout the galaxy along with the few still on Cybertron have been rallied by an ancient leader to defend the homeworld from impending doom.
-----Soldiers from all over the universe don't care for councils, or rules or subsection 43-2-beta of the iacon precidence document, or whatever you call it. They are used to following the bot right above them in rank and all Autobots answer to one Autobot: Prime. They came back to Cybertron to fight their ancient enemies the Decepticons, who have made their return by unknown means. Many don't care for either the Maximals or The Predacon forces. To some warriors they are the same force. However if they interfere in the Autobots' mission to stop the Decepticons, many autobots will shoot first and ask questions later.
12a. What the heck is the Energon Bank of Cybertron?
Most of what you pay out (except gambling games) will go into the bank of cybertron under your faction's economy. Weapons, Armor, Territory fortifications such as turrets and shields will all feed into your faction's economy and the EBC will be selling you all of your goodies after the launch of HMW2.
BUT there is a catch. Each of your factions will have a seperate economy in the EBC. If your faction flounders it will have financial difficulty. This means it will be more difficult for your faction to get money for the war to pay for things like fortifications (and eventually ships in your starfleets)
12b. So will the lager factions have a better economy?
I'm not entirely sure on this one, however I would suspect that the smaller factions may have a better time working within their economy. The Larger factions may try to spend too much too quickly.
13. What is the Energon Bank of Cybertron?
The EBC is used primarily on the warmap. The faction leader will be able to use money stored there to buy various features for territory that the faction holds, such as turrets and forcefields.How money is put in the EBC or how the EBC relates to individual players is yet unknown.
14. Do I have to take part is what my faction is doing? I can't keep track of it all/
You don't have to. The Mission, Asrena and The Pit are all there for you to play regardless of what is going on in the warmap. You may also play on the Warmap without worrying about coordinating with other players. However don't expect to have much of an impact without the rest of the army.
0. When will it be arriving?
Sadly, Omega Sentinel hasn't released a concrete release date, or even a general one, but there will be a good notice on when it will happen. The only things that remains to be worked on is the warmap and the pit, so we can't have much longer to wait.
1. Is it true that there will be a reset?
Yes there will be a reset.
2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon, minicons and6 weapons in storage. You will start off with 2,500 energon. The option to change you allegiance should be available
2a. Is there any way I can convince you to let me keep an alt/weapon/xp etc?
Nope. If I start making exceptions for you, then I have to do it for others. I won't do that.
2b. Why do we need a reset?
A reset is needed not only to promote a fresh start for the game, but also because there are so many changes on the back end to weapons, armour, altmodes, tactics, character databases, etc that it becomes too difficult to transfer all of the existing data over to the new version. So a wipe and reload is easier.
3. What new features will be available?
Not everything is known at this time and will be made available as it comes out. However this much is known:
--A Risk-style type of missions where the Autobots battle the Decepticons for control of Cybertron. There will be region-based bonuses to the controlling factions.
--The Pit: where players place their prized troops to be challenged by other players' troops. Here bets can be made on the outcome.
--Balanced weapons, many weapons will have secondary effects
--New tactics to further emphasize the uniqueness of the different altmode classes. There will be at least three per class.
--Headmasters and Targetmasters will make their appearance.
--A "report this account" button will allow users to report offensive accounts quickly.
--Autobots, Decepticons, Maximals, Predacons, and Minicons will partake in the conquest for Cybertron
4. Will your levels be determined by how many upgrades you have or by your total experience?
Levels will still be based on total upgrades
5. Will there be Gestalts/Triplechangers/Pretenders/Micromasters/Powerlinking?
Not yet, however things will be added as the game continues to grow. Features will be added based on popularity, except for Gestalts which will most likely be the last feature the game ever sees
6. What role will the Quintessons play?
The quintessons will not be a playable faction. As for their role, it will definitely impact the Battle for Cybertron.
7. What will the Map for Cybertron look like?
See for yourself:
http://www.seibertron.com/heavymetalwar/WarMap.php
8. What new tactics will be available?
***NOTE: These are only the tactics available to the players***
• Avoid - A purely defensive move. This tactic begins when you dodge an attack and allows you to move out of range of the enemy for a time.
• Slash - Slash at a target
• Stealth - Hide from strafing aircraft
• Repair - Repairs your teammates
• Absorb - Absorb some of the damage from hits with your alt mode
• Catch - Catch an avoiding target
• Bite - Bite your target causing large damage
• Multi-Repair – Repairs multiple friendly targets at once
• Ram - A ramming attack on one target. This tactic sometime stuns the target to prevent them from executing another attack.
• Fireblast - Fire your turrets. Can hit multiple targets
• Charge - Charge into a group of opponents. Hits multiple targets. Only hits ground targets
• Anti-Aircraft - Ground units hit air units. Can hit multiple targets
• Strafe - A continuous attack on one or more targets. This tactic always hits at least one opponent, and has a possibility of hitting more. Only targets ground units
• Drop - Carry a target into the air and drop it
• Dogfight - Hit other aircraft alts by fighting them in the sky. Hits multiple air alts
• Headmaster Attack - When you are in alt mode your partner can Transform and attack an opponent.
• Targetmaster Attack - Whenever you attack with a punch or kick your Nebulon gun partner is free to transform and attack an opponent.
9. Will the Maximals/Predacons have their own forums?
Of course they will, if official alliances are made, then there may even be temporary neutral-zone forums for the allied factions to commune with. Though once the treaty is broken, these forums go bye bye.
10. Can I see what altmodes/tactics I'll be getting?
Yes, click here: http://www.seibertron.com/forums/viewtopic.php?t=16091
11. What role will the 4 factions play story-wise?
Maximals -
They have been in charge for thousands of years only to see order disintegrate before their eyes. The High Council's diplomatic ways of handling conflicts are no longer keeping the peace and now they have to organize themselves as a military power on Cybertron in order to survive.
-----The years in power have taught the Maximals that the best way to maintain order on Cybertron is through well-documented procedures and manuals for handling anything. They view the coming storm of the Decepticons as nothing more than a Real Time Strategy game, with set objectives and specific ways to get there. The return of the Autobots en masse worries many Maximals due to their slightly more chaotic look at war and many Maximals would silence the Autobots if they could in order to make sure that no chaotic elements are thrown into the war.
Predacons -
Only a small political lobby on Cybertron for the better part of a thousand years, the Predacons have waited for the time when they can overthrow the Maximal High Council and take over Cybertron. The recent activities of the Decepticons have opened up the opportunities they have been waiting for.
-----What started as a small dissenting voice on the maximal Council of Cybertron slowly grew into the Predacon faction. They are still a small voice on the council but are massing an army on the sly. They see the Decepticons not as allies, but as a threat to their plans. The Decepticons wanton destruction means that when the Predacons take over, there will be nothing to rule. The predacons view Warfare as a precision instrument that kills the enemy, but leaves the surrounding area, and most innocents, standing.
Decepticons -
Since the dawn of the second Golden Age of Cybertron, the Decepticons have been reduced to nothing more than criminal activities. They are mainly viewed as a criminal organization on Cybertron but in truth they still have as much military strength as the Maximals. Being influenced by unknown outside forces, the Decepticons have come out of the shadows and are attempting to re-establish the Empire.
-----The Decepticons have returned to a Cybertron fully rebuilt and run by a government reminiscent of the Autobot Council that, inadvertently, started the First Great War billions of years ago. The Decepticons, living up to Megatron's vision, are out to destroy every thing and every one until they control Cybertron, what's left of it. They view the Maximals as the autobot council of old, and the predacons as spineless; not willing to take the steps needed for victory. The Autobots are of course their most hated foes.
Autobots -
For millions of years the Transformers true to the ancient Autobot faction have been well known throughout the stars. They have travelled far as explorers, protectors and peacemakers. Since hearing of all the brewing conflict on Cybertron, The Autobots spread throughout the galaxy along with the few still on Cybertron have been rallied by an ancient leader to defend the homeworld from impending doom.
-----Soldiers from all over the universe don't care for councils, or rules or subsection 43-2-beta of the iacon precidence document, or whatever you call it. They are used to following the bot right above them in rank and all Autobots answer to one Autobot: Prime. They came back to Cybertron to fight their ancient enemies the Decepticons, who have made their return by unknown means. Many don't care for either the Maximals or The Predacon forces. To some warriors they are the same force. However if they interfere in the Autobots' mission to stop the Decepticons, many autobots will shoot first and ask questions later.
12a. What the heck is the Energon Bank of Cybertron?
Most of what you pay out (except gambling games) will go into the bank of cybertron under your faction's economy. Weapons, Armor, Territory fortifications such as turrets and shields will all feed into your faction's economy and the EBC will be selling you all of your goodies after the launch of HMW2.
BUT there is a catch. Each of your factions will have a seperate economy in the EBC. If your faction flounders it will have financial difficulty. This means it will be more difficult for your faction to get money for the war to pay for things like fortifications (and eventually ships in your starfleets)
12b. So will the lager factions have a better economy?
I'm not entirely sure on this one, however I would suspect that the smaller factions may have a better time working within their economy. The Larger factions may try to spend too much too quickly.
13. What is the Energon Bank of Cybertron?
The EBC is used primarily on the warmap. The faction leader will be able to use money stored there to buy various features for territory that the faction holds, such as turrets and forcefields.How money is put in the EBC or how the EBC relates to individual players is yet unknown.
14. Do I have to take part is what my faction is doing? I can't keep track of it all/
You don't have to. The Mission, Asrena and The Pit are all there for you to play regardless of what is going on in the warmap. You may also play on the Warmap without worrying about coordinating with other players. However don't expect to have much of an impact without the rest of the army.