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Another thought on making "turf wars" far more complicated than need be

PostPosted: Tue May 29, 2007 4:51 pm
by Flashwave
We've been talking about faction controlled territories. What about prisons? Stasis Locked bots in important missions, for turf, for awards, etc, would have to run a mission with other prisoners, and other warriors to break out their comrades. Successful missions mean the prisoners are free to take part in any mission they wish. Failure to do so winds up with more prisoners.

Prisoners could still earn xp in escape missions. but couldn't raise tactics.

Re: Another thought on making "turf wars" far more complicated than need be

PostPosted: Tue May 29, 2007 5:02 pm
by Omega Sentinel
Flashwave wrote:We've been talking about faction controlled territories. What about prisons? Stasis Locked bots in important missions, for turf, for awards, etc, would have to run a mission with other prisoners, and other warriors to break out their comrades. Successful missions mean the prisoners are free to take part in any mission they wish. Failure to do so winds up with more prisoners.

Prisoners could still earn xp in escape missions. but couldn't raise tactics.
I think this is a good idea in theory, but I betcha the majority of players don't want this.

PostPosted: Tue May 29, 2007 5:13 pm
by Burn
Forgive the language when I say **** off with that crap.

Sorry, but I do NOT want MY bots sitting on the side lines waiting for someone else to set them free.

We play this game because WE, the players, control what WE want to do with OUR bots.

You introduce something like this and suddenly that control is taken out of OUR hands and placed in the hands of someone else.

Sorry, but the way I see it, if there's a player who isn't very liked and their bots are locked up, what's to say people don't leave them there because they're juveniles who take a game far too seriously? ;;)

PostPosted: Tue May 29, 2007 5:14 pm
by Mogwai Prime
I think this is an excellent idea. Gore in my prison .... oh yeah I love it!

The only change I would make is each player of the winning team is only allowed one prisoner. It would keep teams from losing too many bots to quickly and also would cap the number of bots taken prisoner to 50% or 25% of the entire mission.

Say there is a four on four mission and the autobots win. They would only be able to take 1 decepticon prisoner and the bot that does take him prisoner can't take anymore prisoners until his has been rescued or escaped. That way it wouldn't be something too detrimental but would add some flavor and a bit of realism to the game. Might make commanders play more in their own level also as a higher level bot might be more prone to winning and taking you hostage.

EDIT: I would also limit the number of one commander's team that could be held prisoner. Take me for instance, I have twelve bots, only six of them could be held prisoner. Once those six are held then my remaining bots would not be able to be captured. You could say they "escaped" from the battle before they could be captured.

And, also I would put a time limit of a day or two someone could be held prisoner.... because without a limit I could see that being abused to permalock someone in prison by not putting the capturing bot in play anymore.

Just my $.02 ...

Live Free or Die!!!

PostPosted: Tue May 29, 2007 5:28 pm
by Archanubis
I'm too much of a control freak to agree to this. Sorry.

PostPosted: Tue May 29, 2007 5:32 pm
by Sunstar
Not interested in this.

PostPosted: Tue May 29, 2007 5:33 pm
by Pariah
I like the sound of this.... It adds new consequences to failure in missions, to balance the new rewards for success. Also from an RP/Fanfic point of view it gives us more to work with.

Also this idea adds value to player-run groups (RDD, DSA, AWC etc) as your comrades will be able (and fairly willing one would hope) to help you out. Anything that encourages us to work together gets my vote :)

Apart from cloning dinosaurs and unleashing them upon the earth to foster survival instincts and weed out the weak and terminally annoying from mankind.

Thats just crazy.

PostPosted: Tue May 29, 2007 5:36 pm
by Redimus
Sounds interesting, so long as it is done in the right way.

And burn, just cuase you know you've made yourself the target of half of HMW by now...

PostPosted: Tue May 29, 2007 5:39 pm
by lkavadas
I agree with Burn.

PostPosted: Tue May 29, 2007 5:49 pm
by Venomous Prime
Horrible horrible idea, I really don't like it

PostPosted: Tue May 29, 2007 5:53 pm
by Omega Sentinel
Eventhough any suggestions to better the game are appreciated, I'll just end this here and say that this is not going to happen.

EDIT: I was probably hasty in locking this thread. I'm unlocking it, but this is still not going to happen :P

PostPosted: Tue May 29, 2007 7:13 pm
by Burn
Redimus' Ego +1 wrote:And burn, just cuase you know you've made yourself the target of half of HMW by now..


Only half? bugger. I was aiming for at least 99%.

PostPosted: Tue May 29, 2007 7:18 pm
by RobotInDisguise
Burn wrote:
Redimus' Ego +1 wrote:And burn, just cuase you know you've made yourself the target of half of HMW by now..


Only half? bugger. I was aiming for at least 99%.


problem is, I benefit more from not killing you but it is tempting to try

and I like the idea

PostPosted: Tue May 29, 2007 7:23 pm
by Flashwave
Burn wrote:Forgive the language when I say **** off with that crap.

Sorry, but I do NOT want MY bots sitting on the side lines waiting for someone else to set them free.

We play this game because WE, the players, control what WE want to do with OUR bots.

You introduce something like this and suddenly that control is taken out of OUR hands and placed in the hands of someone else.

Sorry, but the way I see it, if there's a player who isn't very liked and their bots are locked up, what's to say people don't leave them there because they're juveniles who take a game far too seriously? ;;)


Strictyly in defending my own morale, we do control our characters. This is only a consequence. And if you want to make it really safe, than knock it tto 1 prisoner per mission, and make it a limited chance that one was even taken. and a prison raid mission may free everyone.

Oh. And if the captured mech has ticked off everyone capab;e of rescuing him, something tells me they need to be locked up

But hey, those are some valid points.

PostPosted: Tue May 29, 2007 7:29 pm
by Burn
Flashwave wrote:Strictyly in defending my own morale, we do control our characters. This is only a consequence.


Just like the cr chamber. But that's a necessity, it's appeared in canon material numerous times. POW's haven't really been a big thing in canon material (yes there's been a couple of mentions but nothing big)

And if you want to make it really safe, than knock it tto 1 prisoner per mission, and make it a limited chance that one was even taken. and a prison raid mission may free everyone.


Lower the chances all you like, but you have to remember that not everyone runs a team of 12 bots. The loss of one for more than half a day could have a serious impact on their team. And surely with all the outnumbered missions that occur (admittedly something that should go away for a while following the reset) then that would be even more annoying if you find yourself outnumbered AND imprisoned.

And if the captured mech has ticked off everyone capab;e of rescuing him, something tells me they need to be locked up


Depends on how they've ticked others off. I've seen plenty of jealous on these forums. Should a bit remain imprisoned just because they've got a great configuration and whore the xp and it's "allies" see a chance for them to finally earn some xp as long as they leave their "ally" locked up?

PostPosted: Tue May 29, 2007 7:34 pm
by Tifereth
id rather to have the control ;)

PostPosted: Tue May 29, 2007 7:40 pm
by Mkall
Burn, Redimus I really would like to see this sniping at one another stopping. Each one of you has your own opinions; please don't attack one another because they differ at times

PostPosted: Tue May 29, 2007 8:26 pm
by RAVE DEATHMASTER
Interesting ideas Flashwave. If put it like this one - better; if one of the side lose, like Mogwai Prime said:

Mogwai Prime wrote:The only change I would make is each player of the winning team is only allowed one prisoner. It would keep teams from losing too many bots to quickly and also would cap the number of bots taken prisoner to 50% or 25% of the entire mission.


But i don't want it to happen too 'coz it's enough that CR Chamber held my bot(s)/ other bot(s) in CR Chamber for a long while whenever the bot(s) badly injured @ 100% static locked. That's was quite a punishment.

PostPosted: Wed May 30, 2007 12:16 am
by steve2275
Burn wrote:Forgive the language when I say **** off with that crap.

Sorry, but I do NOT want MY bots sitting on the side lines waiting for someone else to set them free.

We play this game because WE, the players, control what WE want to do with OUR bots.

You introduce something like this and suddenly that control is taken out of OUR hands and placed in the hands of someone else.

Sorry, but the way I see it, if there's a player who isn't very liked and their bots are locked up, what's to say people don't leave them there because they're juveniles who take a game far too seriously? ;;)

da

PostPosted: Wed May 30, 2007 3:48 am
by Supercollider
Just think of all the newbies posting "What happened to my bots!". Scenes of devastation!

Nice idea in theory but I've got to admit I'm glad OS has put the brakes on it.

However it does get me thinking that if there are going to be one mission use minicons and the like then there might be the possiblity for something like a "prison break" type mission where you might get a bonus like "Decepticon/Autobot POW joins the fray" after your faction cause a specified amount of damage in the mission and that's represented by an additional (low level) bot on your side. Probably awkward to program but it's a thought that I just had that I like.

PostPosted: Wed May 30, 2007 4:48 am
by Steel Starscream
Supercollider wrote:Just think of all the newbies posting "What happened to my bots!". Scenes of devastation!

Nice idea in theory but I've got to admit I'm glad OS has put the brakes on it.

However it does get me thinking that if there are going to be one mission use minicons and the like then there might be the possiblity for something like a "prison break" type mission where you might get a bonus like "Decepticon/Autobot POW joins the fray" after your faction cause a specified amount of damage in the mission and that's represented by an additional (low level) bot on your side. Probably awkward to program but it's a thought that I just had that I like.



What he said..... 8)



What?! It's exacly what i was thinkin only he posted it first!

PostPosted: Wed May 30, 2007 5:05 am
by Supercollider
Steel Starscream wrote:
Supercollider wrote:Just think of all the newbies posting "What happened to my bots!". Scenes of devastation!

Nice idea in theory but I've got to admit I'm glad OS has put the brakes on it.

However it does get me thinking that if there are going to be one mission use minicons and the like then there might be the possiblity for something like a "prison break" type mission where you might get a bonus like "Decepticon/Autobot POW joins the fray" after your faction cause a specified amount of damage in the mission and that's represented by an additional (low level) bot on your side. Probably awkward to program but it's a thought that I just had that I like.



What he said..... 8)



What?! It's exacly what i was thinkin only he posted it first!

that's 'cause my bots have been shrunk and are in your brain! (Microbots)

PostPosted: Wed May 30, 2007 5:07 am
by Steel Starscream
Supercollider wrote:
Steel Starscream wrote:
Supercollider wrote:Just think of all the newbies posting "What happened to my bots!". Scenes of devastation!

Nice idea in theory but I've got to admit I'm glad OS has put the brakes on it.

However it does get me thinking that if there are going to be one mission use minicons and the like then there might be the possiblity for something like a "prison break" type mission where you might get a bonus like "Decepticon/Autobot POW joins the fray" after your faction cause a specified amount of damage in the mission and that's represented by an additional (low level) bot on your side. Probably awkward to program but it's a thought that I just had that I like.



What he said..... 8)



What?! It's exacly what i was thinkin only he posted it first!

that's 'cause my bots have been shrunk and are in your brain! (Microbots)


AAAAAAAAAHHHHHHHHHHHHHHHHHH
so thats why i keep on hearing the song 'Galvanize' :-?

PostPosted: Wed May 30, 2007 5:18 am
by Supercollider
Steel Starscream wrote:
Supercollider wrote:
Steel Starscream wrote:
Supercollider wrote:Just think of all the newbies posting "What happened to my bots!". Scenes of devastation!

Nice idea in theory but I've got to admit I'm glad OS has put the brakes on it.

However it does get me thinking that if there are going to be one mission use minicons and the like then there might be the possiblity for something like a "prison break" type mission where you might get a bonus like "Decepticon/Autobot POW joins the fray" after your faction cause a specified amount of damage in the mission and that's represented by an additional (low level) bot on your side. Probably awkward to program but it's a thought that I just had that I like.



What he said..... 8)



What?! It's exacly what i was thinkin only he posted it first!

that's 'cause my bots have been shrunk and are in your brain! (Microbots)


AAAAAAAAAHHHHHHHHHHHHHHHHHH
so thats why i keep on hearing the song 'Galvanize' :-?

Really? Vincent was aiming for Monster Magnet, Lynard Skynard or ZZ Top. Bootlegger must have been playing silly buggers with the equipment.

PostPosted: Wed May 30, 2007 5:33 am
by Steel Starscream
you're mad but funny so i like you.

NOW CAN YOU PLEASE TELL THEM TO STOP!! :sad:

wait i know how to get them out hhhhhmmmmmm :BOOM: