A Thought Concerning Firepower in "V2"

I had a thought (dangerous, I know) concerning Firepower.
Most of us are aware that, under the current system, Firepower is supposed to let us weild more powerful weapons. Doesn't really work that way, I know, but that's the theory. As far as I've seen, that won't change for "V2," though the weapons chart is supposedly undergoing a major overhaul so Firepower does what it was supposed to. Personally, I would have prefered that the overall damage a weapon incurs depend on the level of Firepower, but I'm not programming the game and won't complain, especially when I thought of an alternative.
The alternative I thought of involves increasing a weapon's chance of inflicting its maximum damage the more firepower is added to a character. For example, using what we currently have, a Dol-Laser Rifle is available at 2FRP and has a damage range of heavy to devastating damage. Under the system I'm suggesting, at 2FRP, the Dol would have a 1-8 chance of inflicting "devastating" damage on an opponent, but at 8FRP, the likeyhood of dealing "devastating" damage increases to 1-4. Of course, this is if said weapon is firing on an opponent with no armor or endurance; obviously, the chances would decrease depending on amount/type of armor and the level of Endurance.
Forgive me if this has been discussed before, or if something else has been thought of. I just thought I'd get the idea out there before I forgot it *again.*
Most of us are aware that, under the current system, Firepower is supposed to let us weild more powerful weapons. Doesn't really work that way, I know, but that's the theory. As far as I've seen, that won't change for "V2," though the weapons chart is supposedly undergoing a major overhaul so Firepower does what it was supposed to. Personally, I would have prefered that the overall damage a weapon incurs depend on the level of Firepower, but I'm not programming the game and won't complain, especially when I thought of an alternative.
The alternative I thought of involves increasing a weapon's chance of inflicting its maximum damage the more firepower is added to a character. For example, using what we currently have, a Dol-Laser Rifle is available at 2FRP and has a damage range of heavy to devastating damage. Under the system I'm suggesting, at 2FRP, the Dol would have a 1-8 chance of inflicting "devastating" damage on an opponent, but at 8FRP, the likeyhood of dealing "devastating" damage increases to 1-4. Of course, this is if said weapon is firing on an opponent with no armor or endurance; obviously, the chances would decrease depending on amount/type of armor and the level of Endurance.
Forgive me if this has been discussed before, or if something else has been thought of. I just thought I'd get the idea out there before I forgot it *again.*