If we ever get a new programmer...
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...what new features would you like to see?
This sort of stuff has been posted before (some of which by me over the years), and it probably won't happen any time soon. But hey you can dream.
Ayway here goes:
I'd restructure the game as following:
Missions:
Missionplay: almost the same as now, but only we'd have a map and fight for regions on Cybertron. Some regions hold special weapons/equipment.
Teammission: A special mission that can only be played once every 24 hours. This mission puts your entire team in a max 12 vs 12 battle against another team. The teams which fight would be selected at random to prevent abuse. There'd also be some balancing by pitting teams against each other with roughly the same amount of upgrades.
A computer generated Quinteson mission will start if no qualified enemy team can be found.
Arena/Training area: Arena for Cons, Training area for bots. Here you can pit your TF's against fighters from your own faction. It would probably be better to attach some costs to using the arena.
Subgroups:
Each subgroup (barring Head/Power/Targetmasters) would receive a special subgroup stat. The higher this stat, the more often they'll use their abilities.
Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
Targetmasters: The weapon in the weaponslot gets permanently replaced with a Targetmaster partner. This weapon gets stronger when you simply upgrade firepower or possibly skill. This bot will be prevented from wielding any other weapons.
Triplechangers: The TF's in question would simply have more altmodes and more tactics, these guys would be expensive to upgrade. But they're jacks of all trades.
Pretenders: Transformers with a special shell that can perform additional attacks. Ingame the Pretender would be able to take more damage. A pretender special attack when the shell attacks on its own will leave the owner TF more vulnerable for attack for a duration of 1 to 3 rounds.
Headmasters: A headmaster would assigned to boost a number of stats ingame (stats like INT, Skill or Firepower.). You have to pick which stat needs to be boosted when creating this unit. A repairer would for instance prefer a boost to the INT stat.
Powermasters: Kinda like the Headmasters, only this time you can boost stats like Strength, Endurance or Speed.
Just a few subgroups to flavour up the game.
More balanced tactic cost would be nice as well, every alt should have a primary tactic starting at 1000 XP and secondary tactic starting at 4000. Triplechangers would have all their tactics at a starting cost of 2000.
Any other ideas for the ideabox?
This sort of stuff has been posted before (some of which by me over the years), and it probably won't happen any time soon. But hey you can dream.
Ayway here goes:
I'd restructure the game as following:
Missions:
Missionplay: almost the same as now, but only we'd have a map and fight for regions on Cybertron. Some regions hold special weapons/equipment.
Teammission: A special mission that can only be played once every 24 hours. This mission puts your entire team in a max 12 vs 12 battle against another team. The teams which fight would be selected at random to prevent abuse. There'd also be some balancing by pitting teams against each other with roughly the same amount of upgrades.
A computer generated Quinteson mission will start if no qualified enemy team can be found.
Arena/Training area: Arena for Cons, Training area for bots. Here you can pit your TF's against fighters from your own faction. It would probably be better to attach some costs to using the arena.
Subgroups:
Each subgroup (barring Head/Power/Targetmasters) would receive a special subgroup stat. The higher this stat, the more often they'll use their abilities.
Gestalts: We've been wanting them since day 1. I'd say that we simply get 5 or 6 bots and assign them as combiners. Gestalts would only work in teammissions since they'd only be able to combine there. Gestalts would need a somewhat revised stat-system for balancing issues.
Targetmasters: The weapon in the weaponslot gets permanently replaced with a Targetmaster partner. This weapon gets stronger when you simply upgrade firepower or possibly skill. This bot will be prevented from wielding any other weapons.
Triplechangers: The TF's in question would simply have more altmodes and more tactics, these guys would be expensive to upgrade. But they're jacks of all trades.
Pretenders: Transformers with a special shell that can perform additional attacks. Ingame the Pretender would be able to take more damage. A pretender special attack when the shell attacks on its own will leave the owner TF more vulnerable for attack for a duration of 1 to 3 rounds.
Headmasters: A headmaster would assigned to boost a number of stats ingame (stats like INT, Skill or Firepower.). You have to pick which stat needs to be boosted when creating this unit. A repairer would for instance prefer a boost to the INT stat.
Powermasters: Kinda like the Headmasters, only this time you can boost stats like Strength, Endurance or Speed.
Just a few subgroups to flavour up the game.
More balanced tactic cost would be nice as well, every alt should have a primary tactic starting at 1000 XP and secondary tactic starting at 4000. Triplechangers would have all their tactics at a starting cost of 2000.
Any other ideas for the ideabox?