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Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 9:12 am
by _Anshin_
Which is better to dump 7 points into?
Endurance
Rank
or Courage?
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 12:02 pm
by Wingspan
Depends on what the other stats are. Generally priority of those 3 should be COURAGE then ENDURANCE then RANK. Courage gives more actions. Endurance helps against all damage. Rank gives better armor which, if installed, helps against weapon damage.
Others?
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 12:20 pm
by Psychout
Intelligence.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 12:27 pm
by -Soundwave-
Psychout wrote:Intelligence.
You sir are such a Decepticon.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 12:48 pm
by Flashwave
Wingspan wrote:Depends on what the other stats are. Generally priority of those 3 should be COURAGE then ENDURANCE then RANK. Courage gives more actions. Endurance helps against all damage. Rank gives better armor which, if installed, helps against weapon damage.
Others?
Someone correct me, but I'm thinking I've read a lot that after 5, the armor Rank gives you is not worht the sticker price.
Personally, I'd do Courage, but if this bot is a medic, the edurance would not be a bad one to have.
Personally, I'd love to have the Energon to take a stat to 7 period.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 1:05 pm
by -Soundwave-
With 7 I wouldn't bother with rank, I tend to stick to Speed, Courage, then Endurance, if I have something left over when I'm done then I'll stick a rank on it.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 1:52 pm
by _Anshin_
Well it honestly was a debate for me for Courage and Endurance, but since I have about 5 points into STR, I was debating on using the Rank to get my armor up to a point where I could negate a lot of the damage from ram and such.
My builds are Rammers for the most part. I don't plan on having any repairers till much later (LVL 4 is a reformat level for some of my characters).
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 1:56 pm
by Psychout
_Anshin_ wrote:I was debating on using the Rank to get my armor up to a point where I could negate a lot of the damage from ram and such.
Sorry to burst your bubble here sport, but armo
ur doesnt work against ram. (Or strafe.) It only counts against melee/weapon attacks.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 2:02 pm
by Absolute Zero
If you want to soak damage from ram attacks, you want to put the points into endurance.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 2:07 pm
by slip
Absolute Zero wrote:If you want to soak damage from ram attacks, you want to put the points into endurance.
Or str. to try to tone down the effect of stun.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 2:29 pm
by _Anshin_
Psychout wrote:_Anshin_ wrote:I was debating on using the Rank to get my armor up to a point where I could negate a lot of the damage from ram and such.
Sorry to burst your bubble here sport, but armo
ur doesnt work against ram. (Or strafe.) It only counts against melee/weapon attacks.
Didn't burst my bubble, I just had the damage reversed reducers reversed. I thought that Endurance reduced physical and Armor reduced tactical. Thank you for correcting me.
Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 2:56 pm
by Name_Violation
What stat to dump 7 points in really depends on things like what tactics you have available, what level tf you wanna make, and what you think is most important to surviving long enough to win.
But psych has a point. After all, throwin stats into Int can't do anything bad

Re: Which is better to dump 7 points into

Posted:
Tue Sep 14, 2010 5:09 pm
by Flashwave
Name_Violation wrote:What stat to dump 7 points in really depends on things like what tactics you have available, what level tf you wanna make, and what you think is most important to surviving long enough to win.
But psych has a point. After all, throwin stats into Int can't do anything bad

Well, he said his builds were mostly Rammers. Since Sthrength boosts Ram, there's a point there, and then I'd say he can carry another ton of whatever armor you have, which is cheaper than re-equipping him. But Courage ain't bad.
Intel? Rammers don't need to be smart. They just lower their head and plow.
Re: Which is better to dump 7 points into

Posted:
Wed Sep 15, 2010 4:08 am
by Name_Violation
Flashwave wrote:Name_Violation wrote:What stat to dump 7 points in really depends on things like what tactics you have available, what level tf you wanna make, and what you think is most important to surviving long enough to win.
But psych has a point. After all, throwin stats into Int can't do anything bad

Well, he said his builds were mostly Rammers. Since Sthrength boosts Ram, there's a point there, and then I'd say he can carry another ton of whatever armor you have, which is cheaper than re-equipping him. But Courage ain't bad.
Intel? Rammers don't need to be smart. They just lower their head and plow.
But you gots to be hella smart to be a good tactical genius. That's how you go all Super-Sayain-Jon-Rambo-possessed-by-Sun-Tsu's-ghost on yo' enemies to hear the lamentation of their women when ya' come out the cutty's an' hit'em with some mutant Scarface/Batman hybrid $h!t. Then you gots to get them all kinds of hyphy so they try rollin up on you hella fools deep so you can get 8 kinds of crazy on 'em with some of that ol' skool "Time to go medieval on they @sses" with a booby-trapped-forest-of-doom. Keep piss 'em off til they come at you actin' all out of pocket spoutin' some "I will break you" bull$h!t. That's when you gots to be all like "if it bleeds we can kill it" an' tell the head of the suckafishes that he just got served via some of that Bruce Lee style Mortal Kombat type 1-inch-punch-of-kill-everything swagga'-tality that be all kinds of hot on the streets. Ya' gotta keep yo pimp-hand strong if you finna make some mofo's look like theys some mark-@ss-tricks when they be caught slippin' an' end up curtains. Real talk bro, that plans hella legit.
[/over caffinated hyphy movement]
If only int was the stat that added to the likelyhood of using tactic, then it might get some respect.
Re: Which is better to dump 7 points into

Posted:
Wed Sep 15, 2010 1:11 pm
by Psychout
_Anshin_ wrote:Psychout wrote:_Anshin_ wrote:I was debating on using the Rank to get my armor up to a point where I could negate a lot of the damage from ram and such.
Sorry to burst your bubble here sport, but armo
ur doesnt work against ram. (Or strafe.) It only counts against melee/weapon attacks.
Didn't burst my bubble, I just had the damage reversed reducers reversed. I thought that Endurance reduced physical and Armor reduced tactical. Thank you for correcting me.
NP.
One more thing to note though - unlike armour, Endurance
does reduce all forms of damage, tactic
and melee/weapon. Jury is still out on whether its worth it though, there are probably far more important stats (Str, Spd, Int, Cou) that you need to be worrying about.
Re: Which is better to dump 7 points into

Posted:
Wed Sep 15, 2010 1:19 pm
by Flashwave
Name_Violation wrote:Flashwave wrote:Name_Violation wrote:What stat to dump 7 points in really depends on things like what tactics you have available, what level tf you wanna make, and what you think is most important to surviving long enough to win.
But psych has a point. After all, throwin stats into Int can't do anything bad

Well, he said his builds were mostly Rammers. Since Sthrength boosts Ram, there's a point there, and then I'd say he can carry another ton of whatever armor you have, which is cheaper than re-equipping him. But Courage ain't bad.
Intel? Rammers don't need to be smart. They just lower their head and plow.
But you gots to be hella smart to be a good tactical genius. That's how you go all Super-Sayain-Jon-Rambo-possessed-by-Sun-Tsu's-ghost on yo' enemies to hear the lamentation of their women when ya' come out the cutty's an' hit'em with some mutant Scarface/Batman hybrid $h!t. Then you gots to get them all kinds of hyphy so they try rollin up on you hella fools deep so you can get 8 kinds of crazy on 'em with some of that ol' skool "Time to go medieval on they @sses" with a booby-trapped-forest-of-doom. Keep piss 'em off til they come at you actin' all out of pocket spoutin' some "I will break you" bull$h!t. That's when you gots to be all like "if it bleeds we can kill it" an' tell the head of the suckafishes that he just got served via some of that Bruce Lee style Mortal Kombat type 1-inch-punch-of-kill-everything swagga'-tality that be all kinds of hot on the streets. Ya' gotta keep yo pimp-hand strong if you finna make some mofo's look like theys some mark-@ss-tricks when they be caught slippin' an' end up curtains. Real talk bro, that plans hella legit.
[/over caffinated hyphy movement]
If only int was the stat that added to the likelyhood of using tactic, then it might get some respect.
*ahem.*
Juggernaut. Shall I go on?
Or, You could ask Blitzwing wat he thinks of Prime's Gfront-emd grill. Sure, OP does hold a magic self-glowing disco ball, but me thinks he wasn't using it at that time.
Re: Which is better to dump 7 points into

Posted:
Tue Mar 01, 2011 1:50 pm
by Tristar
to my fellow cons,
stop teasing the boy, int is the most important stat in our arsenal!

seriously though there is only one tatic that requires int and thats repair and even then that's only with some alt modes. Those alt modes only require one or two int to activate the tatic.
tatics:
Avoid: Pump up the speed
Strafe: Pump up courage followed by firepower
Ram: Pump up Strength then Courage
Re: Which is better to dump 7 points into

Posted:
Fri Mar 04, 2011 11:43 am
by Redimus
Not Intirly true...
If you go Repair, then you need as much Int as you can get your hands on. But the recommendation is, build a character with a strong first tactic, *then* start adding Repair.
Because Int has never been fully functional, Repair has always been a later in the game tactic. It's the only stat with a feeder that does nothing else.
Re: Which is better to dump 7 points into

Posted:
Fri Mar 04, 2011 11:55 am
by _Anshin_
Redimus GTS wrote:Not Intirly true...
If you go Repair, then you need as much Int as you can get your hands on. But the recommendation is, build a character with a strong first tactic, *then* start adding Repair.
Because Int has never been fully functional, Repair has always been a later in the game tactic. It's the only stat with a feeder that does nothing else.
I know this sounds like I am challenging what you are saying, but I am not. I have a test repair bot that fires off 3x -5x a mission and is only rank 1 with 0 int. If what you say is true and I reformat him with say 3 int I should see a 20-30% improvement on his repairs or on his frequency of repairs?
I have already tested the fire formulas for STR/RAM SPD/Avoid and FRP/STF, so I wanted to figure out what you are trying to say.
Re: Which is better to dump 7 points into

Posted:
Fri Mar 04, 2011 10:07 pm
by Redimus
The number of ranks of Repair determines how often you Repair.
What Int determines (and indeed how much End the guy you're repairing has) is the amount of damage each repair fixes. You don't get any xp for doing a repair, you get it for how many points to repairing you manage (multiplied with something that represents your level and the repairee's level.
The best way to make XP with a medic is to put them in missions with plenty of higher level characters with plenty of End. In those situations, you can really earn some XP.