Something Different

With the impending arrival of HMW v.2.0 and the big reset, there are a few things I like to get off my chest.
I, for one, welcome the reset, even though it means that I will lose everything I've gained in the last 4 years, it also means that this is an opportunity to revitalize a game that I, in all honesty and no offense meant to the predecessors of the game's programmers, think was staled for several years now - the possibility of maxing out all the important stats is the only thing that kept me playing this game.
Now that my top guy is close to achieving this goal, I find the whole journey anti-climatic. Several times I've thought about quitting the game, but I stayed for the long haul. With the advent of the new game, I find myself very excited by the notion of all the promised features in the upcoming HMW.
But the game itself is not the only thing that makes it interesting and addictive. There is a rich and convoluted history behind HMW as well. I remember the top players of yore, i.e. Sky Lynx, Rice-ci, Ghost Rider, and Georgio Flashcard once reign supreme in the top ranks of the game. Then a new generation came to replace them, and they, too, were replaced by another generation of players.
And who can forget the various factions that popped up in the second year of the game? I remember when Made In Canada [MIC] first started and how it managed to attracted many fellow Canadians across the HMW, Autobots and Decepticons alike, to join together and have fun playing under the banner of "Canadianhood".
Unfortunately, this did not last because the powers-that-be made a decision to only allow 2 sub-factions with HMW, and MIC was not one of it. I must admit that for a time I've avoided HMW because of it, interpreting the action as being unfair, but I went back to playing anyways. I like to thank the players who stuck by MIC while many had left it since for their loyalty and comaderie. My hats off to you guys.
All in all, the games had its ups and downs. For all of you who stuck by it in the last four years, those of you who kept playing despite the periodic "oops", RNG playing havoc with you getting XPs, consecutive losing streaks, et cetera, I'm glad you've stuck with the game, chasing the same dream that I have - the hopes of getting to the top and maxing out your character's stats, devoting thousands of hours, losing sleep, not being able to hand in school assignments on time, if at all, and losing productivity at work and losing your jobs in the process, I want to thank you all for making this game fun and enjoyable for me in the last four years.
See you all in v.2.0.
I, for one, welcome the reset, even though it means that I will lose everything I've gained in the last 4 years, it also means that this is an opportunity to revitalize a game that I, in all honesty and no offense meant to the predecessors of the game's programmers, think was staled for several years now - the possibility of maxing out all the important stats is the only thing that kept me playing this game.
Now that my top guy is close to achieving this goal, I find the whole journey anti-climatic. Several times I've thought about quitting the game, but I stayed for the long haul. With the advent of the new game, I find myself very excited by the notion of all the promised features in the upcoming HMW.
But the game itself is not the only thing that makes it interesting and addictive. There is a rich and convoluted history behind HMW as well. I remember the top players of yore, i.e. Sky Lynx, Rice-ci, Ghost Rider, and Georgio Flashcard once reign supreme in the top ranks of the game. Then a new generation came to replace them, and they, too, were replaced by another generation of players.
And who can forget the various factions that popped up in the second year of the game? I remember when Made In Canada [MIC] first started and how it managed to attracted many fellow Canadians across the HMW, Autobots and Decepticons alike, to join together and have fun playing under the banner of "Canadianhood".
Unfortunately, this did not last because the powers-that-be made a decision to only allow 2 sub-factions with HMW, and MIC was not one of it. I must admit that for a time I've avoided HMW because of it, interpreting the action as being unfair, but I went back to playing anyways. I like to thank the players who stuck by MIC while many had left it since for their loyalty and comaderie. My hats off to you guys.
All in all, the games had its ups and downs. For all of you who stuck by it in the last four years, those of you who kept playing despite the periodic "oops", RNG playing havoc with you getting XPs, consecutive losing streaks, et cetera, I'm glad you've stuck with the game, chasing the same dream that I have - the hopes of getting to the top and maxing out your character's stats, devoting thousands of hours, losing sleep, not being able to hand in school assignments on time, if at all, and losing productivity at work and losing your jobs in the process, I want to thank you all for making this game fun and enjoyable for me in the last four years.
See you all in v.2.0.