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Swindle's Marketplace

Posted:
Thu Feb 08, 2007 6:29 am
by turbomagnus
Remember the pre-crash Armory Thread that we had for coming up with 'character weapons' like the Transwarp Missiles, Nano-Injector Darts, and everyone's favorite, the Cosmic Rust Daggers, among others?
I thought I'd revive it with a twist - not just weapons, but other gimmicks as well.
Personnal Electromagnetic Repulsor Field
Designed as a defensive system that operates by repelling metallic weapons and deflecting beam weapons, (no defence against melee or non-metallic weapons, though) the 'PERP' has also been commonly modified by many users to allow for increase manuverability and limited flight by interacting with planetary magnetic fields and as a weapon by using the repulsor field to increase the force of physical impact.
Protein Fusion Reactor
Based on the ability of the Insecticons to energize by 'eating', the Protein Fusion Reactor allows Transformers (typically those with animal-based transformations) to follow suit, eating plants and/or animals to fuel a secondary power source to increase the power and combat time of those equipped with it.

Posted:
Thu Feb 08, 2007 5:54 pm
by Dr. Caelus
Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.

Posted:
Thu Feb 08, 2007 5:58 pm
by Archanubis
Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
A caterpillar drive - interesting.

Re: Swindle's Marketplace

Posted:
Thu Feb 08, 2007 7:55 pm
by Netminder
turbomagnus wrote:
Personnal Electromagnetic Repulsor Field
Designed as a defensive system that operates by repelling metallic weapons and deflecting beam weapons, (no defence against melee or non-metallic weapons, though) the 'PERP' has also been commonly modified by many users to allow for increase manuverability and limited flight by interacting with planetary magnetic fields and as a weapon by using the repulsor field to increase the force of physical impact.
I like it, be interesting in tag team missions, if you could move the field to protect your ally instead of yourself. I would like it to be like the defensors used in Gundam Wing series where the Virgo/Virgo IIs and the Mercurius could protect other Virgos or the Vayette from beam attacks.
Re: Swindle's Marketplace

Posted:
Sat Feb 10, 2007 2:30 pm
by turbomagnus
Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.

Re: Swindle's Marketplace

Posted:
Sat Feb 10, 2007 2:31 pm
by Archanubis
turbomagnus wrote:Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.

Great - now I gotta go watch the movie. Thanks a lot, turbo.

Re: Swindle's Marketplace

Posted:
Sat Feb 10, 2007 3:12 pm
by Dr. Caelus
turbomagnus wrote:Caelus wrote:Electromagnetic Aquatic Propulsion System - An excellent accesory for Transformers with seafaring alternate modes which would otherwise rely on noisy prop systems. The EAPS allows a transformer to pull and push itself through the water by using the planet's electromagnetic field. Though not the fastest means of locomotion, it is almost completely silent. Combined with Constructicon Industry DLX9 Oceanic Sound Bafflers, the EAPS is guaranteed to be undetectable to sonar. Can be installed alongside a traditional propulsion system, and functions both on and below the waves. Not for use in the presence of depthcharges or sea mines.
Heh. Magneto-Hyrdodynamic Proplusion System. Or, as Thunderscream said, a catapiller. Sounds like I'm not the only one reading "Hunt For Red October" at the moment, Cael.

Damn, I so thought I had made that up.

Edit: Apparently what I described is not what is in
Hunt for Red October. (Although apparently what I described would require a sun to fuel it and have catastrophic side-effects, but we'll not dwell on that...)

Posted:
Sat Feb 10, 2007 7:06 pm
by Archanubis
Dragon Skin Armor - New light weight composite metal developed to protect the soldier in the field. Though light weight, a unit equipped with a ton of this armor can have the same level of protection as three tons of ceramic or steel. Bullets literally shatter against this armor and it can even withstand a direct blast from a shrapnel grenade. Not as strong as higher ranked armor, it is never the less the perfect material for the mid-level unit looking for better protection againt their enemy.
Purchase Cost: €2500
Install Cost: €700
Install Time: 30min
Rank: 2

Posted:
Sun Feb 11, 2007 2:29 am
by Tammuz
Thunderscream wrote:Rank: 2
hurrah!

Posted:
Sun Feb 11, 2007 9:04 am
by Scantron
Solid Light Armor - Generated by an onboard solid light holography system, a thin energy field that covers a warrior's entire body. The energy field can disintegrate projectiles on contact and withstands all but the most heavily-reinforced melee weapons. Also capable of 'scattering' energy-based attacks, including lasers and electromagnetism, significantly reducing damage from these types of weapons. The solid light field itself is weightless, but the generation system is somewhat heavy. The choice for elite warriors.
Purchase Cost - 200,000 Energon per 'ton' (in this case, adding a 'ton' of armor represents increasing the strength of the projection system)
Install Cost - 20,000 Energon per 'ton'
Install Time - 240 minutes per 'ton.
Rank - 10

Posted:
Sun Feb 11, 2007 9:11 am
by turbomagnus
Uh, Guys? You DO remember that this isn't for game additions, right? Just for things to stick in bios.
Seraphim Cannons:
A weapon used by the Mars Decepticon Archangel. Operates by diverting power from all systems not-essential for survival into one massive blast from the cannons located on his shoulders (in robot mode) or the top of his jet mode. After a use of the Seraphim Cannons, at least sixty seconds are required to bring systems back up to operational standards, longer to re-energize them back to higher levels of functionality, leaving the user defenseless for those sixty seconds and at risk until combat systems are back online. Usually used as a last-resort weapon or a finisher because of this drawback.

Posted:
Sun Feb 11, 2007 9:14 am
by Tammuz
i don't remember the armoury thread having that caveat

Posted:
Sun Feb 11, 2007 9:20 am
by turbomagnus
Well, as far as I can remember, it was just names and discriptions, not any of this "stats, cost, etc." stuff. To me, that kinda implies it not having been for game additions.

Posted:
Sun Feb 11, 2007 9:24 am
by Phaze
Nanite Armour Like the Tf equivilent of a flack jacket made up of thousands of microscopic nanites able to withstand most light to moderate hits while providing emergency care if an attack punches through. lightweight it can retreat into the crevices of the tf's body when not in use.
Purchase Cost: €2000
Install Cost: €900
Install Time: 40min
Rank: 2

Posted:
Sun Feb 11, 2007 9:39 am
by Tammuz
oh well if your gonna use the term "nanite" (god i hate that term), i might as well nick the bit from Blitzfix's bio about his nano lathing ability;
through his hands he can nano-lathe almost any structure this allows him to repair or destroy anything he touches, the only limitations are the elements present, he can’t turn lead to gold, but he can turn iron to steel, or rust, and by breaking water down to its elemental constituents create fire.
Nano-latheNano lathing allows the possesor to manipulate the physical structure of an opponent in contact, this can be used either offensively or defensively, enemies' armour disintergrates under the hand of the nano lather as if they'd been hit with something cuastic, while allies wounds are closed by the same touch
in game properties; nano latheing is an ability, that while functioning as a weapon, the bearer acts as if unarmed in battle, however their target list includes both allies and enemies, any hits landed against allies act as repairs(negative damage). as per usual strength boosts damage, but only against enemies, additionally skill boosts damage agaisnt both friends and enemies.
Requirements;1 skill
Cost;€1000,000

Posted:
Sun Feb 11, 2007 9:45 am
by Archanubis
turbomagnus wrote:Uh, Guys? You DO remember that this isn't for game additions, right? Just for things to stick in bios.
Hmm, must have misunderstood. C'est la vie.

Posted:
Sun Feb 11, 2007 9:52 am
by turbomagnus
I mean, if you want to set it up as a game addition, it's cool, it's just that it's unlikely anything here will ever really be added to the game.
Plasma Firestorm:
A weapon used by Mars Decepticon Blastzone. Vents open on the arms and hands, releasing plasma as a kind of sheath surrounding the user's arms, allowing them to boost their melee attacks with the plasma energy. Using the Plasma Firestorm, a Transformer can punch/melt their way through three feet of carbonized-steel armor and inflict great damage on other Transformers. The drawback to this weapon is that repeated and/or prolonged usage of the Firestorm system can cause severe damage to the user.

Posted:
Sun Feb 11, 2007 9:52 am
by Phaze
Thunderscream wrote:turbomagnus wrote:Uh, Guys? You DO remember that this isn't for game additions, right? Just for things to stick in bios.
Hmm, must have misunderstood. C'est la vie.
I can't see why it can't be used for both i mean ideas are always welcome
Tammuz i see you've been playing total annihiliation i gotta dig that game out again
*Edit*
Acid Pellet rifea high powered machine gun that fires acid pellets
Frp 3 skill 2
damage: moderate to devastating (varies due to acid unpredicatblitity)
Price: 30,0000 energon

Posted:
Sun Feb 11, 2007 10:01 am
by Tammuz
nah, haven't played it in years; that just gives you an idea of how long the "Blitzfix" character has been about

Posted:
Sun Feb 11, 2007 10:12 am
by turbomagnus
Chameleon Cloak
Not so much a cloaking device as that used by the Autobot Mirage, but instead a device that allows a Transformer to project the image of another Transformer over them, allowing them to appear to be that other Transformer. Often used in combat to allow an Autobot (or Decepticon) to take on the appearance of someone from the other faction to infiltrate the opposing ranks and sow confusion while eliminating targets. In the Intelligence branches, the Chameleon Cloak is often found deployed with behind-the-lines operatives. Drawbacks to the Chameleon Cloak include a drain on power, leaving it unable to be used constantly without requiring massive amounts of energy, and the fact that while it can change a Transformers appearance, it can't change their abilities. (I.E., a car Autobot using the Cloak to appear as a tank or Seeker Decepticon would still transform into a car, not a tank or jet, even though they would appear to transform into said jet or tank.)

Posted:
Sun Feb 11, 2007 10:19 am
by Tammuz
Laser Marker
the laser marker itself is an optical laser device, it's energy requirments are low and for all purposes it can't do any actual damage,
Properties;
once a target is hit with a laser marker, all weaponsfire from the opposing team is directed at the target
Requirments;1 rank
Cost;€10,000
Laser Guided Missiles
laser guided missiles require a laser marker to follow to there target, without them these missiles are useless, however when they do hit they do heavy damage to a single target
Properties;
Laser guided missiles can only be fired once a target has been hit with a laser marker, they do incredible damage and have a recharge of approximately 3 minutes. accuracy is not speed dependant, they do not miss, however they can be avoided
Requirments; 5 frp
Cost;€100,000

Posted:
Sun Feb 11, 2007 1:35 pm
by Dr. Caelus
Tammuz wrote:i don't remember the armoury thread having that caveat
It did, but it really doesn't matter.
Subspace Shunt - A one shot emergency device, the Subspace Shunt allows a Transformer to move his or her entire mass into subspace for five seconds. Can be wired into the Transformer's survival subroutines so that he or she needn't even think consciously about doing it. Device carries only enough charge for one use on a mission, but it has saved many lives. Very popular among bomb-disposal units.
Cost dependent on users mass. Users should never attempt to utilize a Subspace Shunt rated for a lower mass.Gamewise - You could hypothetically avoid a Ram or Strafe once per mission.

Posted:
Sun Feb 11, 2007 2:20 pm
by Phaze
100,000 gw speaker system yes for all your musical needs these beauties will churn out your favourite rock group or a classical number or if you are that way inclined stun your opponents with a wall of sound letting you get cheap shots in
gamewise could work like ram enducing stun mainly for them dipstick tapedecks

Posted:
Mon Feb 12, 2007 12:28 pm
by DISCHARGE
ENERGON WHIP:
I think I saw something similar used in an episode of gi joe or something. Whip extends out of the handle with the press of a button(much like a lightsaber) and is subject to different lengths preset by a program.
The energon stuns with a numbing effect disabling the hit limb until repairs can be made. Compact and stylish for the Dominatricon or slave driver.
"WORK, No Talk"

Posted:
Mon Feb 12, 2007 12:40 pm
by Dr. Caelus
DISCHARGE wrote:ENERGON WHIP:
I think I saw something similar used in an episode of gi joe or something. Whip extends out of the handle with the press of a button(much like a lightsaber) and is subject to different lengths preset by a program.
The energon stuns with a numbing effect disabling the hit limb until repairs can be made. Compact and stylish for the Dominatricon or slave driver.
"WORK, No Talk"
There was Sith Lord in the old Jedi vs. Sith Comic that used one. Her name started with a "G" but I can't remember anything else.
Anyway, if you are a slave driver or Dominatrix do you really want to use something that disables limbs until they're repaired?
